
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
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Reviews
Themes across 1238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
おすすめにはしていますが、それは中盤まででザコフ以降は全くお勧めしません。 中盤までであれば、どの武器でも楽しめ、被弾してもしっかり退避して回復したりできるため、 手に汗を握るスリルを楽しめ、何を拾うか、重量は大丈夫か、耐久は残っているか、このゲームの要素を楽しめます。これは手放しでお勧めできるところです。 しかしこのゲーム最大の問題は敵がエイムボットであることであり、接近戦ができないことにあります。 射程距離の短い武器は基本的にクリーチャー類にしか使用できず、人型には接近前にハチの巣にされます。 そしてザコフからほとんどの敵はアーマーによるダメージ軽減が通用しないため、近距離で接敵=GameOverが常になり、相手の射程外から狙うだけしか安全策はありません。 結果的にピストル、サブマシンガン、マークスマンは存在意義がほとんどなく(敵用としては必要)、ショットガンはクリーチャー用、アサルト、スナイパーが人用になっており、実質半分の武器が不要な存在です。 グレネードは強いですが、投げるために顔を出した一瞬でハチの巣になることは当たり前で、下手をするとスナイパー持ちはこちらが走っていても画面ギリギリからでも当ててきます。そしてそれがアーマーを貫通します。 過剰な火力と異常な命中精度によって、まともにやれる遊び方が敵の視界外から狙撃することになるため、後半からのこのゲームは一切おすすめはできません。 設定で火力を下げるなりしないとまともに遊べなくなる現状では、次回作も様子見したほうが良いと感じます。
I really want to love Zero Sievert. I’m an EOD owner in Tarkov and come from a heavy extraction shooter background, so I know the grind. I’m fully aware STALKER Anomaly isn't an extraction shooter, but that's the lonely vibe I’m after. Zero Sievert gets that atmosphere right—the mechanics just feel half-baked in a few spots. The "native" controller support is the biggest issue. The devs claim it’s there, but the inventory is impossible to use on a stick. It's a nightmare for anyone not on a mouse. They patch bugs at a decent rate, but the crashes and some major technical problems still need to be addressed before I can fully recommend this to others. I've followed the game since the early access release, and it's a wonderful experience as long as you stay on M&K and can deal with the occasional hiccup. It’s basically what you'd expect if STALKER was an extraction shooter—it just needs that final layer of polish.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein Spiel, welches sich perfekt für´s Steam Deck eignen würde. Leider ist die Steuerung mit dem Handheld (zumindest in den Standardeinstellungen) richtig mies. Besonders die Bedienung des Inventars ist mit der Conroller-Steuerung miserabel gelöst worden. Ein Spiel welches sich als "verifiziert" für´s Deck ausweist kann sich sowas Unausgereiftes meiner Meinung nach nicht leisten.
The game is actually pretty solid but only during the early to mid game, everything is falling a party once the Mall location is unlocked and when the class 5-6 armor unit showing up. The bad things: - Late game is utterly unfun and frustrating due to the late game units. They are just terminators with perfect accuracy and instant reaction, even if you attack them at a different angle outside of their vision, they still instantly turn around and shoot at you. At the result there is no sense of trying to flank or ambush them like the early-mid game units. Now thinking a map full of them, it's no longer entertaining to play, it becomes a tedious chore. - Late game location is huge and there is no point of it at the same time. The moment you reach the final map, you are already in a good shape, you don't need to go around and loot the places, at best you only want to loot the dead human npcs. - The Horizon faction is a meaningless slop. The whole point is to loot their guns or their commander's armor which isn't even 100% to drop. At the time they show up, at best you want to loot some of their guns, the armor is not worth the effort to fight through +20 terminators, it's late game and you don't need any other loot in that place. - Watcher's armors are somehow always a tier higher than their counterpart. Their class 5 armor is class 6, and looking at its stats, it's even better than its own faction cyclop armor. There is no point to pick up any faction cyclop armor when you can use it. The good things: - Early game is the best part of the game. Most other games, you would think it's tedious to start all over but for this game, i have been enjoying starting a new run. - The early game is still deadly but it has the best interactions. Strategies to choose how you engage human npcs are viable and it feels real to see npcs have actual reaction time - The bossess like Lazar, Arman are good challenges for you to figure out a way to kill them unlike the late game where every human unit is like a boss.
