
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 8.43/day in the week after.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.1Kreviews | 85% | — | $6.2M |
| $8.49 | 4.4Kratings | 71% | — | $749.3K | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mekanikleri öğrenmek zor olsada öğrenince aşırı keyifli oyun. Tek eksik ittifak kurduktan sonra ittifağı bozamamamız, 20 seneye yakın bir süre beklemek gerekiyor.
tarihi liderler olsa daha hoş olurmuş ama yinede aoh 2 ye göre çok daha gelişmiş ve güzel bir oyun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 10.5K | 82% | $19.99 | |
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 13.7K | 96% | $24.99 | |
| $6.2M | 12.4K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $168.9K | 376 | 89% | $11.99 | |
| — | 0 | — | — | |
| $49.5K | 269 | 71% | $5.69 | |
| $0 | 24 | 62% | Free | |
| $11.5M | 20K | 92% | $19.99 | |
| $1.1M | 934 | 71% | $29.99 |
Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 8.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Simplified Chinese* +24 more
| — |
| — |
| #35 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fajan gra ogolnei
çOK İYİ BİR OYUN parasının hakkını veriyor
200k ordulu turkiyeyi 70k ordulu yunanistan nasıl yenebilir ayrıca romanya nerf
Я почувствовал себя Горбачёвым, но только вместо развала СССР, развалил всю европу на мелкие княжества и теперь я впервые счастлив! :3
2 dakika oturup oynayım diyorsun 2 saat oynuyorsun bence baya iyi bir oyun ama bir yerden sonra harita boyama oyunu gibi oluyor ekonomidir ordudur düzeltilmesi lazım ne kadar zorda da oynasanız hızlı bir şekilde osmanlı olursunuz ekonomi kolay kasılmamalı birde nüfus işlemi sacma ilerliyor 80m kişi nasıl 2ye katlanmıyor okadar para basmama rağmen birde ben sadece itafak olduğum devletler ile oynuyorum saçma belki koailasyon kurmak istiyorum ama yok modlar ile yada sanboxmu nedir onunla kuruluyor birde ben başka devletlerde iç çatışma yaratmak istiyorum ama oda yok yada bazı devletlerden yardım talep edebilmem lazım yani kısaca bu oyuna gelmesi gereken çok şey var yazım yanlışlarımın kusuruna bakmayın
aoh2 definitive editionu yenilestirmek yerine bunu yenilestirin 6 sene bunu mu bekledik
oyun çok iyi ne fazla zor ne fazla kolay fakat bazı şekillendirilebir medeniyetlerde sorun yaşadım lukaz şekillendirilebilir medeiyetlere arama çubuğu koymamış bu özellik aoh2 de ve aoh2 DE de varken neden bunda yok
I became a nuclear hyperpower #1 civilization as Romania in 2200
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.