
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um jogo legal pra ficar explorando pelo mapa, agora pra fazer as conquistas e os finais MEU AMIGOOOO vai dar muito trabalho, o jogo não parece ter uma linha reta para terminar a historia, no fim não entendi nada e não pretendo continuar nisso, mas é um bom jogo ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣙⣆⠀⠈⢳⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⠶⠟⠛⠉⠁⠉⠛⠃⠀⠈⣿⠻⠷⠶⣦⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡄⠀⠀⠀⠀⠀⠈⠙⢿⣦⣄⣀⣤⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠾⠋⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⡉⢹⣿⣿⣿⣷⣶⣶⣤⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡾⠋⠀⣼⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡄⠀⠀⠀⠀⠀⠀⠀⠘⣿⣧⠀⢩⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣴⠏⠀⠀⢸⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣧⠀⠀⠀⠀⠀⠀⢀⠀⠘⣿⣷⡀⢉⣿⣿⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣠⣾⠃⠀⠀⠀⣿⠃⠀⠀⠀⠀⠀⠀⠀⠁⠀⠀⣿⠀⠀⠀⢹⣇⠀⠀⠀⠀⠀⠘⣇⠀⠘⢿⣷⡉⠉⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣀⣠⣴⣾⡿⠁⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⢰⡇⠀⠀⠸⣇⠀⠀⠀⢻⡄⠀⠀⠀⠀⠀⢻⡀⠀⠈⠻⣿⣮⡉⢹⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢰⣿⣿⣿⣿⣿⠁⠀⢀⠀⠁⠀⢻⡆⠀⠀⠀⠀⠀⠀⢸⣧⠀⠀⠀⢻⡄⠀⠀⠀⢿⡀⠀⠀⠀⠀⠸⡇⠀⠀⠀⠘⡿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠘⣿⣿⣿⣿⠇⠀⠀⣾⠀⠀⠀⢸⣧⠀⠀⠀⠀⠀⠀⠈⣿⣦⠀⠀⠈⢿⣄⠀⠀⠈⢷⡀⠀⠀⠀⠀⣷⠀⠀⠀⠀⢷⡀⠙⢿⣷⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⢻⣿⣿⡏⠀⢠⡀⢻⠀⠀⠀⢸⣿⣦⡀⠀⠀⠀⠀⠀⢿⡉⢷⡄⠀⠘⢿⣦⡀⠀⠈⢷⡀⠀⠀⠀⢻⠀⠀⠀⠀⠈⣧⠀⠈⢻⣷⡀⠀⠀⠀⠀⠀⠀ ⠀⠘⣿⡿⠀⠀⣸⠀⣸⡇⠀⠀⢸⡇⠈⢷⣄⡀⠀⠀⠀⢺⣇⠀⠙⢦⣄⠈⢷⡹⢦⡀⠈⣷⠀⠀⠀⢸⡇⠀⠀⠀⠀⠸⣇⠀⠀⠹⣷⡀⠀⠀⠀⠀⠀ ⠀⠀⣸⡇⠀⠀⡯⢠⣿⢿⡄⠀⢸⡇⠀⠀⠈⠛⠶⣦⣄⣀⣹⣿⡓⠳⠎⠛⠲⠿⢦⣽⣶⣼⣇⠀⠀⢸⡇⠀⠀⠀⠀⠀⢻⡄⠀⠀⢻⣧⠀⠀⠀⠀⠀ ⠀⢠⣿⠀⠀⠀⡇⣼⠏⠀⠻⣆⢘⣧⣴⠖⠋⠀⠀⠀⠀⠉⠁⠉⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡁⠀⢸⡇⠀⠀⠀⠀⠀⠘⣷⠀⠀⠈⣿⣇⠀⠀⠀⠀ ⠀⣼⡟⠀⠀⠀⣿⡟⠀⠀⠀⠙⠳⠥⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⣤⣤⣼⡇⠀⢸⡇⠀⠀⠀⠀⠀⠀⢹⡇⠀⠀⡟⢿⣆⠀⠀⠀ ⢀⣿⡇⠀⠀⠀⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⡤⢶⣾⣿⣿⣏⡹⠿⣇⠀⢸⡇⠀⠀⠀⠀⠀⠀⠘⣧⠀⠀⣧⠸⣿⡀⠀⠀ ⢸⣿⢣⠀⠀⠀⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣶⣯⠵⠶⠛⠉⠁⠀⠀⠀⠀⢿⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⢻⠀⠀⣿⠀⣿⣧⠀⠀ ⣸⡏⢹⠀⠀⠀⢿⡇⠀⠀⠀⣠⣤⣶⣾⣿⣻⣿⡿⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⢀⠀⣀⠀⢸⡀⢸⠀⠀⠀⠀⠀⠀⠀⠀⢸⡆⠀⡿⢰⡏⣿⡀⠀ ⣿⡇⢸⡄⠀⠀⢸⣿⢀⣴⣟⣡⡽⠟⠛⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡆⠸⣗⠻⠗⠻⠇⢸⡇⣸⠁⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⡇⢸⠇⢸⣧⠀ ⣿⡅⠘⣇⠀⠀⠀⣿⡘⠛⠉⠁⠀⠀⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀⢈⡇⣿⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⢠⣃⡿⠀⠀⣿⠀ ⣿⢷⡀⢹⡄⠀⠀⢹⡇⠀⠀⣸⡆⠶⠄⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⡶⠃⠀⠀⠀⠀⠀⢸⣧⡇⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⠘⣼⠃⠀⠀⢻⡄ ⣿⠈⣧⠈⢷⠀⠀⠈⣿⠀⠀⠈⠀⠀⠀⠀⢀⠀⠀⢀⣀⣤⠴⠖⢚⣩⠽⠋⠀⠀⠀⠀⠀⠀⠀⠀⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⣸⠀⣰⠏⠀⠀⠀⢼⡇ ⣿⠀⠘⣇⠘⣧⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠉⠛⠛⠷⠖⠒⠒⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⢁⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⡿⢰⠟⠀⠀⠀⠀⣿⡄ ⣿⡄⠀⠘⣦⠘⣇⠀⠈⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⠾⠋⢀⣽⡇⠀⠀⠀⠀⠀⠀⠀⠀⢨⡷⠋⠀⠀⠀⠀⠀⣿⠀ ⢸⣧⠀⠀⠘⢧⡘⢧⡀⠘⠻⠶⢤⣤⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⣀⣀⣠⣴⣾⠟⠋⢀⣠⠶⢻⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠃⠀⠀⠀⠀⠀⣰⡏⠀ ⠀⢿⡆⠀⠀⡈⢳⣄⠱⣄⠀⠀⠀⠀⠀⣽⠉⠉⢉⣉⠙⢿⣉⠉⠻⣿⡿⠋⢀⣠⠖⠋⠁⠀⣾⠁⠀⠀⠀⠀⠀⠀⠀⠀⢰⡟⠀⠀⠀⠀⠀⣠⡟⠀⠀ ⠀⠈⢿⡄⠐⣧⠀⠙⢦⡈⠀⠀⠀⠀⠀⢻⣆⠀⠀⠙⢦⣀⠉⠳⢤⣘⣧⠶⠋⠁⠀⠀⠀⣰⡿⠀⠀⠀⠀⠀⠀⠀⢀⣠⠿⠃⠀⠀⠀⢀⣴⠟⠁⠀⠀ ⠀⠀⠈⢿⣄⢿⣧⡀⠀⠛⢦⣄⠀⠀⠀⢸⣿⣷⣄⡀⠀⠉⠳⠶⣶⠞⠁⠀⠀⠀⢀⣠⣾⣿⠀⠀⠀⠀⠀⠀⣠⣴⡏⠁⠀⠀⢀⣠⡴⠟⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠻⣾⣿⣛⣦⣄⠀⠈⠛⠲⠦⣄⣿⡇⠈⠙⠛⠶⠶⢶⣿⠀⠀⠀⢀⣴⣿⣿⣿⣯⣀⣀⣤⣤⣶⣿⣿⣿⣿⡛⠛⠋⠉⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠘⣻⣷⣄⣙⡛⠶⠦⣤⣤⣄⣸⣷⡄⠀⠀⠀⢠⠏⣻⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠛⣿⣿⣿⣿⣷⡀⠀⠀
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is quite complicated, making it hard to get fully immersed, and the map is so vast that you can easily get lost. Still, it’s definitely fun. I really enjoyed playing Alucard in the Castlevania series… Even though it doesn’t quite reach that level, it’s still more than enjoyable.
