
Take on wild beasts, ruthless soldiers, and ancient gods in this 2D Action-Platformer inspired by Tower-Defense combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 1.8Kreviews | 78% | — | $202.5K |
| $19.99 | 1.1Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay so, I got this game for free years back. Humble Bundle had some sort of giveaway event where you could just keep a Steam key for the game forever if you claimed it within a certain time period. Which, yes, means I didn't pay for this game, but trust me, that doesn't change my opinion of it at all. I've played games for free that I [i]still[/i] wanted a refund of my time for. [b]Anyway![/b] [b]Aegis Defenders[/b]. Let's get to it proper. It's an indie game, published by Humble (hence the giveaway, I'm guessing), that's a mix between [i]platformer and tower defense[/i]. The store page says as much, you probably didn't need me to tell you that. What does this mean? It means that instead of just controlling a cursor, or using your mouse to place down turrets or whatever, like you would in basically every other tower defense game, you're an actual character occupying physical space. Four characters even. You gradually unlock the full party as you advance the story, which allows you to swap between each character on the fly, as well as making them either follow you or hold a specific position and attack on their own. So essentially, all your characters are "towers" in their own right, in a way, if you make good use of stationary positioning and commands like that. On top of that, every character is associated to one [b]color[/b]. Blue, yellow, red and purple. This might seem minor but it ties into EVERYTHING. There's four types of resources in the game, each tied to a color, matched to a character. Each character needs their respective colored resource to be able to build, since they can only build one thing each using one unit of their own resource. Each character also has an attack of their own, associated to their color. Attacking enemies of your same color triples damage dealt, meaning you're encouraged to actually match those and pick the right character to attack specific enemies with. You can also unlock a secondary weapon for each character, with a different color to the character's own, meaning you have SOME leeway for that stuff, once you unlock those second weapons, since you can also switch between those on the fly. Every stage/chapter is a platforming section, focused on these mechanics as well as plenty of puzzles based on different stage gimmicks, with some collectibles and such, and then a tower defense section at the end where you're enclosed in a specific area and have to defend something specific at the center of it. So, the actual building/tower defense part. I mentioned each character can ONLY build one thing, with their one type of resource. You spend one unit, you place one thingamabob down, occupying one space (movement is free but there [i]is[/i] a hidden "grid" for construction stuff). That sounds basic. But the part that adds depth to this is that constructions can be [i]fused/combined[/i] with each other, if you build on top of something that's already there. THAT'S how you get more than just the four basic things. For example, placing a second yellow block on top of another yellow block turns it into a yellow turret. But combining a blue mine with that yellow block instead turns it into a shotgun blue+yellow turret. Same with red, which makes a red+yellow ballista turret. Or for another example, placing a second blue mine on top of a previous blue mine turns it into a three-space set of spikes. And if you then add ANOTHER mine to that it turns it into a set of stronger spikes that apply a debuff on top of their DPS. There's a lot of things you can do with this, mixing and combining the properties of the different colors/elements! Especially when you can see, before each wave, what color of enemy is expected to mostly come from every area entrance. I do like how the gameplay comes together a lot. Then add to all of this, [b]co-op[/b]! You can plug in a second controller and have a second player control another of the characters in directional split-screen. Both of you can switch between the available characters and give them commands and such. I originally played the game through with a friend, splitting responsibilities over half of the party each, and it was SUPER fun. So, gameplay done. How about the [b]visuals[/b]? Pretty good! It's mainly pixel art, with more high-res 2D art for character portraits and some lore