
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
素质一般般吧,地图设计和战斗都差点意思,不过游戏内容比较足,无聊时候玩玩还行。
Well, first of all, a big respect for the handrawn visuals, and voice acting. Thats about all this game has. It would be better if you guys didn`t combine Ori (litteraly your save Trees look EXACLY like from Ori) and Hollow Knight`s controls (litterally the same controls). The visuals you stole from Ori are incomplete, and the controls you stole from HK are laughable. HK is a fully precise, megasensitive controls that seem to read your mind, and controls in Afterimage are janky as hell, and not sensitive at all. The story is straight out of a children`s book, and not in a good way. Combat feels so bad, and completely unchallanging, platforming sometimes works, sometimes doesn`t. Like I have to make a double jump on a platform, and first 2 times it doesn`t reach the height, and than the 3rd time it reaches, with a completely same double jump (I do not mean a difficult jump with traps that require skill, I mean a jump straight up onto a wall). No original idea, no inovation in the game, purely stolen ideas, that are 10 times more janky and do not feel right like in the games you stole from. I am sorry for this kind of a review, but I have to say it in hopes that, if you keep your studio open in the future, please try much harder, and do not release a game until it feels like a good game. If it weren`t for somewhat lovely visuals I would rate it 2/10. But, since you tried with the drawing, I am gonna give it a 3.5/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图方面水之领域和天空殿简直神中神,可惜太靠后了。玩法上很有创意,后像和心愿简单易懂实用性强。动作也十分流畅,就是42有点难操控。十分推荐新人上手
量大管饱,美术音乐还不错,现在折扣好像20快?这个价格入还是很实在的,推荐一下。
讲道理,这游戏真不差。除了收集有点需要攻略以外,战斗部分异常简单。剧情因为是碎片化的故事,需要耐心去探索地图才能一窥全貌,但其实这也是类银特色了,全面了解以后会发现这游戏的剧情设计其实相当出色,还是推荐玩家沉下心来多去探索解锁剧情条件。
Beautiful game
떡밥이 다 안풀려서 아쉬운 게임이지만 볼륨이 엄청나긴하다. 여러모로 장점이 단점을 압도하는 작품 차기작이나 dlc를 바라지만 쩝 ㅋ
Au début j'ai trouvé ce jeu mauvais et j’ai voulu arrêter d'y jouer. Maintenant je le trouve excellent. Je pense que la raison c'est que c'est un monde ouvert déguisé en metroidvania. Donc perso j'ai commencé à y jouer comme j'y jouerais si c’était un metroidvania, c'est à dire comme un completioniste. C'est à dire que j'ai méthodiquement exploré chaque zone en notant sur la carte les endroits où je ne pouvais pas accéder pour plus tard. En faisant cela, je tournais en rond dans chaque zone pendant 50 ans à refaire en boucle les mêmes choses et je trouvais tellement d’arme et d’upgrade de puissance que je roulais sur les boss et que j’avais un inventaire remplis ide connerie que je n’utilisais jamais. Et en plus je me sentais perdu dans toutes cette imensité. Bref j’avais l’impression que ce jeu faisait dans la quantité au détriment de la qualité Puis je me suis mis à jouer à ce jeu en mode rôle-play et tout de suite c’est devenu beaucoup plus amusant. Mon personnage il doit atteindre une destination lointaine, le plus vite possible et sans avoir de carte. Il est pas là pour faire du tourisme et a aucun moment je ne vais tomber sur une barrière qui va exiger que j’aie la carte bleue ou le pouvoir de double-saut pour avancer(en tout cas dans le chemin principal). Donc il va avancer en ligne droite au hasard dans ses décors magnifiques en tentant de trouver son chemin. En fait il serait plus juste de dire que c’est un metrodivania qui se joue comme un jeu de plateforme 2D. Les upgrades ne sont pas des bonus qu’il faut tous collecter mais des lots de consolation lorsque l’on s’est trompé de chemin. On ne doit les chercher que si on est confronté à un boss trop dur. L’immensité du monde n’est pas là pour être exploré de fond en comble mais pour que l’on puisse s’y perdre. Pour qu’on est l’impression de parcourir un monde crédible qui existe vraiment et non un niveau de jeux vidéo. Ça donne une vraie sensation d’exploration que j’adore. Et lorsque l’on parvient à trouver rapidement le bon chemin grâce à son sens de l’orientation ça donne une sensation de satisfaction très agréable. C’est différent de d’habitude et j‘aime bien. Par contre je me serais bien passé de toute la partie RPG du titre qui demande de passer du temps chiant dans les menus. Ou plutôt je trouve quelle est beaucoup trop riche et que ça donne des menus bien trop nombreux. À chaque fois que je veux quitter le jeu je passe au mois une minute a trouvé le menu option pour quitter tellement il y a de truc. Et je trouve que toute cette richesse ça apporte pas grand-chose au titre. Mais ça c’est un goût personnelle. D’autre trouveront sans doute amusant de pouvoir personnaliser autant le build de leur personnage. Je précise que j''écris ce commentaire en ayant pas finit le jeu. je changerait peut être d'avis dans 10 heures.
una rottura di scatole come metroidvania, la narrativa molto debole l'ho trovata e non sono riuscito bene a seguirla. gli scontri contro i boss sono altamente assurdi, ma non in senso positivo, ma perché le hitbox sono fatte male e per sopravvivere ti spam curi tutto il tempo e lanci magie a cazzo che prendono sempre. Dalla mia breve esperienza, posso dire che la funzione platform ci stava, ma anche i nemici comuni che trovavi sulla mappa nei diversi biomi, per quello il gameplay è stato abbastanza sufficiente, ma non basta ciò per farmi valutare positivamente il gioco
Nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
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