нет русского
I played on middle difficulty (survivor) so your experience may vary if you play the last difficulty which is hunter (losing gear if you die in raid). Because of the 360 no scope, aimbot enemy, not losing your gear is more preferable in my opinion. [list] [h1] Positives [/h1] [*]Gun sounds and feel are punchy and meaty. [*]Aiming is pretty nuanced despite the top-down perspective with glancing shot if your cursor is not directly hovered over the enemy. [*]Armor penetration vs armor durability works well and in-depth. [*]Tracking items are very convenient because it can show you mid-raid how many items are in stash and how many you need more. [*]Solid progression: earning faction reputation to buy better gear, gun experience earns you perks, player experience to level up to give you unique perks, upgrading workbenches feel meaningful and increasing your stash wealth/gear until you become self-sufficient is pretty satisfying. [*]Brutal gunfights that are similar to popular extraction shooters out there. [*]The map designs are cool, especially Zakov City, although I wished there were more randomizations. [h1] Negatives [/h1] [*]The pixel count is low and the art is nothing to praise about. The pixel style didn't do anything and don't help you get more immersed. [*]Environment assets overlap with enemies, making you very hard to aim and shoot at them. This happen very rarely, but still. [*]The grasses are overkill and occasionally blocked dead bodies-certain patches of grass should be more transparent to help with visibility in seeing the bodies/enemies but sadly that is not the case. [*]I was not a fan of the quest that told you to kill the bosses multiple times, one time is enough. Killing Kibba 15 times for a single quest was draining for me, burning me out. [*]Very barebones UI, example: base modules can still be crafted/tracked even though you already crafted them (untrack automatically and remove them from the available base modules list because they are obsolete?), modifying guns in the base must be done through the stash table (can't right click to see what's what, making it tedious), seeing available mods and attachments are hard when you are still low reputation because they didn't get highlighted green (only red because you don't have the rep, making future planning harder than it should be), previous conversations not greyed out so new dialogue lines pop up you will not even realize it. [*]SMG is underpowered because the AP bullets do an inadequate job to penetrate high class armors, forcing me to switch to assault rifles at later stages. [*]Some bosses walk super fast, tanky, and aim bots you. [*]Exploring on your own way may feel like double-work because most quests will send you to those places eventually, combined with few Places of Interests made exploration not that satisfying. Zakov City may be an exception to this. [*]Fighting the Horizon guys are super not fun; aimbot (no recoil), wallhack, tanky. Must rely on cheese tactics and meta-gaming, thumbs down. [*]Sometimes I couldn't hear the enemy's footsteps even when he's very close during fights, resulting to me dying. This is a big no-no. [*]Bland and uninspiring main story. [/list] [h1] Conclusion [/h1] I am hopeful for the sequel, judging by the art style it eliminates my gripe about the overlapping top down perspective and low pixel count, I much prefer isometric. It also has co-op which is a big plus in my book. I also hope the developers will take the lessons from Zero Sievert 1 to make the sequel even more polished, fun, immersive and realistic. Please do not put 360 no-scope aimbot enemies in the sequel and focus on developing deeper mechanics rather than adding content that rely on cheese and meta-gaming. If you treat this like a tarkov-lite and stalker anomaly-lite, I think you will have some fun. Just don't treat it more than that or play this very seriously like a hardcore extraction shooter. If you do, you will be disappointed by some of the mechanics. Overall, I rate this 6.8/10.
Don't let the pixel art fool you; this game is as tough as nails and a hell of a lot of fun! The development team is crazy active and they are still working on meaningful updates even now, over a year and a half after leaving early access. If you like top-down shooters this one is a no-brainer.
This is one of those games that I love in concept, but find myself not playing because of its difficulty. I love punishing games but my reaction times have greatly diminished over the years. I constantly die to the most mundane things in this game because I did not notice them until it was to late (boars, wolves, random guy blending into the woods). The game is a lot of fun and I recommend it to anyone who likes a challenge.
spawned in, went inside a building and got eaten by a big dog without a face and just teeth 10/10 experience really nice game
Es como si el Tarkov y el Stardew Valley tuvieran un hijo con problemas de ansiedad y píxeles. Vas a morir porque un lobo radiado te miró feo. Es el juego ideal para sentirte un ciruja táctico en un mundo que huele a metal oxidado.
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