cutscenes. The pixel art is... fine. It doesn't really feel retro since it doesn't hold itself to any given system or era's limitations (and has plenty of smooth rotation with very clear mixelling on top). I don't feel like it adds anything, but I understand it was probably the cheaper way to do things. This is a bummer to me because the 2D art is GENUINELY GORGEOUS. Seriously, I adore how the promotional art and all the character portaits look. If the entire game was done in that hand-drawn style instead of the much more simplistic pixel-art it would've been supremely pretty. In any case yeah, it's serviceable visually, it's not bad, but the simple pixel art feels like it does a bit of a disservice to how good the artists clearly were. The [b]music[/b]'s pretty good too! It, uh, doesn't particularly match the pixel art either, being all full quality orchestral tracks (again, the pixel artstyle feels like the weakest link in this whole game), but it's surprisingly really good overall, fitting the story's overall tone pretty well and having some super catchy melodies in a lot of places. I love the chiller piano tracks in particular. The [b]story's[/b] surprisingly pretty alright. The characters are charming, the setting is neat (and a lot of lore is heavily expanded in the inbetween slideshow cutscenes), the writing is pretty good (even if there's a joke here and there that doesn't quite land), and it does reach a relatively satisfying conclusion by the end! It doesn't seem like it's even been followed up on in the, uh, 8 years since the game came out, but I do feel like it leaves space for potentially expanding on it, if they were ever to come back and do a sequel or something. I for one would love to see one. Overall, I like the game a lot! Probably one of the best games I've spent $0 on. REALLY good for co-op especially. That said, $20 might be slightly steep for it, considering it only has the story mode and nothing else, and that can be beat in... 7-8 hours I'd say, if you're fully blind and have [i]absolutely[/i] no idea what you're doing. I do recommend the game, it's a fun time! But maybe wait for a bit of a sale.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $19.99 |
| 31ratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有意思的单双人塔防游戏使我手柄旋转😲 另外:没有中文,可以用unity x简单跑个机翻玩玩😊
BullpupX95 Sincere Review™ V32 Overall Score: 5.9 / 10.0 Gameplay/Mechanics ☐ Flow State ☐ Solid & Consistent ☐ Sufficiently Okay ■ Off-the-Shelf ☐ D.O.A. Visuals/Artistic Vision ☐ True Cinema ☐ I See the Vision ■ Good but Bland ☐ Asset Store ☐ It’s there Audio/Sensory ☐ Emotional Manipulation ☐ Bravo, Encore ■ It’s Okay for a Game ☐ Taylor Swift ☐ Kids Bop Story/Premise/Lore ☐ I Need More ☐ Touched my Feels ■ No Skip ☐ Skip ☐ What Story? Price to Value or Longevity ☐ Must Buy ■ Worth It ☐ Wait For Sale ☐ Inflation ☐ Okay Nintendo Bugs/Support ☐ Never Noticed ■ Okay one Time ☐ Needs Patch ☐ Abandoned? ☐ Bricked my PC Bonus Point? ☐ Yes ■ Nope Review as of Post/Edit Date. Minimum for recommendation: 6.5 / 10.0
Jogo muito bom. Eu gosto do modo cooperativo. Só acho difícil a última fase.
7/10
[h1][b] Reseña de Aegis Defenders[/b][/h1] [h2]Resumen del Juego[/h2] Aegis Defenders es ese experimento híbrido que suena como una junta de “¿y si mezclamos plataformas 2D con defensa de torres y le ponemos un barniz de RPG?” y, sorprendentemente, no explota… casi. Alternas entre exploración de desplazamiento lateral con combates de acción y secciones donde te toca armar defensas, colocar torretas y “pensar” mientras todo intenta morderte la cara. La primera impresión: pixel art bonito, vibra anime y una protagonista femenina que no está ahí solo para posar en la portada. El juego quiere que te muevas, pegues, construyas y optimices; un buffet de géneros que, cuando funciona, se siente fresco. Cuando no… se siente como si el diseño dijera: “sí, sí, tú resuélvelo, campeón”. En solitario es una aventura estratégica con toques de rol; en cooperativo local (pantalla compartida/dividida) se convierte en el clásico “tú construye, yo pego” y luego “¿por qué pusiste eso ahí?” durante 20 minutos. Remote Play Together ayuda a convertir esa discusión en una discusión online, como Dios manda. [h2]Lo que Defiendes vs. Lo que te Defiende a ti[/h2] Lo Bueno: Mezcla sólida de acción 2D + defensa de torres: no es solo pegar ni solo colocar cosas, te exige alternar cerebro y reflejos. Cooperativo local y multijugador local: ideal para jugar con alguien y culparlo cuando se cae la base. Gran banda sonora: de esas que te hacen creer que estás salvando el mundo aunque solo estés spameando torretas. Progresión con sabor a rol: la sensación de mejorar y ajustar tu enfoque está presente, sin volverse una hoja de Excel. 