
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 4.71/day in the week after.
About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У игры гигантский потенциал, очень понравилось что проработаны мелкие детали, например, во время езды игрок за рулем имеет анимацию переключения передач. Ну и где вы такое еще видели? Радует, что русские солдаты говорят на русском. Графика сочная, жаль только, что онлайн пока совсем маленький и сервера пустые. Всем, кто заинтересован в сеттинге и антураже Холодной Войны настойчиво рекомендую приобрести и активно играть. Стрельба очень комфортная, цели - ясные. проработка солдат - отличная. Искренне желаю разработчикам удачи и скорейшего выхода из раннего доступа!
Дайте людям бесплатно пару дней поиграть С онлайном вообще кбзда 0 людей на серверах
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'S'Good game. Plays like I want it to.
В целом о плюсах - динамичный милитари шутер. хорошая физика при убийстве. прострел тонких стен. хорошее и кучное поведение оружия не плохие звуки. Шикарная новая карта -чем то напоминает СТАЛКЕР заброшенная военная часть с карьерными выработками. Минусы-нет онлайна -да найти сервер 10Х10 можно и даже 20х20 если звезды сойдутся. онлайн это единственный минус-для любителей реалистичных шутеров если сравнивать с Инсурженси то 83 более масштабный ,более топорный -не для любителей графических изысков -странно что проект набрал малое число играков ,он на голову выше предыдущего творения Rising Storm 2 Vietnam - сейчас чувствуется огромная работа проведённая с наполнениями и дизайном карт .В целом игра заслуживает свою нишу.
Got the feel of the Red Orchestra series, keeping the large scale but moving the fighting to an alternate history 1980's with a Cold War gone Hot. The guns feel good and throwing taunts in native languages always amuses. Lets get some people playing and get this community off the ground!
just needs some time and I'm confident that this game will live up to everything were hoping for.
I have played RO2, RS, & RS2 all are excellent shooters. This game is no exception. The combat is extremely fun and the assets are fantastic. The only issue with this game is the player count. BLUE DOT GAMES, MARKET YOUR GAME. PEOPLE WILL BUY THIS GAME AND PLAY IT
The game has potential. There aren't many players, but if the game is great they'll stay. There's a lot of action, even at 12 vs 12. The maps might actually be too small for a full 40 vs 40 server. Right now there isn't much to distinguish this from a million other generic shooter games. Coasting on the Rising Storm legacy is not enough. I will say the M16 and AK are more satisfying than in Rising Storm 2 and HLL Vietnam. I always thought early access hurt games more than it helped. The people who were anticipating release the most are thrown into an unpolished mess. The name might be holding it back too. It's just a number. "Cold War: 83" or anything with words will probably help people find it on search engines.
кто им сказал что за это можно брать столько денег? бред
Studio Blue Dot Games apparently has no concept of game optimization (the FPS is horrendous) or marketing. The game looks great, but absolutely nobody is playing it. How can you market 40v40 battles when the game literally has a global player count of 0 to 10 people? (At the time of writing this review, there is exactly 1 active player online based on SteamDB). The player base cannot even populate a single server. It is a real shame, because the game looks great and has a lot of potential. The core issue is that absolutely nobody knows it exists. When a random player happens to buy it, they quickly realize the servers are dead, immediately stop playing, and in the worst-case scenario, just refund it and forget about it. Wasted potential. I would recommend this game... if it were actually playable.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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