
Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.1Kreviews | 90% | — | $5.6M |
| $39.99 | 10.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重要!!!FPS60を超えると、稀ではあるもののバグで敵を瞬殺してしまいます。なので、ChatGPTにでもやり方聞いて60FPSに制限したほうが良いです。また、Steamだとメタスコアが低く出ていますが、プチ炎上的なアレで、同じ内容のPS4番は85,ユーザースコア8.5で高評価です。 以下ネタバレなし感想 アクションとストーリー主導のJRPGが好きなら買いです。ここでは触れませんが物語やキャラは魅力的です。 戦闘は、それぞれ固有の効果があるジャストガードとジャスト回避で防御、通常攻撃と4つまで選択して装備できる攻撃技で殴るゲームです。雑魚敵の種類やボス戦の数も多いし、戦闘は面白い方だと思います。戦闘は難易度を5段階から選べるので誰にでもおすすめできます。ボス戦のリテイクがその場からなので、高難易度で遊びたい人もストレス無いかと思います。 以下は高難易度で遊びたい人向けの推奨事項 死にゲーを好む人は最高難易度で少し回復アイテムを縛ったほうが良いかもです。1戦闘3つまでとか。あと、ジャストアクションによる無敵時間の延長装備も縛ったほうが良いかもです。
Ys VIII: Lacrimosa of Dana is a great story-driven RPG. The emotional character depth and story depth is top notch and it is an incredibly memorable journey. The combat is fluid and the island exploration keeps you coming back for more from the get go. My only complaint is the HD texture pack adds an ugly straight line across character faces which can be a bit distracting. Otherwise, this is a game that any RPG fan should check out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un gran JRPG, que cuenta con un buen cast de personajes, un sistema un poco raro pero entretenido de ir recolectando a los náufragos conforme vas avanzando la historia. Aunque cuenta con mucho contenido, y muy en late game pesa un poco el grindeo que se debe de hacer, rara vez se siente pesado de jugar. La historia mejora mucho conforme va avanzando el juego, y la forma en que conectan las historias de Dana y de Adol me gustaron bastante en lo personal. Un hack n' slash muy divertido, y que aunque a veces la cámara no ayuda, y la forma de ubicarse con el mapa es sinceramente horrenda, no deja de ser un juego interesante al que vale mucho darle la prueba. Lástima que aún no se tenga una adaptación oficial al español. [spoiler] DANA ICLUCIA MURIÓ POR NUESTROS PECADOS [/spoiler]
♥♥♥♥♥♥ дедПи сорок семь разрекамил этот гейщит импакт. Литерли 1 в 1, геймплей чисто бегаешь по коридорному острову и гриндишь динозавров и ♥♥♥♥♥ БОЛЬШЕ
《伊苏8》作为一款十年前的游戏,画面就没什么好评价的了,玩法是在jrpg里很少见的即时战斗的玩法,毕竟是rpg游戏,难度也不会太高,实在打不过刷刷刷就完事了。 《伊苏》系列也算是jrpg中的老资历了,而法老控在《伊苏8》的剧情把控方面做的还是相当到位。游戏采用了女主丹娜和男主亚特鲁双线的叙事方式,用了大量篇幅去塑造女主丹娜的形象,不得不说塑造的确实非常成功。除了丹娜之外,漂流村一开始的几位塑造的也是挺有特点,就是后面几位出场太晚,导致根本没什么画面。音乐也是全程在线,特别是标题界面的音乐,每次打开游戏一听到,就完全让人沉浸进去了。 玩完了《伊苏8》,有对丹娜所受到遭遇的伤感,但更多的是一种释怀和满足。丹娜明白陨涕日终将会毁灭一切,但她依然会尽力的保护朋友,保护王国的子民,并给后来的亚特鲁带去希望;丹娜知道注定会与亚特鲁以及漂流村的各位分别,但她依然选择接受了这份感情,寻回旧记忆的同时创造了更多新的回忆。就像《伊苏8》注定会迎来结局,但漂流村的各位和丹娜,却已经深深的印在我的心里。 或许在以后,我又看见了《伊苏8》或者其他曾经玩过的游戏时,我又会回想起丹娜,回想起当初玩那些游戏时的情景,那真的是一段很美好的回忆。
━━━━━━━━━━━━━━━━━━━━ Uma aventura que eu nunca irei esquecer. ━━━━━━━━━━━━━━━━━━━━ Eu nem sei direito como explicar o quanto esse jogo me marcou. Quando comecei, achei que seria só mais um JRPG bom. No fim, virou um dos meus JRPGs favoritos, e uma das poucas platinas que fiz com gosto de verdade. Esse jogo me deu um gostinho de Chrono Trigger... A exploração da ilha é viciante. Sempre tem um lugar novo para descobrir, um caminho bloqueado que você lembra de voltar depois, um segredo escondido... Em nenhum momento me senti entediado explorando. O combate é muito divertido do começo ao fim. Mesmo jogando uma segunda vez no Nightmare, continuei me divertindo. E a Dana... eu realmente não tenho palavras para expressar o quanto essa personagem me conquistou. Ela virou minha personagem favorita dos jogos. A trilha sonora é muito boa. Tem músicas que até hoje consigo lembrar só de pensar em determinadas áreas do jogo, e a música tema... cara, ela mexe comigo de uma forma que faz meu coração saltar. Também gostei muito de como a vila vai crescendo aos poucos. Você realmente sente que está ajudando todo mundo a sobreviver naquela ilha, e isso faz muita diferença durante a aventura. Quando os créditos finais apareceram, não senti um vazio. Senti que minha jornada tinha chegado ao fim da melhor forma possível. Foi aquela sensação boa de olhar para tudo o que vivi e pensar: **valeu a pena cada minuto.** Se você gosta de JRPG, exploração, personagens marcantes e uma aventura inesquecível, dê uma chance para Ys VIII. Obrigado, Falcom, por criar uma experiência que eu vou lembrar por muitos anos.
Les Coffres sont mieux cachés que dans le prochain Wolverine ------------------------------------------------------------------ J'en suis probablement au quart du jeu, mais dès le premier boss j'ai compris que j'avais affaire à un chef d'oeuvre.
光是丹娜的描寫,就值得好評了
molto bello, mi sta piacendo un sacco.
Why does this game's soundtrack SLAP SO HARD?? I've not played a game in the Ys series before but was informed this would be a good place to start as it's apparently the start of a new story with new characters. Kinda typical JRPG affair so far, but the real-time combat is very nice and fluid. Going from area to area does not feel like too much of a chore when you can just sprint through, sword swinging. As soon as I got started in the overworld I was blown away by an OST which goes way harder than it has any right to. My husband turned to me and said "why is it playing final boss music" IN THE OVERWORLD. Kinda gives me Sonic Adventure vibes with the guitars. Then I faced a large enemy and it went full on power metal. I love this game already. Getting controller working properly was a pain and lack of ultrawide support is a shame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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