
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 4.71/day in the week after.
About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i was excited for '83 to be a spiritual successor to rising storm 2: vietnam, the lineage is there but sadly it's DOA and will stay that way for the forseeable future i bought it on day one, parting with £25 which at least to me, seemed high for the amount of content out there for a early access game, now i view it as a donation to the dev team in the hopes that in the future the game might gain a bit more traction to be honest, i was hoping i'd have 100 hours by now but i've barely played it, until theres actually some players populating a server or two it seems that i'll be stuck on 20 minutes 83 does have a solid foundation and the developers do seem to care but a big issue with the game is that it feels like rising storm 2 but with less content, when rs2 exists and is better all around with more content why would people switch over?, with a new map coming soon (marshlands) is some good news, but it's borderline irrelevant with the minimal amount of players that are online, as of writing this review the 24 hour peak according to steamdb is 12 players, marketing needs to be improved once more content is ready, they tried it with a bunch of youtubers and streamers and that's all i really saw of it previously, who knows though, if they give it some time hopefully more people will become interested in it right now it's a nice try but 83 will be doomed if things don't change, outside of somewhat nicer graphics there isn’t much reason to play this over RS2 the common consensus from asking people about it and looking at reviews is that people think its a cashgrab, i can't blame them really, i even feel like the game was rushed out into early access to generate some revenue and i'm not sure whatever money they earned was worth ruining your first impression hopefully that will change over the next few months, it is in early access so the devs will have some leeway but i fear that the money from the sales will dry up and any investors will get cold feet and pull the plug on the game once they feel they won't make their money back there is some light at the end of the tunnel, there's a free demo coming out and a "first implementation" of a progression system which allows people to rank up, i really hope that this might encourage some people to come back but at the same time, i can't help but shake the feeling its too little too late, 4 months after launch for this to be set up it's clearly not a AAA game but there is a hole in the market for a game like this, alot of work needs to be put into it, bots need to be added so at least people can play the game, some new maps, achievements and a cosmetic unlock system similar to rs2 as there isn't alot of incentive for people to keep playing outside of the replay value of the content and there isn't alot there
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A Dead-on-arrival polished gem [/h1] Saturday 01.08.26 3pm EU time - literally 0 players. Too much mil-sim shooters over last few years and players aren't feeling the itch to playing it. They should learn from Post-Scriptum case overtaken by only one bigger counterpart - Hell Let Loose. '83 should have been released a few years earlier OR postpone release to another year. When the market will be going down with this category of game. That's my honest opinion. [h2] Game is designed really well [/h2] Giving you period of Cold War and early NATO days. I have "Black Ops" vibes as well and Operation Flashpoint with enhanced graphical steroids, hah. But it's pretty dead. Knowing that also new Hell Let Loose is dropping soon, I feel kinda unlucky for 83 to be thriving. Unless HLL:Vietnam will be nicely optimized (which probably won't happen) this game don't have a chance, sadly. Similar weapons, similar vehicles, only maps like Scandinavian Fjords, The Duga Soviet Radar are giving you the chance to get a new vibe. So unique content for this game as locations, and different gameplay can be a way to revive this project and as well some kind of marketing, trailer, would be nice too. I will be checking and jumping from time to time to see what's new here.
About as dead as your grandma floating in a box down the river
They need to add Bots at least. It's sad that this game is dead so soon after release. Just release like 2x maps, bot feature,workshop and put it on sale/ free weekend.
Game is dead. RS2 still has populated servers. Game design is not all that thought out for vehicle use. Gameplay is ok but the game is dead so I can't actually play beyond the hour I managed to once.
I love RS2 Vietnam. But this game is just crashing. I can't even try it in boot camp mode. During the alpha free time period I played the game. But for now it's empty (zero person online) and unplayeble. I will NOT demand a refund. I believe in the developers' success, but they have work to do. For now it's not ok enough
I was looking forward to this. I booted it up and spent a few minutes in the gun range mode. The models are great, the sound is great, the gunplay feels good. Then I tried to join a server to play. I was quite excited. There were two dozen servers, not a single one had any players. I wanted to like this and have been waiting for it for years. It's sad to say reviews saying not to buy this because no one is playing might become a self-fulfilling death knell for this game's future, but even getting it on sale, I immediately refunded it. Do with this info what you will, but the developers need to be honest with people that the reason it's on sale (for $15, which is not that cheap for a sale) is because literally no one is playing it. For an empty PvP game, who would pay even $15?
Its good, it just need a good player count!
Had potential, especially after the investor bought in. But with ZERO players playing this game and new information about the mismanagement of this game, it might as well just slowly fall into irrelevance. I don't see a bright future for this game.
战争结束了,风起云涌止步越南,服务器人数0
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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