
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #78, worst CA #97 · 3 markets collected
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zero Parades imprinted something in my brain that made me read more books again and that is a huge positive! The Disco Elysium comparisons are inevitable at this point but don't let that stop you from checking out this game. Zero Parades is worth your time and deserves to be judged on its own merits. +Great worldbuilding inspired by real-life historical figures, events, and politics (The setting of Portofiro is likely named after late Mexican dictator Porfirio Diaz) +Engaging characters with interesting backstories and mysteries +The in-game journal entries are gorgeous +Improved dice roll mechanics from Disco Elysium including the new option to exert during skill checks +The writing can get surprisingly hilarious
Absolutely amazing game. This game might be better than Disco Elysium.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 2.4K | 80% | $44.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 8.7K | 95% | $24.99 | |
| $66.7K | 175 | 87% | $14.99 | |
| $14.3K | 72 | 94% | $18.99 | |
| $14.1K | 186 | 40% | $2.99 | |
| $10K | 24 | 79% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
about an hour in just checking it out. so far its sick. Im excited to play this. Shame there was some drama in the company. but from it we get this. and now 3 other crews broke off to make their own "disco elysium" type game. so we all win.
This game is amazing!
Estos tipos vuelven a sacar una maravilla escrita al milímetro, con una historia interesantísima, apartado artístico impecable, diálogos espectaculares y un doblaje igual de espectacular (un gran saludo a la cantinera argentina). La mecánica de fatiga, ansiedad y delirio es realmente relevante y aporta un granito de dificultad que se agradece. El mapa vomita personalidad y es un laberinto hermoso que te terminas aprendiendo hasta el último detalle si no le das rosca al viaje rápido. Como puntos negativos: vi 2 veces un bug en el que podía hablar con personajes a través de las paredes con los que claramente no debería poder en ese momento de la historia, el tema de cambiar la ropa para las tiradas termina cansando y el mapa marcando algunas tiradas en puntos muy random a los que no se puede acceder. Obvia comparación con disco elysium: el final de este juego me gustó más. No hay tantos personajes con el carisma arrollador de este otro pero hay bastantes más npcs memorables. No me encontré con secundarias tan tremendas como la de la iglesia. En general el humor es más escaso y sutil 9/10 JUGALO
It's not the original, but it's still quite good
It's no Disco Elysium. Nothing is. Still, it's a good game worthy of your time.
the mechanics are cool and all, but the characters feel like you know them personally. riddled with surprising and inevitable twists
Primero, Entiendo el boicot a la compañía pero este juego es una maravilla, me parece mejor que Disco Elisyum y ciertamente merece la pena, tiene una historia, contexto y personajes muy atrapantes. no es tan irreverente como Disco y tiene algo que lo hace aún más único.
Absolute reddit dialogue. "I'm going to pick you, you sl**ty lock" "Maybe he self-loved himself to coma" (after finding your collegue braindead)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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