31 logros de Steam: suficiente para que los completistas finjan que “solo uno más” no es una mentira. Lo No Tan Bueno: Curva de dificultad irregular: a veces te paseas, a veces el juego decide que hoy sí vas a aprender a optimizar… a golpes. En cooperativo, el caos visual/organizativo puede ser real: entre plataformas, enemigos y estructuras, el “¿qué está pasando?” aparece más de lo que debería. No es para quien quiere una sola cosa: si vienes por plataformas puras o por defensa de torres pura, te va a parecer “mitad y mitad” (y no siempre en el buen sentido). Voces: no esperes una producción cinematográfica; aquí mandan los subtítulos y el ritmo del gameplay. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La combinación de géneros funciona y engancha, aunque a veces se estorba sola.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Picos raros: te obliga a optimizar sin avisar y la presión puede sentirse brusca.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente variedad entre aventura y defensas; no se siente vacío.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixel art agradable y con personalidad, sin reinventar la rueda.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Cumple y acompaña; no es el motivo por el que te quedas, pero tampoco estorba.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buena vibra sci-fi/fantasía con estética anime/pixel que amarra bien.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos: se entienden, pero en cooperativo pueden saturar un poco.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]De lo más fuerte del juego: levanta momentos y mantiene energía.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Funcionales; los subtítulos hacen gran parte del trabajo.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina y tono anime; correcto, sin ser bandera principal.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser 2D pixelado, debería ir estable en general y se siente consistente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El coop/local y el enfoque estratégico le dan vida extra más allá de una pasada.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Un híbrido exigente y divertido: no perfecto, pero con identidad y buena ejecución.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Aegis Defenders es “muy bueno” porque se atreve a mezclar géneros que normalmente viven en mesas separadas. Cuando estás en el punto dulce —construyendo defensas inteligentes y luego ejecutando bien en plataformas— se siente como un juego con personalidad, ritmo y una banda sonora que te vende la épica aunque estés improvisando. Pero también es de esos títulos que no te piden permiso para ser exigentes: si no te adaptas a su mezcla, te va a parecer inconsistente. En cooperativo puede ser glorioso o un reality show de discusiones tácticas, dependiendo de tu paciencia y la de tu compañero. La comunidad activa (4 jugadores) suena a reunión familiar pequeña, pero las 155 recomendaciones totales indican que el juego sí encontró a su público: gente que disfruta los híbridos y no llora cuando el juego les pide pensar bajo presión. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 4 Descuento máximo registrado: N/A Veredicto: [i]Recomendado[/i] Si te gustan los plataformas 2D con estrategia real (y no solo “pon torreta y reza”), aquí hay un híbrido bien armado, con buen coop local y una música que carga el espectáculo. Si buscas una experiencia pura y simple de un solo género, mejor no: este juego es una licuadora… pero de las buenas, de las que sí pican.
Aegis Defenders is a surprisingly fun mix of Metroidvania exploration and tower defense that keeps both genres feeling fresh. The pixel art is beautiful, the characters each have unique abilities, and the defense sections are challenging without becoming frustrating. Whether you're playing solo or with a friend, it's an enjoyable experience with satisfying progression and plenty of charm. Definitely worth checking out if you're looking for something a little different.
Game has been a great tower defense
It's fun
First impressions: I thought this was a tower defense, but it's a pretty generic platformer instead. It's build around local two player coop, but the platforming and combat stops me from going further with it. Everything about it is just "ok", and that's not enough for me right now.
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