
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 4.71/day in the week after.
About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень сыро, рекомендую авансом.
отличная игруха, жаль что онлайна хватает только на 1 сервер и то он не забит
Ce jeu a un potentiel énorme ! Très propre visuellement avec une RX 7900 XT en 4 K, il possède une vraie identité graphique et pourrait devenir le digne successeur de Red Orchestra 2 et Rising Storm 2 Vietnam . Il ne demande qu’à être découvert : remplissons les serveurs et donnons lui sa chance. L’amusement est déjà au rendez-vous, et le jeu ne pourra que s’améliorer avec le temps !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
güzel oyun şans verilmesi lazım
Totes Spiel. Ein Peak von 35 Leuten in den letzten 24 Stunden und das bei einem "Free Weekend" und großem Sale.
Really want to like this game as is not a patch on Rs2 but will perservere with more players and development could be as good as the mighty rs2 fingers crossed
Ich kann '83 jedem ans Herz legen, der bereits Rising Storm 2: Vietnam geliebt hat. Das Spiel fängt die Atmosphäre hervorragend ein und vermittelt genau das Gefühl, das ich mir von einem taktischen Cold-War-Shooter erhofft habe. Soundkulisse, Karten und Gameplay harmonieren sehr gut miteinander und Teamplay wird sinnvoll belohnt. Auf meinem PC läuft das Spiel bereits ordentlich. Hier und da könnte die Performance zwar noch etwas besser sein, das dürfte aber vor allem der Unreal Engine 5 geschuldet sein. Mit weiterer Optimierung lässt sich hier sicher noch etwas herausholen. Was dem Spiel aktuell noch fehlt, ist vor allem mehr Content. Zusätzliche Karten und Waffen würden für mehr Abwechslung sorgen. Auch kosmetische Anpassungsmöglichkeiten, wie man sie aus Rising Storm 2: Vietnam kennt, wären wünschenswert, um den eigenen Soldaten etwas individueller gestalten zu können. Der größte Schwachpunkt ist derzeit allerdings die Spielerbasis. Viele Server sind gerade außerhalb der Hauptzeiten nur schwach besetzt. Ein Rangsystem würde langfristig sicherlich für mehr Motivation sorgen. Zusätzlich könnten Bots dabei helfen, leere Server zu füllen, bis genügend Spieler beigetreten sind. Darüber hinaus wären regelmäßige kostenlose Wochenenden aus meiner Sicht eine gute Möglichkeit, neue Spieler auf das Spiel aufmerksam zu machen und die Community wachsen zu lassen. Das Fundament stimmt. Jetzt braucht '83 vor allem mehr Inhalte und mehr Spieler. Wenn die Entwickler diesen Weg konsequent weitergehen, hat das Spiel aus meiner Sicht das Potenzial, ein würdiger Nachfolger von Rising Storm 2: Vietnam zu werden.
I was a HUGE fan of rising storm 2 giving me my first and favorite memories of playing PC. So to say I was anticipating 83 is an understatement. When it first came out it gave a little bit of nostalgia but lacked the charm of RS2. It had the same chaos but stalemates felt less brutal yet more stalematey? Snipers are also a bigger pain this time. Unfortunately I didn't get to play full lobbies that much since the same week it officially came out my internet turned into dogwater thanks to the folks at att&t. Now that I got good internet I gave this game another try and could only find one lobby with around 10 people. Here me out but THAT is where this game REALLY shines. On assault a handful of exchanges decide an entire round making teamwork , positioning and flanking much more effective and rewarding. It really reminds me of the squad rush from Badcompany 2 that no other developer has bothered to capitalize on and the map sizes are perfect for these type of small lobbies IMO. Supposedly it gets popping on Fridays so ill see you guys there!
Do, but also dont.
У игры хороший потенциал, но мёртвый онлайн
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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