
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 4.9Kratings | 88% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a lot of game but there's also a lot that annoyed me. In no particular order: 1. Exploring often consists of trying to figure out which direction to go, and alot of times the map isn't helpful. There's a couple of times you'll have to figure out a way to go higher and it's not really obvious. I got tired of the winding paths the game wanted me to take. 2. The sidequests that are basically "go here", "oops actually here", "seriously, go here", etc. got old fast. 3 Turrets. Particularly, the turrets that one-shot you. It's annoying because visibility is already poor because of FOV and perspective as well as trees and other objects. So even if you walk, you might not see the turret or realize it's there. The game's already tedious, so no reason to punish players for running. I recommend tapping the sprint button (shift) in turretland. 4. The ex-mutated Human Hurlers are not balanced well (the enemies that throw explosives). If you're not careful, you'll get hit at point-blank range, likely killing you without good armor and hp boosts. In an open field, sure have at it, but in closed spaces with a bunch of obstacles, it's a headache. 5. DLCs are basically required for the QoL stuff (such as better fast travel). In fact, the game actually becomes quite fun after all of the fast travel and QoL stuff is unlocked. So it's not a good look that these features are locked behind DLC, when some of it really should have been a part of the base game. 6. The bridges that you have to repair with lumber. It's just annoying that you have to go back to a campfire just to retrieve the lumber. 7. The time for crafting lumber/titanium/mana chunks is way too much. The game's repetitive and the combat could be better, but really the above issues keep me from recommending the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 472ratings | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For what it is this game is "good". It's just an ultra casual Zomboids. Think Zomboids mixed with My Little Universe. It's not worth $20.. but $10-$12 sure.
The game is too difficult for me! Truly wish the game had different difficulty settings but it doesn’t therefore I cannot play past the first area. Yes I’m crap I know but simply the lack of settings for those who aren’t good at combat makes me not recommend this game.
At first I was like: Hey this looks cool, I like destroying things and killing zombies! But after constantly killing the same monsters over and over again, thanks to respawns and missing one or two ingredients to upgrade my gear... destroying the 100th chair just didn't feel that great anymore. Combat doesn't feel good at all to justify going on killing sprees. On top of that, your progression is blocked by obstacles all the time and you have to grind your levels to finally be able to even craft items you found you need an hour ago. Another no go in this game: You might have a sleeping bag, but you are not allowed to use it until your character decides it's time to sleep again. Nope, I'm out!
Я даже не знаю что мне сказать, но надо же с чего начинать. Прошел игру на 100% за 130+ часов. Стоило ли оно того? Наверное. Стал бы я проходить ее, играя не на работе? Вряд ли. Как таймкиллер для любителей гринда - вполне неплохо, но если у тебя ограниченное свободное время - мимо. Лучше выбрать более сюжетно-ориентированные игры и наслаждаться ими. *Сюжет прост как выходное отверстие для переваренной еды. *Музыка? Я ее вообще не помню. Значит, не так уж и хорошо, но уши саунд дизайн не режет, чего уже достаточно. *Геймплей рода - ломай, копай, убивай, сасай, умирай, заново повторяй. *Разнообразие врагов? Вот тут, наверное, прям минус - 1) дефолтный придурок, бегающий за тобой, 2) дефолтный придурок, который может в тебя кинуть "кирпич", а потом бегать за тобой, 3) полу-дефолтный придурок с повышенным уроном в зековской форме, который быстрее бегает за тобой, 4) полу-дефолтный придурок с повышенным уроном и хп, который еще быстрее (но это не точно) бегает за тобой, 5) АУФ волк, 6) почти приятный тостячок, которые пытается в бег, но запыхивается и блюет вокруг себя (ему бы врачу показаться) 7) Дальше лень называть, т.к. следующие, так и предыдущие - это +- одни и те же монстры под разными скинами. По факту врагов тут всего 3-4 разновидности. Отличительная особенность - скорость, урон и хп. У кого-то "кирпичи" взрываются, кто-то пытается телепортнуться. Но это уже лейтгейм. В целом, можно сказать, игру рекомендую, но с некоторыми условиями: если делать абсолютно нечего и хочется себя занять на долгое время. Либо ты ОЧЕНЬ любишь гринд игры. Ну прям жить не можешь. Для остальных - мимо. 7/10
It's good fun, simple and straightforward. Also, this is a true couch co-op game you can play together with a friend, which is exactly what I was looking for. Too many devs out there who only make online multiplayer and don't even bother with traditional multiplayer, so I'm glad this one does.
[h1] 長い! [/h1] 気軽に始めたけどクリアまで50時間以上かかったぜ。wiki見よう。 [h1] 短い! [/h1] クリア後に最強になった。この力をぶつける裏ボスはどこ? [h1] だるい! [/h1] マイクラ整地厨みたいな忍耐力が必要。すべてを破壊し資源を獲得せよ。 [h1] 心地よい! [/h1] 制作陣はゲームに丁寧に誠実に向き合っているのを感じる。 [h1] 米! [/h1] 米はチート作物。牛丼の上に乗ってる赤いやつはニンジン。 ★★★★☆ 星4
It feels like rinse and repeat quests kinda game there does not spark joy to me.
90 Stunden und 100%. Ist wie eine süchtig-machende Mischung aus Zelda, Metroidvania, Zombischnetzler und einer Abrißbirne. -> Die DLCs sind nicht zwingend für 100% nötig, aber einige Items erleichtern den Fortschritt, außerdem sind die Hunde hilfreich und die Unterwelt cool mit ein paar starken und frühen Waffen (auf Doomsday könnte man ggf. verzichten). Auch keine Koop-Erfolge vorhanden. - Nur 1-2 Bugs in der Zeit, die nach einem Neustart wieder weg waren. - Coole Geschichte mit einigen sehr üblen Logiklücken, aber egal. - Riesen Welt welche bis zum Rand mit Sammelitems vollgestopft ist. Einige sehr hilfreiche Mods, welche meine Spielzeit etwa um 25 Stunden hätten verkürzen können. Sehr gute Controllerunterstützung und Erkennung. 9,5 / 10 Punkte
Decent game, but also a horrific grindfest. The whole point of the game is to run around a huge map breaking stuff with your hammer/machete/whatever to upgrade the tool and be able to break bigger stuff. Upgrading machete with stone and electronics, upgrading hats with metal and wood - it's grinding for the sake of grinding. 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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