
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YOUR GAME USES AI STATE IT IN THE ♥♥♥♥♥♥♥ STORE PAGE YOU ARE LAZY FOR MAKING A GAME THAT ALL IT DID WAS CHANGE THE MODELS AND HAVE A HORRIBLE OPTIMIZATION YOU REMOVE SO MUCH AND SELL IT TO US FOR DLC YOU RUINED WHAT YOU CARED FOR ITS THE SAME GAME AS 10 YEARS AGO DO BETTER
Disappointed nothing to say. i don't know how hard from dev to add new content on this game. I can say now that you need to hire some modder's.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have put 742.8 hrs into this game. I loved it. But now, I don't even recognize it anymore. Such a shame.
I remember watching the Yogscast play this on Youtube in 2011. 15 Years later and the game is almost identical. This game is only still popular because there are 0 other zombie survival games. This game is trash. Straight up trash and Im tired of giving it another try every 2 years just for it to be the exact same game. How can you be working on this game for 15 years and do nothing?
I have personally played the game for a short while compared to others but i have known about this from around alpha 3 and watched it grow ever since The game used to be a fun survival game that would ask "how are you going to survive now" but nowadays it feels more like a scripted dungeon crawler/RPG that tells you "heres what you WILL do and how WE want you to survive" I have seen countless features get removed readded changed or compleatly remade instead of focusing on improving them By how the game has been going recently I can not recommend this game anymore
I dont know man, the game has going up and down, remade many times and how it is right now, I dont feel like coming back to this game. Its just a ♥♥♥♥♥♥ zombie game with weird mechanics that has been done better many times.
I have played this game a ton. currently sitting at a bit more than 1400 hours, but I can no longer support these developers as long as they have such an anti-consumer attitude and development cycle. ie, removing content from the base game and reselling it to you as DLC in future updates - absolutely crazy to think. They also treat their modders and their content creators like trash. The recent incident with Jawoodle was the straw that broke the camels back, but make no mistake, they have been crappy for much longer than that. This team is completely out of touch with their community and until they actually learn humility and take responsibility for their faults, nothing is going to change, and it will only get worse.
Long-time player/supporter of 7DTD. Bought my first PS4 in 2014 and this was the second game I owned. Loved it even more when I switched to PC in 2019. HOWEVER It's basically becoming Fortnite. You guys became that money-hungry that you started charging $10 for COSMETICS. Which is honestly barely better than allowing players to pay for skins that actually help their stats just because they can't play the game. You have officially gone from (what I have spoken about you anyway) a truly, for-the-players development, to a money-hungry massdouchery. Stop with the updates and let the game die with some pride at least.
This game is the epitome of fixing what isn't broken Bipolar ass devs can't decide what they want their game to be. change the most unnecessary ♥♥♥♥ every update why change how the world settings worked?? The gameplay isn't bad now, but the problem is that there's nothing stopping them from making it into a dating sim or some completely different thing by next update I wouldn't care about them pushing DLC either if they would just set the game in stone when they keep making changes to things nobody complained about while adding paid skins it feels like they're doing it because they're losing their player count and they need you to give them money It feels like a failing studio with passions that no longer align with a dying zombie survival game just milking it with microtransactions and I love this game </3 (I'm allowing comments bc I wanna know if I'm an cynical ♥♥♥♥♥♥♥ for this)
After years of owning 7DTD and nearly 1000 hours of gameplay, I'm finally going to review this pile of dogsh!t. When I started in Early Access (Alpha 18-19) I. LOVED. THIS. GAME. I won't go into details but it was to my detriment. This WAS the best zombie survival game I had ever played. Now, the FPs are making an attempt at copying other mainstream dev companies, releasing an unfinished product, calling it good, slapping that 1.0 stamp on it and then continuing to patch/release garbage that WAS in the game in previous versions ONLY to water them down and somehow make the game feel LESS immersive. Not even joking, I used to have dreams about horde night. (SMH) So much has been changed and been lost since then. These devs drop the "full release 1.0" and continue to drop bullsh!t cosmetic DLC and other sh!t that isn't worth paying for because it's a f@cking FPS game. From the single player perspective.... WHO CARES WHAT YOUR CHARACTER LOOKS LIKE OR YOUR WARDROBE WHEN NO ONE BUT THE F@CKING ZOMBIES WITH ENGINEERING DEGREES CAN SEE YOU!? Lastly, what you f@cks did to Jawoodle... I can't with you idiots. Take some f@cking responsibility and hold yourself accountable for releasing info about an unfinished product to your community content creators and then trying to sue them for being excited about this sh!t show you gave the world. F@ck you FPs. I hope you all get dysentery and sh!t yourselves to death. I'm out. ***Mic drop***
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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