
Hitler’s hordes are back for more in this spine-chilling shooter from the makers of Sniper Elite 4! Abominable occult enemies, epic weapons and a harrowing new campaign for 1-4 players await in 1940s Europe, as you fight to save humankind from undead Armageddon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #35, worst KR #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 18 → 72.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.1Kreviews | 86% | — | $11.1M |
| $49.99 | 19.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常解压
“Sarıyor, kafa dağıtmalık bir oyun. Çeşitli canavarlar var, Türkçe yama yapıp keyfine bak. İndirimdeyken al.”
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 22.4K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.2M | 10.9K | 86% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 17.7K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.6K | 89% | $14.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $28.9M | 30.6K | 84% | $49.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $13.2M | 11.3K | 84% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| 5.1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
agalarla tüm yaz oynanır
Most fun I've had killing zombies since Left 4 Dead!
o jogo parece divertido mas se tiver alguém pra jogar é melhor
Zombie Army 4 is a fun arcade zombie shooter with satisfying gunplay and combat, for me it's an 8/10 game. I almost mastered this game on Xbox when it first came out and I wanted to revisit it on PC. I have seen multiple other reviews say this is a "mid" game and they're not completely wrong, as this game doesn't do anything ground-breaking and the story isn't very memorable. However, for me it is a great game to go into relaxed with your brain off and just slay hordes of zombies. The gunplay, takedown animations, plentiful equipment items, enemy variety and of course the combo meter make the gameplay extremely satisfying. That's not to say there's no challenge or brain power usage to be had in this game; Zombie Army 4 has a large variety of challenges for levelling up all of the perks, mastering all of the weapons and completing the sticker book challenges. All of these challenges give you something to hunt, or in some cases grind for if you want to rank up faster or collect special weapon skins. There are also difficulty and player number settings to tweak the experience to your liking; for the ultimate challenge... play solo on nightmare difficulty with a 4 player zombie setup. All of these challenges and sources of XP complement the satisfying ranking system which allows you to unlock new weapons, perks and upgrades as you level up. The base game has a decent length and comes with multiple horde mode maps, but there are a lot of missions and other horde maps that are paid DLC, which I have seen in other review has put off completionists from this game as there are achievements tied to them. Whilst in the store it looks like there is a large amount of DLC for this game, if you only want the missions and maps, you can buy them separately from the season passes and they often go on sale. I was able to get Zombie Army 4 for £4.00 and all of the DLC missions and maps for around £16.00, meaning I spent roughly £20.00 for the "ultimate" Zombie Army 4 experience. I wouldn't say this game is worth it at the full asking price of £42.00, but it's absolutely worth it on huge discounts which are often, and if you enjoy the game, pick up some of the DLC as it is more of the same experience, if not a bit more challenging.
jogava no xbox, ter essa chance de novo e muito bom, recomendo jogar com amigos pq fica mais legal e engraçado
[h2]Zombie Army 4: Dead War — Brutal, Chaotic, and Addictively Fun[/h2] Sometimes you just want a deep story. Sometimes you want competitive sweat. And sometimes… you just want to shoot zombie with your friends. 🧟 [h3]Welcome to the madness of Zombie Army 4.[/h3] ⚡ Slow-motion kill cams that never get old 🧟 Endless hordes crawling out of the darkness 🔫 Satisfying weapons that feel heavy and powerful 👥 Co-op chaos where teamwork actually matters Every mission feels like surviving a horror action movie. One moment you're calmly clearing a street… the next moment dozens of undead are sprinting straight at you while someone on your team is screaming for help. 😅 🎵 The eerie atmosphere 🌑 The ruined war-torn environments 💣 And the constant feeling of being overwhelmed …all combine into something beautifully chaotic. Is it serious? ❌ Is it realistic? ❌ [b]Is it ridiculously fun with friends?[/b] 💯 [b]Absolutely.[/b] If you enjoy co-op shooters and the satisfaction of watching undead skulls explode in slow motion, this game delivers every single time. 🧟 [i]Grab a rifle. Watch your back. Survive the horde.[/i]
If Left 4 Dead had a baby with Sniper Elite this is what it would be.
