
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is fantastic, but the text is a mess. I don't know if it's translation or localization, but it's not good. Also, there are zero story guardrails. You end up somewhere in the wrong order, and they'll throw gibberish at you that assumes you heard some nonsense already. Imagine Luke walks into the Millennium Falcon for the first time, and Chewbacca goes "Is it sad the Dark Invader is your mother." Hell, I still don't know what Talos is in the game, because I'm pretty sure it's only mentioned once. Also, some things on the official wiki are just flat-out wrong, so be prepared to hit reddit and YouTube when you get stuck. Again, though, fantastic gameplay. It makes up for all the bad, I promise.
boring as hell
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like metroidvania's you will like this. It is a tad long since the zones are massive and plenty. I recommend following a guide for all the endings.
Recomendado, muy bueno
jogo bom :D
全成就纯折磨
I almost skipped this because of the mixed talk around it, and honestly that would have been a mistake. So far, this game feels like one of those metroidvanias that got judged way too harshly because modern players have zero patience unless a game is either a 10/10 masterpiece or instant dopamine every 5 seconds. What surprised me most is how solid it is across the board: beautiful art and world design great music and voice acting smooth performance huge world that actually feels ambitious instead of cheap lots of weapon variety and build potential real sense of exploration The game is not perfect. Yes, it has some flaws. Contact damage can annoy people, and the map/world is big enough that some players will call it bloated. But the way people talk about this game, you’d think it was some mediocre mess, and that just feels dishonest. What I’m seeing instead is a very high-effort metroidvania with real scale, strong atmosphere, and much better quality than its reputation suggests. I think a lot of players went into this expecting another Hollow Knight clone or some ultra-tight, hyper-curated precision experience. That’s not what this is. Afterimage feels more like a big, rich, exploratory action-RPG metroidvania. If you go in wanting freedom, variety, and a beautiful world to get lost in, it delivers. So no, I don’t think this game deserves the negativity it got. I think it’s underrated, over-criticized, and absolutely worth playing — especially if you’re tired of people acting like every MV has to worship the exact same design formula.
量大管饱,前期没能力还藏一堆东西,进度难推,中期基础能力拿完体验直线上升
It was a very beautiful game with a beautiful world, smooth and easy navigation, a very large and diverse map that was never boring, and a very beautiful story, especially when you complete all the endings and understand the whole story from its origins. The relationships between the characters are interconnected, especially Renee and Efre. The combat is very beautiful, especially with the katana and the greatsword. When you master all the skills, it's like being in a Japanese anime, especially when you block attacks. The music is very beautiful and distinctive, especially the ending theme song. When you finish the game, you can fight any boss you want, which is great. The bosses in this game feel a bit easy; most of them are the only downside, but it's not a downside because you enjoy it immensely. Final rating for the game: 9.5/10
Backtracking in this game is sooooo frustrating...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
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| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4K | 94% | $19.99 |