
In ZRoll you will encounter many difficult levels. You will need to jump over the platforms, use different mechanisms and collect ancient totems to earn achievements and pass the levels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awful, just awful. You roll as a ball, collecting totems across six levels. Your goal is to collect 50 totems to progress to the next level. Now, that concept is fine and all, but there's a lot of underlying issues. You actually have to collect 51 totems, not 50. The game states 50 and the achievements do too, but for some odd reason, nope, it's 51. There are six levels, yes, but these levels are IDENTICAL. The only difference is a filter and lighting they use. This means you're doing the same thing six times over, for no reason but to just get the achievements I guess. It's just lazy and super monotonous. The level design isn't that spectacular either. The movement is miserable, it's like trying to move a really slippery boulder and most of the time, the mistakes you make don't even feel like your fault. Yeah, just stay away from this one, unless you've got 45 minutes to an hour to kill just for the premise of a +1 to your perfect games count.
Another useless rolling ball asset flip. Thankfully they gave up in 2019.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game gave me vibes of modernized Marble Madness, which on itself was not bad thing. You control ball on various levels collecting flaming totems. Graphics nice enough, music just ambient. Controls are difficult with ball's acceleration and deceleration not making movement intuitive. Frustrating movements when it falls from some top levels down to depths of ocean and you have to roll and jump back up. Game have six levels, but they are all the same through different graphics filter. Collecting 50 flaming totems once is enough. Graphics can't make translucent water so levels which are near surface take camera higher and you have to make movements blind. Difficult and frustrating, not something I'd like to relax with. Aside that there aint't much extra bling in game, not even title graphics.
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"ZRoll" ist ein Kugel-Plattformer. Wir steuern unsere Kugel durch insgesanmt 6 Level, in denen wir je fünfzig glühende Totems einsammeln müssen. Dafür gilt es vor allem von Plattform zu Plattform zu hüpfen. Sterben können wir nicht, lediglich auf die Startebene runterfallen. Die Umgebung, die Kugel und die Totems finde ich in Ordnung. Die Explosion der Totems, wenn man in sie hinein fährt ist klasse gemacht, ungefähr so wie wenn ein neues Sonnensystem entsteht. Erschwerend kommt die statische Kamera hinzu, die stets alles aus einer halbhohen Seitenansicht zeigt und nicht immer Übersichtlichkeit bietet. Im Gegenteil können wir teils nur einen Sprung einsehen. Das und die hakelige Steuerung führen dazu, dass man relativ vorsichtig und langsam agiert, um nicht gleich wieder runter zufallen. Errungenschaften sind leicht zu bekommen. Für jedes Totem eine Errungenschaft.
这游戏还挺有意思的,控制个滚来滚去的撞..
Really easy achievements but really boring and lazy game.
Recycled levels
Фиговое управление и физика... из-за чего проходить эту игру сложно..
It's a bit bad
Players by region
Where this game's players are, estimated from review languages.
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