
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wouldn't do it, the game started okay back in the day but it has really gone down hill lately. and i definitely wouldn't pay full price, they keep raising the price without adding value.
挺好一个游戏,搞个来discord恶心人。让玩家放弃游戏吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even though I have enjoyed this game for +1K hours (vast majority of it is due to overhaul mods), I do not have faith in the leadership and those deciding on the direction of the game. When the list of removed features is longer than what is currently in the game, it should cause some concern. When the game that you pay for, gets fundamentally changed in the next patch, it only brews frustration. And seeing how this company attacks a member of its community over its own mistake, I cant help but be frustrated and disgusted. If you have yet to purchase this game and support the developers, look elsewhere.
Mt bom
Even though I want to love this game, I genuinely just can't recommend this game in this current state. With the current issues, that be legal or not, they've gone down a path that not really anyone has asked for and then when asked it seems like we have to force them to do something that would benefit. We already have enough of these developers not wanting to listen to their player base, we don't need more of them adding to the train wreck. I will say 3.0 has added some very useful settings along the lines of overhauling the sandbox settings making it to where you can control the game even more. Long overdue but I will say that is a good addition because soo soo soo much of those where locked behind mods. Now is there a setting I would love to be introduced, absolutely, stack sizes and that's legitimately really it for sandbox options. Well unless you want to make it where players can toggle it to where they can learn by doing/crafting because I know some will prefer the more newer direction just to be more inclusive. Will I probably play more? Sure... whenever TFP and Discord want to fix their little cross-platform issue... please and thank you..
dead
I liked the game when I first bought it but over the years it has changed so much that its not close to the game I had originally bought it for. The parts of the game I like either get changed or taken out. This isn't just a survival game anymore where the world is full of dangerous zombies. If you have never played this game before the new version you might enjoy it but for me who was around when pigs were a thing and there was a cowboy zombie I miss some of the old features. Learn by doing and the clothing that wasn't a paid DLC.
I love survival games, especially zombie survival games. Good god, I did not enjoy a single second of this. The zombies felt like stale recreations of Night of the Living Dead, except for nighttime in which they become sprinters for no apparent reason. Instead of being stale recreations, they were fast stale recreations. What an improvement. The crafting system felt extremely convoluted to the point where even crafting the most basic of tools became a struggle, assuming you could craft them at all, since most items require either levels in an even more convoluted skill system, RNG items to be found in order to even unlock the recipe, or (this was usually the case) both at the same time. This led to increasing frustration as no matter what I seemed to do, death almost immediately followed, due to lack of gear, understanding, or just some absolute nonsense. Forget 7 Days to Die, you have 7 Minutes to Anger. Go play Project Zomboid and have some actual fun in a zombie sandbox survival.
Only played for 30 minutes and came across a gross amount of AI slop images. Not a lot, but still too much. And I only played for 30 minutes, so there's probably even more. That's why I'm going out of my way to write a negative review, which I've never done before.
正在登陆Discord,等我登上去就给你改好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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