
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
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Reviews
Themes across 1238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最終マップの作り込みが甘いのか、移動した瞬間に目の前に敵が沸いて即死を2回体験したため完全にやる気を失いました。最終マップまでは非常に楽しくプレイしていたため残念です。 今からプレイする方は、死んだら装備を失う設定は絶対にオフにしてプレイする法が精神衛生上良いと思います。
从测试开始玩,还不错。剧情更新到沼泽时候,还不错。更新到城市,地下实验室打怪有意思,敌人强力能接受,还不错。今天无聊下回来玩玩,怎么我走路有延迟啊,怎么我换枪那么慢啊,怎么我瞄准跟有病一样啊
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Over 650 hours into this game and I cannot recommend it. I was in the beta where they wasted MONTHS trying to please everyone screaming for multiplayer, just to end up with: 1. No Multiplayer B. A game with ZERO story beyond kill things and side with Red or Green or Nobody. Red has gear A, Green has Gear B, Nobody has nothing. There is no benefit to being a S.T.A.L.K.E.R. in a 2D S.T.A.L.K.E.R. clone. 3. An amount of items and gear that has already be surpassed by Mods. Mods that actually make use of items in vanilla that to this day serve no purpose whatsoever. D. Melee enemies that will murder you almost instantly using NES tactics of, just kinda standing on you until you die with no way of fighting back. Think Castlevania Medusa Heads that just stack on you. It isn't fun, it is frustrating and half cooked. I wish they hadn't wasted so many resources on multiplayer for a game that wasn't intended to be that and had just focused on making a great game. The foundation was there.
Unfortunately the controller support is really poorly implemented. You have to put your cursor over an enemy to score a full hit, not just have them in the path of the bullet, and since the cursor on controller is constrained to a circle around your character, that's physically impossible most of the time. Also, some weapons like rifles have a longer required distance between you and the target to score a full hit, further than the cursor can even go, so it's just not possible with some weapons.
動物とクリーチャーは移動が速い上にまとわりつかれると2秒で死ぬのでクソゲーです。 よくある難易度を勘違いしているゲーム
Basically Stalker-lite extraction shooter with Tarkov inspired sprites. PC spec requirement is very low. My potato PC can run it. Relatively row risk, you can choose a difficulty to not lose your equipment if you die in raid. This is a small world for anyone who wants to spend an hour at least to shoot some sprites in the face.
タルコフやS.T.A.L.K.E.R.シリーズにインスパイアされた、2D見下ろし型ルーターシューター。 どちらかというとS.T.A.L.K.E.R.色が強めなのだが、タスクやマップなどにタルコフ要素がちらほら。 難易度はほどほどである。理不尽ではない。だが甘くもない。 非ヘビーゲーマーの自分が、初見サバイバーをなんとかクリアできる塩梅。二周目はさくっと。現在はハードコアでやっと歯ごたえを感じつつある。 ただ、何度も死んで覚えるタイプのゲームなので、ストレスに感じる人もいると思う。 [b]【良い点】 [/b] ・手軽にルーターシューターが楽しめる。 とりあえず脱出を目標にしても良いし、マップ全体を探索しても良い。 短くて5~10分のレイドから、一時間を超える探索まで、プレイヤー自身が選択することになる。 ・意外と戦略性がある。 ハイドアウト内のモジュール、ハンタースキル、それぞれの武器種に応じたスキルに制限がある。タスク内容や、探索するマップ、目的に応じて、武器やスキルの組み合わせを考える必要があって面白かった。全く別のゲームだが、アーマードコアシリーズに通ずる戦略性があると思う。 新しい武器を手にしたとき、新しい弾薬を入手した時、さらに戦略性が上がるが、それは自分の目で確かめてほしい。 [b]【悪い点】 [/b] ・ゲーム体験がPC環境と設定に依存している。 色んなコミュニティでもレビューでも書かれているが、とにかくバグが多い。 以前はとんでもなく多かったが、最近は修正された個所も多く致命的なバグは少なくなった。 とはいえ、一部タスクで急激にFPSが落ちたり、ゲームがクラッシュするバグは依然として残っている。 サバイバー難易度だと、レイド前に戻されるだけでちょっと萎える程度だが、ハードコア以上だと全ロスが確定するので萎えるどころの話ではない。 [h2] ZERO Sievertでは、あなたがwikiになる。 [/h2] まず、英語に抵抗があるなら、日本語wikiを確認してほしい。 情報が追い付いていないところが多いが、各種掲示板は参考になった。 他のwiki、Reddit、Steamコミュニティに投稿されているガイド。 YOUTUBEには初心者向け動画を投稿されている方もいるので参考にしてほしい。 ただ、大規模なアップデートが入ると、情報が追い付かなくなったり、錯綜したりする。 ここは一つ、あなた自身がwikiになる心持ちでレイドに臨んでほしい。 [h2]ZERO Sieverでは、イノシシがあなたを狩る。 [/h2] 序盤の難敵はバンディット?ハンター?グール?オオカミ?それとも、事前情報を知らないボス? いいえ、イノシシである。 イノシシはほぼ無音で迫ってくる上、無限に追いかけてくる。 (しかもこいつらたまにわけわからん場所にも沸いてるのだ。) もしかすると、このゲームでは最大のボスと呼べるのはイノシシなのかもしれない。 [h2]ZERO Sieverでは、コーナーがあなたをチェックする。 [/h2] 終盤になると、敵が超強化される上に、様々なミュータントも登場する。 ルートをしている最中に高速で迫るミュータントに殺される。 室内を走っていると、曲がり角を曲がった瞬間、化け物みたいな装備の敵に一瞬で溶かされる。 終盤では、冷静に進んでほしい。 あまり、ネタバレをし過ぎるのもどうかと思うので、ここでレビューを終える。 Good Hunting, ”stalker”
I went out and sniped some scavs, upgraded to tier 3 armor, got a ton of better weapons and ammo as well as base upgrades. ran to extract got mauled to death by boars. 11/10
Abandoned to make a "sequel" that has features that should have been added to this game. This had great potential to have depth but they wanted to move on. It's fun but not worth $20 fun considering they decided to not add more things to the game. I recommend picking it up for [strike]$5[/strike] or so given the lack of current and future content. You'll find yourself running around picking up the same junky loot to the point where you steamroll every area. The depth of the shelter and factions mechanics is minimal. The quests are your standard Tarkov fetch quests and with a dash of Stalker artifact quests. This game tried to be so many good things and they threw it away. EDIT: Wow guys they added new content! Who likes train skins and new containers!?!? The phantom update is PR damage control. Don't give your money to these guys at all.
这游戏玩家穿的的护甲是A4纸做的?人形敌人个个超雄弹无虚发几枪过来光速去世,变异生物更是重量级,连攻击动画都没有,冲过来碰到我就算我掉血了,碰一下大半管血就没了,我是在玩什么古早横板闯关游戏吗?玩家视野范围只有大概前方60度也是重量级,时不时被视野外的敌人偷袭真是家常便饭,僵尸毁灭工程,阴暗森林这些有严格视角限制的游戏都没有那么夸张,谁家好人视野范围只有60度,主角还是人类吗?
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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