
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to love Zero Sievert. I’m an EOD owner in Tarkov and come from a heavy extraction shooter background, so I know the grind. I’m fully aware STALKER Anomaly isn't an extraction shooter, but that's the lonely vibe I’m after. Zero Sievert gets that atmosphere right—the mechanics just feel half-baked in a few spots. The "native" controller support is the biggest issue. The devs claim it’s there, but the inventory is impossible to use on a stick. It's a nightmare for anyone not on a mouse. They patch bugs at a decent rate, but the crashes and some major technical problems still need to be addressed before I can fully recommend this to others. I've followed the game since the early access release, and it's a wonderful experience as long as you stay on M&K and can deal with the occasional hiccup. It’s basically what you'd expect if STALKER was an extraction shooter—it just needs that final layer of polish.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏更新以后巨SB 怪跑起来没声 也不知道从哪刷出来的 而且只要刮风下雨你根本看不到怪 真是越改越垃圾
I like what i played but its missing accessibility features i need. I would like to be able to rebind the fire button
개발자가 밸런스 못 고치고 미완성으로 유기한 대불쾌 갑툭튀 뇌절 억까 똥겜 ㅇㅇ 판단미스 한번에 죽도록 만드는 건 괜찮은데, 그게 재밌으려면 기본 전제가 1. 공략을 보고 클리어나 스킵이 가능 2. 전체적인 완급조절이 괜찮음 이 두가지임. 근데 이 겜은 대응, 꼼수, 멀리서 깔짝이며 탕탕, 각폭, 완급조절이 전혀 없는 노가다뺑뺑이로만 굴러감. 초반에도 무기밸런스가 이상하더니 후반갈수록 레벨디자인이 답이 안나옴. 수류탄은 퍽 없이도 충분히 강력함. 뒤로 갈수록 돈이 썩어넘치기 때문에 > 수류탄 중첩 허용 모드 < 깔아서라도 적극 활용하길 추천. 화폐경제도 기본설정이 노답이라 창작마당에 > 레전더리 상인 모드 < 이거는 꼭 깔고 상인소지금 늘려서 플레이하길 바람 (어차피 소지금은 하루 자면 초기화되기 때문에, 왜 기본값을 타이트하게 해놓은건지 의문임.) 이미 지나온 길에서 어둠 속 사냥꾼 갑툭튀로 2초컷, 빅 2마리 (맷집 큰 대형괴수) 동시에 갑툭튀해서 똥꼬쇼하다 뒤짐, 감시자들 1분대가 뭔 화장실에서 대기타고 있어서 마주치자마자 1초컷, 버그로 뭉쳐진 잡졸무더기한테 벌집핏자 1초컷엔딩... 같은 게 한두번이면 그냥 넘어가겠지만 계속 걸리니 맥이 빠진다. 특히 무장수준이 최상위인 감시자 팩션은 무더기로 스폰시킬거면 시끄럽게 로밍하고 다니도록 만들어야지 뭔 방에서 존버를... 퍼머데스 옵션을 키거나 업적작 100%를 시도해볼 가치는 전혀 없음. 뭐 그래도 세일가 만오천원 값어치는 하고, 2 나오면 해보긴 할듯
Zero Sievert is a game with extremely satisfying shooting mechanics, high stakes combat, and a fun game loop. The lethal nature of fighting in this game gives it a real feel for being a stalker in an unforgiving environment. One misstep and you die. In my personal opinion I had great fun with the game. So why did I leave a bad review? To put it simply, what should have been the HARDEST part of developing this game is done extremely well! The problem is not that it is a badly designed game, but rather that it has a severe lack of content. By the Swamp you have encountered almost everything in the game. There are very few mutant enemies and the four different types of bandits have the exact same sprite but with a different shade of cloth mask. "Harder" enemies consist of the same unit with better weapons and armor, no change in how you approach them. You can practically cheese everything with the marksman rifle, as the enemy AI does not know what to do against it. The maps themselves feel very small after a few runs, as despite being randomized, you will always see the same buildings and the same enemies. Whether your in the first region or the last region, you see the exact same bandits. The main questline is also very boring. Due to the fact looting enemy corpses makes you practically infinite money , quests are unrewarding besides getting reputation (Starting a new run, you can easily make 15000 roubles from looting, in comparison the quest gives you 5000 roubles and some ammo. Late-game looting can make up to 85000, the quests still make 5000-10000.) and the story is underwhelming. The game has extremely good mechanics and the early game is extremely fun. Unfortunately, with the severe lack of content mid-game and late-game, it feels like an extended demo. I love the concept and I hope the developers can add more enemy types (or at least different variations in the sprites) and in general, just simply more to the environment.
Beat the zone boss and all his goons just to die to some stupid boars. Amazing game.
Getting swarmed by ghouls and losing a run because you can’t melee isn’t fun. Will the devs add melee combat in the future? That’s the only negative I can think of at the moment. And it's a big one. Ya mad bruh?
半成品的感觉 作为一个普通的任务玩家,任务无聊难做,还没有啥奖励。 作为一个生存建造玩家,家园格子有限,有没有解锁新东西好像没啥区别。 作为一个普通的RPG玩家,升级的技能加点平庸,不能组成任何流派,对基本玩法毫无影响。 作为一个硬核?算了我不是硬核玩家,乱七八糟的子弹太麻烦了。
게임이 미완성임
its too TaMaDe good game, my COMPUTER 配置 no good,i cant play takof,but i can get to much interested time in this game,i love 它
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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