Esta cuarta entrega radica, principalmente, en un cambio brutal en casi todos los aspectos. Desde las mecánicas hasta su espectacular apartado visual, Zombie Army 4 marca una diferencia clara. Rebellion decidió poner todas las cartas sobre la mesa para crear algo distinto, ya que las entregas anteriores mantenían casi siempre las mismas mecánicas con apenas un lavado de cara: escenarios diferentes, mismo protagonista y el mismo objetivo de fondo. La introducción está intervenida por tiempos de carga. Es algo sutil, pero en la entrega anterior todo era más continuo y eso aportaba una sensación mucho más satisfactoria, cosa que aquí no ocurre de la misma manera. Aun así, cuando escuchas el sonido del inicio, sabes perfectamente que vas camino al infierno a reventar fiambres nazis. El menú está más cargado y presenta un modelo exquisito del aullador, al igual que ocurre con el resto de diseños, porque en ese apartado están todos muy bien logrados. Sin embargo, se perdió parte de esa esencia de la entrega anterior, donde cada vez que cliqueabas un apartado la pantalla se movía y cambiaba la escena. Es un detalle menor, sí, pero era uno de esos toques que le daban personalidad al juego. También hay que destacar el trabajo del estudio para poder mover archivos de texturas pesadas en un disco mecánico sin que el SSD sea estrictamente necesario, algo especialmente meritorio en un juego que ronda los 80 GB. Ahora hay pantallas de carga entre cada refugio, pero el tiempo que tarda en cargar es tan bajo que termina compensando bastante bien. A nivel visual, el juego es un lujo. La definición, el nivel de detalle, la nitidez y la forma en la que está trabajada la iluminación en cada modelo alcanzan un nivel altísimo. Lo mismo ocurre con el entorno y la inmersión de los escenarios: están detallados, bien estructurados y transmiten muy bien su atmósfera. En este apartado, el salto respecto a los anteriores es abismal. Para darse una idea, es como pasar de Counter-Strike a Counter-Strike: Global Offensive: esa es la distancia que se siente. El punto que todavía considero flojo, aunque claramente mejorado frente a las entregas anteriores, es el armamento. Hay más variedad, las armas están mejor trabajadas y se sienten mejor construidas, pero sigue faltando una diferencia realmente plausible en daño o penetración entre varias de ellas. En los rifles, por ejemplo, frente a zombis especiales no se percibe una diferencia contundente, y con los enemigos comunes tampoco, porque directamente tienen muy poca vida. Donde sí se nota una mejora es en el control, la velocidad de salida del disparo a larga distancia y en cómo se perciben la balística, la trayectoria y el impacto. Todo eso sigue una base similar a la de entregas previas, pero ahora es mucho más visible y satisfactorio. La campaña ofrece varias horas de contenido. Cada episodio tiene una ambientación distinta y logra construir muy bien su propia atmósfera. El diseño de escenarios es exquisito y aporta una variedad enorme. Los DLC también suman bastante contenido, por lo que realmente recomiendo ir por la versión completa. En distintos escenarios aparecen zombis que combinan con la temática del lugar, algo que ayuda mucho a la inmersión. Por ejemplo, en una fábrica pueden aparecer ingenieros o gigantes blindados; en una central, enemigos eléctricos. Como siempre, la historia funciona más como una excusa para empujar la campaña que como un relato profundo. Entretiene, cumple, es sencilla y fácil de seguir. Tu objetivo, en el fondo, nunca deja de ser el mismo: eliminar a Hitler, como en todas las entregas. El modo supervivencia también está presente y puede completarse. Es bastante entretenido y aporta una buena cuota de rejugabilidad, extendiendo la vida útil del juego más allá de la campaña principal. Una vez superada la campaña, se desbloquea el modo Pesadilla, que multiplica la cantidad de zombis y modifica su distribución y combinación. También obliga a realizar acciones que en el modo normal muchas veces no haces, llevando realmente al límite a cada jugador. En este punto, me gustó bastante el balance que ofrece el juego en la máxima dificultad y en modo Pesadilla, aunque también hay varias secciones que rozan lo imposible o directamente lo son. Si no fuera por ese detalle, sería un apartado casi perfecto. Eso sí: hablo considerando un nivel de personaje muy alto, de 80 en adelante, y con ventajas clave como reducción de daño, aumento de regeneración y mayor capacidad máxima de vida. Que también sirva como consejo. El enfoque general del juego está puesto en ofrecer un combate mucho más dinámico. Hay distintos tipos de ataques cuerpo a cuerpo, utilidades como granadas o minas que pueden modificarse para comportarse de distintas formas, armas con munición especial —incendiaria, eléctrica y demás—, entre otros elementos. Cada uno de estos aspectos modifica muchísimo el combate. Lo mismo sucede con las ventajas, que cambian de forma brutal tu potencial y permiten adaptar el personaje a tu estilo de juego: puedes quedarte atrás disparando con calma o ir totalmente a lo Rambo, vaciando cargadores y reponiendo munición sin parar. En cooperativo, todo esto gana todavía más valor, porque incluso puedes cumplir un rol casi de curandero si quieres. Lo que más se extraña, personalmente, es la patada para después reventarles la cabeza de un disparo. Ahora solo quedan empujones o una piña, y no es lo mismo. Incluso elegir un personaje modifica caracteristicas (es decir, la skin). Ejemplo: Nick del Left 4 Dead 2 necesita menos eliminaciones para cargar la habilidad, en dificultades altas, es muy util para bajar comandantes o gigantes. En definitiva, es una compra obligada, especialmente cuando está en oferta. Si te gustaron los anteriores, deberías jugarlo sí o sí, salvo que consideres que perdió parte de la esencia que definía a la saga. Pero incluso con esos cambios, sigue siendo una entrega muy recomendable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.