
Operation Sniff game for one or two players. In a single player game you have to play for a dog and complete all the tasks assigned to you. In the mode of confrontation, players have to choose the role of a person or a dog, and fight among themselves, destroying each other or completing all tasks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Всем доброго утра, дамы и господа, с вами Берникс и это обзор на игру, которая называется "Операция Нюх". Игра эта очень похоже на "Hello Neinghboor". Разница лишь в том, что вы играете не за человека, а за собаку. Я не проходил подобный жанр, где вам надо чего то искать и от кого то крысить(хотя нет, погодите, Outlast же по сути такой же, только сеттинг другой). Но эта игра поразила меня своей нестандартностью. Это мне напомнило серию игр "Postal", только без пошлятины. Музыка в игре есть и я её кажется где то слышал... А вот насчёт багов был один момент. Не советую открывать комоды и при этом прижиматься к стене, потому что вы можете застрять в текстурах. Сама эта игра весьма интересна. Вы сможете даже сыграть с кем то в коопе, прямо как в игре "Who your daddy".Так что игрой я доволен. Да, забыл сказать, сюжета нет. У пса, за которого вы играете высвечиваются задания и вы должны их выполнять (правда ключ от двери, лежит неизвестно где). Спасибо Plague Doctor? за предоставленный ключ. Моя оценка 8 из 10 коробок.
[0.3] Controls & Training & Help [0.2] Menu & Settings [0.1] Sound & Music [0.1] Graphics [0.2] Game Design [0] Game Story [0.1] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Stars received: 1.0/10 ___ Note: v.4 [0.0 to 1] = personal impressions Game description key-points: poor content and development Overview: Object Finder tasks in 3D with bad graphics and gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dude I don't even know where to begin. I'm only going to write a couple of sentences, because as a personal policy I don't want to put more effort in my review than the dev put into making the game itself, but it was a creative idea executed extremely lazily, and you will get bored of this game after 5 minutes.
My Personal Game Score: 2 / 10 + Simple game graphic design + A little interesting game - Becomes boring in less than 30 minutes - Badly optimize game - There is no plot - Bad game content
I have a RTX3090FE and this game puts it to 95% load on the ♥♥♥♥♥♥♥ main menu, it also caused a never before heard coil whine from my PSU, not so poggers. Optimise this game or stop the incognito crypto mining lmao.
Pretty fun game.
Who´s your doggy?
Köpeğe niye tekme atıyoruz amk!??
Итак, в первую очередь, это веселая и атмосферная игра. Можно играть с друзьями или играть без них - это хорошо. Что касается ошибок и прочего, для упрощения я бы сказал «ранний доступ». Эта игра хороша, чтобы скоротать время. Спасибо!
Operation Sniff, developed and published by SoloQ, is a small-scale asymmetrical multiplayer game built around an intentionally absurd premise: a chaotic clash between a human trying to complete everyday tasks and a dog whose sole purpose is to disrupt, sabotage, and create as much havoc as possible. Framed from a first-person perspective, the game leans heavily into humor and unpredictability rather than structured progression, offering an experience that feels closer to a party game than a traditional competitive title. The gameplay revolves around two opposing roles with very different objectives. The human player is tasked with completing a series of simple activities within a confined environment, while the dog player actively interferes—stealing items, knocking things over, and using the environment to create constant obstacles. This asymmetrical design is the core of the experience, as it encourages dynamic interactions where outcomes are shaped less by strict mechanics and more by how players improvise within the space. The unpredictability of these encounters often leads to amusing and chaotic moments, especially when both players are actively trying to outthink each other. Mechanically, the game keeps things simple. Interactions are straightforward, involving basic movement, object manipulation, and a handful of actions that support each role’s objectives. This simplicity makes it easy to jump into, with little need for tutorials or extended learning. However, it also limits the depth of the experience. There are few layers of strategy or progression, and once players become familiar with the available mechanics, the gameplay can start to feel repetitive. The novelty of the concept carries much of the enjoyment, but it does not fully compensate for the lack of evolving systems. One of the game’s strongest aspects is how it creates emergent situations through player interaction. The confined setting, combined with the opposing goals of each role, naturally leads to moments of tension, humor, and unpredictability. A well-timed interruption or an unexpected maneuver can completely shift the flow of a match, making each session feel slightly different. This works particularly well in a multiplayer setting with friends, where the social element enhances the experience and makes even simple interactions more engaging. However, the reliance on multiplayer is also one of the game’s biggest limitations. While a single-player mode exists, it lacks the spontaneity and creativity that come from human opponents, making it feel noticeably less engaging. The experience is clearly designed with player-versus-player interaction in mind, and without that element, much of its appeal is diminished. Additionally, the relatively small amount of content means that sessions can begin to feel repetitive after extended play, as there are limited variations in objectives and environments. Visually, Operation Sniff adopts a simple and functional style that supports its gameplay without drawing attention to itself. The environments are easy to navigate, and objects are clearly defined, ensuring that interactions remain intuitive. While the presentation lacks polish and detail, it aligns with the game’s casual tone and modest scope. The focus remains firmly on the interactions between players rather than on visual immersion. Despite its shortcomings, the game succeeds in delivering a lighthearted and unconventional experience that stands out through its concept alone. It does not attempt to compete with more complex multiplayer titles, instead offering a focused and accessible form of entertainment that works best in short bursts. The humor and unpredictability of its design can create genuinely enjoyable moments, particularly when played with others who embrace its chaotic nature. Ultimately, Operation Sniff is a niche but creative multiplayer game that thrives on player interaction and spontaneous gameplay. Its strengths lie in its originality and its ability to generate entertaining situations, while its weaknesses stem from limited depth and content. It is best experienced as a casual, social game rather than a long-term commitment, offering a few hours of fun that are driven more by who you play with than by the game itself. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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