
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #78, worst CA #97 · 3 markets collected
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can appreciate this game. It's a good game that sadly fails to capture the qualia and world-building of Disco. However the game also makes an effort to differentiate itself from its predecesor by focusing heavily on the spy plot. You also start the game alone (no Kim Kitsuragi this time) and it feels like more of an isolating experience. I can appreciate that a lot looking back at it. In short, it retains some of the Disco familiarity while beings its own thing. Very much recommended :)
Un jeu qui se fout de ses joueurs, aucune action ou décision prise pendant le jeu n'a d'importance; le dernier acte est écrit d'avance et se déroule sur des rails. 40 heures de jeu a se débattre avec le lore et a faire de son mieux, a s'investir dans un jeu pour se faire cracher au visage. De la m**de!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 2.4K | 80% | $44.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 8.7K | 95% | $24.99 | |
| $66.7K | 175 | 87% | $14.99 | |
| $14.3K | 72 | 94% | $18.99 | |
| $14.1K | 186 | 40% | $2.99 | |
| $10K | 24 | 79% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
缝隙的不断产生 所有人似洪流般流向它 飞流唯一能做的 “实力和运气缺一不可”也就是此时此刻 恰恰是命运之流中唯一能握住的
风格喜欢,各种意识形态感觉有点没玩懂() 和梅的delulu很有意思,我大吃特吃
因为很像极乐迪而兴奋,也因为太像极乐迪而恼怒 不过抛开所有场外因素,其实单从故事上,极乐迪和归零巡礼是有点难放在一起比较的。极乐迪重在探讨意识形态,而归零巡礼早就预设好了[spoiler] 你是康米主义的间谍组织“剧院”的一员 [/spoiler]。极乐迪的故事更像是命运的洪流裹挟着hdb和金,而归零巡礼的故事中,飞流一直在决定故事的走向。 我不否认极乐迪的故事更好,更历久弥新,更能成为游戏史上的经典,我也知道Zaum干的恶心的事情,但体验完归零巡礼之后,我发现批评和否定它比我想象中更困难。归零巡礼讲了一个和极乐迪完全不一样的故事,但依然是一个值得体验的故事。我不愿意去细品这其中有多少是对极乐迪的东施效颦,我只想非常坦诚地说,玩完之后,我的内心是有感动的,对飞流,对[spoiler] 狠人全家福 [/spoiler],对[spoiler] 这沟槽的历史停滞的世界 [/spoiler]。 ……想知道一个秘密吗,该发生的都已经发生了…… …… 以下是[strike]纯粹理性[/strike]批判: 1. 我很极乐迪故事中那些“魔幻现实”的部分,[spoiler] 伊苏林地竹节虫、货运箱里有钱到可以扭曲空间的富豪,还有洲与洲之间的“灰域” [/spoiler],极乐迪对它们的使用是恰到好处的,它们是世界观的一部分,是极乐迪美学的一部分,也是极乐迪对康米主义和hdb的故事的隐喻,它们并不是噱头,它们在故事中是很轻盈的。相比之下,归零巡礼中的这些魔幻因素更会让人觉得冗余,仿佛只是为了噱头、为了”独特“而加的,甚至会让人短暂地出戏,比如[spoiler] 高级谈判代表用咒语取消了柯特的债务,真的假的!? [/spoiler] 2. [b] 归零巡礼游戏内的bug真的很多,一度到了影响游戏体验的地步。 [/b]比如缺失的游戏音频,偶尔点不动的选项,明明剧情上应该已经没有了却依然出现的东西 3. [b] 归零巡礼的自动存档是我见过最沟槽的自动存档。 [/b]它的自动存档是[b] 覆盖的 [/b],我吃了不知道多少次亏,想要回档,却只能回到上一次手动存档的地方,因为自动存档只有最近的那一次,我甚至回不到上一次游戏进入时的存档 4. 归零巡礼确实在玩法上有比极乐迪进步的地方,一天的时间更紧凑,疲惫/焦虑/谵妄的设计让玩家有了更多资源管理和巴巴博弈的空间,也更有了回去睡觉的紧迫感 5. 我其实更喜欢归零巡礼的美术,但这个UX真的让人很恼火,点名的就是你这个只有美术没有功能的b地图和按TAB定格显示可交互物,定格个屁,你直接把极乐迪右键展示偷了不好吗
Лучшая проверка во всей игре "ХЛАДНОКРОВИЕ": "ОПЕРА НЕ УСТАЕТ!"
It's good enough with a rather coherent storyline. It's mechanically more competent than disco Elysium and exploration felt more fluid. However, I cannot get hooked to any of the characters and the VA of the "voices in the head" is decent at best.
Мне понравилось, хоть и есть огрехи, специально не проходил Диско Элизиум, сначала из отдаленно похожего (с натяжкой) прошел Rue Valley, но мне игра не понравилась, на ее фоне ZERO PARADES уже с нормальным сюжетом и работающими механиками. Игра затянула и прошел почти залпом. Здесь мне не зашел прикол с переодеванием, когда ты разговариваешь, видишь что тебе не хватает, подбираешь одежду, снова заходишь в диалог, затем обратно одеваешь одежду. Были не совсем понятные моменты, приходилось смотреть в инете что делать, ПОЛУ СПОЙЛЕР [spoiler] конечно последнее задание мне не зашло, ожидал что будет тщательно спланированная операция в духе Hitman absolution где мы выполняем задание в белом доме, ну или хотя бы убиваем оперного певца, а получилось как то слабенько. Просто на пустыре собрались противники, потом тебя схватили и потащили в вагон, твои 2 союзника по итогу просто болванчики. [/spoiler]
ADN de disco elysium, pero con una mecánica de dados innovadora y una historia bastante más desoladora
Игра схожа с Disco Elisium графически и по духу: пронизана иронией, юмором, философией, политикой, депрессией и самобичеванием. Очень неоднозначная игра. Не вписывается в стандартные рамки. Мне игра понравилась.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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