Uma gameplay absurda de boa e uma história muito foda. Por mais que seja contada por fragmentos, na vibe dark souls, e fique meio implícito, o universo de Afterimage é extremamente imersivo praqueles que se interessam com a história! O combate é muito legal, diversidade de armas e builds, magias e o mapa aberto é absurdo de bom e COLOSSAL
Very fun game. I loved how it encourages exploration. I will be playing through again in the future.
기본 엔딩 3개 + 불의 거신 엔딩 3개 NG+엔딩 2개 진엔딩 까지 봤습니다. 일단 이 게임의 장점은 맵이 정말 넓습니다 그렇기에 탐험할 요소와 지역간의 연결구조가 끊임없이 나옵니다. 예를 들면 이 지역에서 구석으로 갔더니 떨어지는곳이 있네? 하고 떨어지면 이전 지역이 나오거나 숏컷이 열립니다. 무기의 종류도 많고 각자의 장단점이 있기 때문에 골라쓰는 재미가 있습니다. 다음으로 이 게임의 단점은 너무 맵이 큽니다 앞어 말했든 지역들의 탐험 요소가 많지만 눈에 바로 들어오지 않는 비밀장소가 대부분 입니다, (특히 성소에서 얼어붙은 수맥 가는길) 맵에 비밀통로는 표시가 되긴 하지만 안되는 비밀장소도 많습니다, 다음은 게임이 너무 불친절합니다, 보스의 패턴 피격판정이 직관적이지 않는 공격이 많고 모르면 맞아야지 식 공격도 많습니다. 또한 쓸데없이 버려지는 공간도 많습니다. 일단 도전과제 올클을 위해 어느정도 시간을 더 쓸것같긴 하지만 메트로베니아를 하겠다면 할로우나이트, 오리 등등 좋은 작품이 많으니 먼저 먹어보고 구매하시는걸 추천드리겠습니다.
前期坐牢,后期爆爽,一定要挨过前期。
好玩,但已经没有当年的心气了
不太建议原价买,除了美术好看绚丽,其他方面都有缺点,引导太弱,消耗道具才能随意传送(不然只能几个固定点传)等,还有我认为最致命的卡角色跳跃的极限距离,每个平台都给你设置极限距离和高度,就是明明有感觉能跳上或跳过的平台,实际并不能,经常性让人恼火(还好踢怪升天有时弥补了这一点)。boss战除了某些人形怪二阶段跟疯狗一样,平a还半个屏幕外,算中规中矩,武器也算是整了点花样,每个我都有用到,除了没存在感的法杖。ps:全收集是真的痛苦,傻福提示还能隔着过不去的墙响了,一找一个不吱声
난이도가 일반이 나중에 추가된 쉬움 모드에 해당하고 고급이 게임의 원래 난이도 입니다. 가격 대비 볼륨이 큰 편이고 음성까지 들어가 있습니다. 맵의 테마에 따라 몹들이 준비 되어있습니다. 게임 진행에 필요한 이동 기술의 습득 시기와 배치가 좀 아쉽습니다. 그 외에도 아쉬운 점이 있긴 하지만 세일 할 때의 가격을 생각하면 무조건 추천입니다.
Хидден гем с очень неудачным началом (часов на 5) которое легко может многих оттолкнуть.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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