
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.4Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разработчики отлично знают жанр. Игра отлично работает на всех уровнях. Изучать скиллы, открывать новые режимы, качаться, придумывать билды очень интересно и затягивает на много часов. Как по мне, главное, к чему можно придраться, что игра полна отсылок и механик из других игр, но своих уникальных идей в ней как будто бы и нет — просто великолепный микс из всего, что работает.
Désormais en français, et à -50% soit 7e39 vous n'avez plus d'excuses. Plein de personnages, de compétences, de couleurs de zombies et de sang ... foncez
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CA #59, worst FR #96 · 14 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 949ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | #273 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
já recomendaria antes, ai na data de hoje tenho a feliz notícia de que adicionaram PT-BR, apesar de não precisar de muito pra entender da jogatina, fiquei feliz de enxergarem os fãs tupiniquins
コツコツとキャラレベルを上げていくのが楽しい。 そういうのが好きな人におすすめ。 キャラレベルが低い内は理不尽な難易度に思えるが、 レベルが上がると無双ゲーに変わっていく。 キャラの格差はあるものの、これもレベルを上げれば相当縮まります。 値段も安いし暇つぶしゲームとしてはかなり良いです。 難点はスキルポイントを振る価値の無い 弱スキルが結構ある事。 これテストプレイしてる?って言いたくなる程に 存在価値のないスキルがある。
I really wanted to like this game, it had a lot of potential in the gameplay but I don't think there's a lot of variety, your choices are basically the same every time. I didn't get the sense that there were real choices to be made that would drastically change how you play a particular run. you can play on harder difficulty but that's just more of the same but you die faster until you upgrade more permanent things
前两小时的游戏流程体验与后几十小时几乎一模一样:在5个绕边缘一圈花70s的空旷小地图中杀僵尸捡随机生成的道具,134个物品抽4选1(8次以上),8角色抽2选1(共2次),单人5武器技能抽3选1(共32次)三人15武器技能抽4选1(共96次)这就是该游戏的所有随机性。 不同角色、技能、物品之间缺少改变玩法的互相配合,导致局内角色升级只会添加十几个独立不相关的伤害判定源与美术贴图,也导致游戏只有一种build:DPS build,所有机制都过拟合成了 DPS,局内升级加dps-局外升级也加局内dps。 评分:5/10,缺失的玩法设计,重复的数值成长割草
第一次玩游戏能玩得睡着了的,这游戏做到了
So I beat the game at around 35 hours. Despite earning the achievement, the global tab still shows 0.0% on earning the beat the game T pose achievement. The game is outrageously easy and simple to play. I did not play with manual aim, and instead let all the guns and abilities auto aim and use. You max all of your stats far before the end, so it is unclear what the point of difficulty 3 is (in theory you trade more experience for tougher enemies, a trade that never seems to make sense.) There are a number of different game modes, but they all feel mostly the same. Default has you killing enemies, Endurance is the same but with no time limit, hardcore and boss rush are 10 mins instead of 20 with the only difference being that boss rush ends with a super enemy. Finally there is extermination which is by far the most unique, where you just destroy 20 waves. The thing is, all of those modes give you the same powerups in the same order, so once you understand how to plan your level ups all levels feel the same. There is some randomness in the powers and items you can select from when you gain them, but this is easy to configure how you want with bans and rerolls. So regardless of the character and mission, everything feels very much the same. Some builds let you stand still, others will have you going in circles clockwise, but in all cases the threat to you is minor. The 5th map of 5 forces you to move sometimes, but otherwise it is the same as the others. The overall pace of the game is therefore very predictable. The game does a good job of constantly feeding you more points to spend on meta progression, although overall the trees are small and as I mentioned I maxed them all out far before the end. The strangest part of the game is that 2 of the 3 strongest characters, SWAT and Tank are 2 of the first you get access to. This makes unlocking the others anti-climactic as they are all downgrades (except the medic who is priceless). The final character you unlock is by far the worst character of the group. So, anytime you need to beat something, you just take your starting 2 chars. I feel the game would have been more interesting if the later characters were stronger rather than weaker. Overall I had fun with the game. The meta progression is the real hook, and it is very easy to make good choices at the camp that make all the other missions a piece of cake. If you do a good job at camp, the real drag of the game is how many missions are 20 minutes long.... 20 minutes of boredom with the exact same powerups in the exact same order. You CAN speed this up by altering your PC clock speed, but it would be nice if the game just supported faster play speeds. Maybe the engine doesn't handle it smoothly if it goes faster? All that said, not every game needs to be super tryhard. It is nice to have a relaxing super easy option on the market. Just know that the real meat to success is the training upgrades and not the missions themselves.
ヴァンサバ系色々プレイしてきましたが個人的に一番面白い 日本語訳は全く問題ありません ゲームスピードやUIサイズ等自由にカスタマイズできるもよい
This is my new go to game as a father of 2, pick up and play anytime and pause in between on my steam deck. Can't wait for 1.0!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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