
Take on wild beasts, ruthless soldiers, and ancient gods in this 2D Action-Platformer inspired by Tower-Defense combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 1.8Kreviews | 78% | — | $202.5K |
| $19.99 | 1.1Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review after 100% ♡♡♡ Fun with a friend but boring alone.. thats life. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
You can tell that this was mainly designed for Co-op, as solo it's very easy to get overwhelmed during the tower parts of the end-game. The AI teammates are essentially useless, the weapons are very underpowered, and the last stage is just increasingly strong waves with the exact same gameplay loop. The graphics have a solid retro look, and some of the characters are fun, but the story is not strong.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $19.99 |
| 31ratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aegis Defenders (2018) A unique type of game that combines platforming and tower defense. I appreciate the idea, but I feel it would be better if some of the levels were platforming and some were tower defending. You are also forced to switch between characters a lot to complete the platforming part of the game, something that would be a lot better with people in co-op. The game does have split screen co-op so it's much better if you can find somebody to play with, its pretty miserable on your own. When you have to set defenses for waves of enemies you have a time limit and limited resources (normal for tower defense games). I wish you could zoom out and see the entire map and better enemy pathing to see how they run towards their objectives. The story is interesting and the characters are nice. It's alright for what it is, but I prefer one over the other when it comes to two different game modes combined into one. 7/10
Enjoyable game. You start off with 2 playable characters, which you can switch based off the need, and eventually build up to 4. When not in use the other characters follow you around or you can make them stationary where they will hold buttons down, attack nearby enemies or operate certain objects. Each level is divided into 2 parts, for most levels. The first part is platforming where you go around solving puzzles, collecting hidden relics and killing enemies on the way to your end goal. The second part is the tower defense part. Before starting you get a chance to explore around your area that you have to defend, most times, and possibly get some collectibles. You trigger the start of the waves. The waves are split into 2 phases, the build phase where you collect resources and build your defenses where it is timed, and the combat phase where you hold off against the enemy waves trying to get to the center. You will know where the enemies will come from and have an idea of enemy composition based off the color of the "smoke" from the enemy spawn point. You can also take an active role with your characters by actively attacking the enemies and placing your other characters to protect a zone and have the AI take over (creating a "free" turret at times). In between levels there is a hub area where you buy upgrades for your weapons and towers along with saving the game and sometimes getting some plot (there are also some special guests later on). Overall I enjoyed the game and also the story. I played it twice, mainly to get the achievements, and liked going through the story both times. You find out more of the backstory of the world between levels, and even though it didn't go to far into the world building, it was enough to get a good idea about the world and the events that are going on as you make your way through the levels. The music is also catchy and enjoyable, the upbeat music when finding out about Clu's background put a smile on my face and on the flip side the somber music during some of the more darker moments emphasized the severity of the situation. The one caveat, that others also have, is that the game seems to be mainly designed for the co-op part of it. You can play the game solo, which is what I did, but it gets harder to manage all the defenses against the enemies since the AI characters can't move once you place them somewhere and will only trigger attacks or repairs if the need arises. Collecting the resources and building the defenses can get a bit overwhelming to get it all done, especially since you are timed in the build phase. With two people it is obviously more manageable, especially on the few levels where the thing you are supposed to protect is moving. Even with that, I would still recommend the game. Cute and enjoyable game, with an original story, good music, and likeable characters. It is a good game to spend a few hours on, with breaks in between levels so you can play in small segments instead of a marathon to the save point.
Un juego muy guapo, en lo que a historia y apartado gráfico se refiere, ambas dos.
Ну такое, тавер дефенс, который мне не понравился
[h1][b] Reseña de Aegis Defenders[/b][/h1] [h2]Resumen del Juego[/h2] Aegis Defenders es ese experimento híbrido que suena como una junta de “¿y si mezclamos plataformas 2D con defensa de torres y le ponemos un barniz de RPG?” y, sorprendentemente, no explota… casi. Alternas entre exploración de desplazamiento lateral con combates de acción y secciones donde te toca armar defensas, colocar torretas y “pensar” mientras todo intenta morderte la cara. La primera impresión: pixel art bonito, vibra anime y una protagonista femenina que no está ahí solo para posar en la portada. El juego quiere que te muevas, pegues, construyas y optimices; un buffet de géneros que, cuando funciona, se siente fresco. Cuando no… se siente como si el diseño dijera: “sí, sí, tú resuélvelo, campeón”. En solitario es una aventura estratégica con toques de rol; en cooperativo local (pantalla compartida/dividida) se convierte en el clásico “tú construye, yo pego” y luego “¿por qué pusiste eso ahí?” durante 20 minutos. Remote Play Together ayuda a convertir esa discusión en una discusión online, como Dios manda. [h2]Lo que Defiendes vs. Lo que te Defiende a ti[/h2] Lo Bueno: Mezcla sólida de acción 2D + defensa de torres: no es solo pegar ni solo colocar cosas, te exige alternar cerebro y reflejos. Cooperativo local y multijugador local: ideal para jugar con alguien y culparlo cuando se cae la base. Gran banda sonora: de esas que te hacen creer que estás salvando el mundo aunque solo estés spameando torretas. Progresión con sabor a rol: la sensación de mejorar y ajustar tu enfoque está presente, sin volverse una hoja de Excel. 31 logros de Steam: suficiente para que los completistas finjan que “solo uno más” no es una mentira. Lo No Tan Bueno: Curva de dificultad irregular: a veces te paseas, a veces el juego decide que hoy sí vas a aprender a optimizar… a golpes. En cooperativo, el caos visual/organizativo puede ser real: entre plataformas, enemigos y estructuras, el “¿qué está pasando?” aparece más de lo que debería. No es para quien quiere una sola cosa: si vienes por plataformas puras o por defensa de torres pura, te va a parecer “mitad y mitad” (y no siempre en el buen sentido). Voces: no esperes una producción cinematográfica; aquí mandan los subtítulos y el ritmo del gameplay. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La combinación de géneros funciona y engancha, aunque a veces se estorba sola.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Picos raros: te obliga a optimizar sin avisar y la presión puede sentirse brusca.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente variedad entre aventura y defensas; no se siente vacío.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixel art agradable y con personalidad, sin reinventar la rueda.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Cumple y acompaña; no es el motivo por el que te quedas, pero tampoco estorba.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buena vibra sci-fi/fantasía con estética anime/pixel que amarra bien.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos: se entienden, pero en cooperativo pueden saturar un poco.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]De lo más fuerte del juego: levanta momentos y mantiene energía.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Funcionales; los subtítulos hacen gran parte del trabajo.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina y tono anime; correcto, sin ser bandera principal.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser 2D pixelado, debería ir estable en general y se siente consistente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El coop/local y el enfoque estratégico le dan vida extra más allá de una pasada.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Un híbrido exigente y divertido: no perfecto, pero con identidad y buena ejecución.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Aegis Defenders es “muy bueno” porque se atreve a mezclar géneros que normalmente viven en mesas separadas. Cuando estás en el punto dulce —construyendo defensas inteligentes y luego ejecutando bien en plataformas— se siente como un juego con personalidad, ritmo y una banda sonora que te vende la épica aunque estés improvisando. Pero también es de esos títulos que no te piden permiso para ser exigentes: si no te adaptas a su mezcla, te va a parecer inconsistente. En cooperativo puede ser glorioso o un reality show de discusiones tácticas, dependiendo de tu paciencia y la de tu compañero. La comunidad activa (4 jugadores) suena a reunión familiar pequeña, pero las 155 recomendaciones totales indican que el juego sí encontró a su público: gente que disfruta los híbridos y no llora cuando el juego les pide pensar bajo presión. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 4 Descuento máximo registrado: N/A Veredicto: [i]Recomendado[/i] Si te gustan los plataformas 2D con estrategia real (y no solo “pon torreta y reza”), aquí hay un híbrido bien armado, con buen coop local y una música que carga el espectáculo. Si buscas una experiencia pura y simple de un solo género, mejor no: este juego es una licuadora… pero de las buenas, de las que sí pican.
Game is not fun.
помоечка
BullpupX95 Sincere Review™ V32 Overall Score: 5.9 / 10.0 Gameplay/Mechanics ☐ Flow State ☐ Solid & Consistent ☐ Sufficiently Okay ■ Off-the-Shelf ☐ D.O.A. Visuals/Artistic Vision ☐ True Cinema ☐ I See the Vision ■ Good but Bland ☐ Asset Store ☐ It’s there Audio/Sensory ☐ Emotional Manipulation ☐ Bravo, Encore ■ It’s Okay for a Game ☐ Taylor Swift ☐ Kids Bop Story/Premise/Lore ☐ I Need More ☐ Touched my Feels ■ No Skip ☐ Skip ☐ What Story? Price to Value or Longevity ☐ Must Buy ■ Worth It ☐ Wait For Sale ☐ Inflation ☐ Okay Nintendo Bugs/Support ☐ Never Noticed ■ Okay one Time ☐ Needs Patch ☐ Abandoned? ☐ Bricked my PC Bonus Point? ☐ Yes ■ Nope Review as of Post/Edit Date. Minimum for recommendation: 6.5 / 10.0
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