
Unwind a 10 billion yen conspiracy in Tokyo's red-light district, fueled by your fists and unyielding resolve that will make you a legend.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 1.5Kreviews | 83% | — | $59.3K |
| $11.99−40% | 24.8Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am leaving a negative review because of how god awful the combat system is. I have played Yakuza 0 before and though the combat was decent, but they changed a lot about the combat since and none of the changes were positive. Firstly, the enemies are just damage sponges. They have so much health and you do so little damage. They also have a really annoying feature where they regenerate their health really quickly unless you have enough "heat points" to be able to counter it. Usually this is okay, but if there are multiple enemies it can be pretty frustrating to interrupt them. What is even more annoying is that the enemies break you attack combo all the time right in the middle of it without warning. It is the most ♥♥♥♥♥♥♥ annoying thing ever. What's worse is that when you get attacked you get locked in their attack combo with literally no way to escape. You end up feeling super weak because you just get chucked around a ♥♥♥♥ tonne and end up having to chug so many health potions mid fight. The combat is also just plain boring. You just hit a bunch of very similar combo moves. The level up system is also ♥♥♥♥♥♥♥. You just get a bunch of very situational moves that are hard to pull off and you forget them almost immediately. The only thing that kept me playing this game was the story and characters. They are genuinely pretty damn good and so are the minigames. It's just a shame that the core gameplay is so attrocious that I have to give up on this game.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.3K | 536 | 56% | $4.99 | |
| $59.3K | 93 | 49% | $10.04 | |
| $59.3K | 106 | 74% | $11.19 | |
| $59.3K | 166 | 98% | $16.99 | |
| $59.3K | 281 | 77% | $9.99 | |
| $59.3K | 250 | 59% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.2K | 63% | $59.99 | |
| $1.9M | 1.9K | 82% | $49.99 | |
| $547.5K | 1.4K | 81% | $19.99 | |
| $0 | 0 | — | $69.99 | |
| $450.7K | 972 | 51% | $19.99 | |
| $101.5K | 166 | 93% | $24.99 |
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 359 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Depois de 1 ano após ter jogado esse Yakuza, decidi retornar para zera-lo novamente e platina-lo. Com o retorno ao game pude aproveitar pra valer todo o real potêncial que ele tem já que na minha primeira jogada só fiz a história e deixei praticamente todo o conteúdo secundário incluindo o Majima Everywhere sem fazer nem nada. Ele consegue ser um jogo excelente em muitos pontos como os novos personagens, algumas melhorias no combate, OST e o Estilo Dragão de Dojima que nesse game é muito foda de usar. Acredito que o ponto fraco do game seja não ter um grande mini game complexo e com várias mecânicas igual é o cabaré do Majima no Yakuza 0 e a Imobiliaria, creio que o jogo fica devendo nesse ponto, a contra partida a gente tem a mecânica do Majima Everywhere pra evoluir o estilo dragão de dojima do Kiryu. Foi bem legal lutar com o Majima diversas vezes e em situações diferentes, mas fica real bem enjoativo depois que vc por exemplo termina de evoluir todo o estilo dragão de dojima e a desgrama do Majima ficar aparecendo pra encher o saco enquanto vc ta andando por ai fazendo substórias ou sla. Outro ponto negativo na minha opinião é em como esse game tem um monte de boss fight em que é o boss e mais uns 4 ou 5 inimigos mais fracos junto com ele e é bem chato isso, tem dois bosses em especifico que é insuportável e quem jogou sabe quem são esses possiveis dois bosses que estou falando. De resto é um baita jogo com um baita combate e uma boa história que não me arrependo de ter voltado depois ter jogado praticamente a franquia toda.
상대는 다 처막고 피하는데 나는 존나 간보면서 겜해야함
Fun game to 100% but the car section really suck when playing on legend mode
Vicio absoluto
风暴战脚
游戏时长16h通关,我起码跟空气打了半个小时,这一代的精英怪也好boss也好,全是那种怎么恶心怎么来的,毫无逻辑的疯狂闪避和格挡,谁懂刚开战两个小boss在你面前疯狂闪出残影的无力感,非常多的泥鳅怪,还喜欢组队出现混合打你僵直,导致小混混这个形态很不实用,敌人是几乎全程霸体,我们的堂岛之龙却一碰就倒,只能要么用破坏狂疯狂换血拼数值,要么用快攻手疯狂绕后刮痧,说到刮痧也有槽点,这一代数值非常不平滑,前中期伤害极低,在boss如此粪的机制面前,主角的数值却是挠痒痒,拿手柄半小时打下来给我打力竭了,很多人说你解锁堂岛之龙到大后期就爽了,特么仿佛在逗我笑一样,这个形态的解锁时长都快超过主线时长了!我为了过主线玩的丝滑轻松,我必须先爆肝双倍的时长是吗,好不容易打到最终战,好家伙最粪的怪在这等我,千禧塔所有敌人,居然全部配刀带枪,MIA中士泥鳅配无数个手枪兵差点给我干退游,打完立马给你安排MIA上士配手榴弹boss,在你以为终于要解脱的时候,上士居然会满血复活一次 剧情更是拉穿了!兄弟情是黑化反目的。恋爱是四角恋的,性命是必须为别人挡枪的,风间如此传奇的人居然一发手榴弹就领盒饭了,在临死之际淡定说出杀害主角父母此等重磅消息,最骚的是我们的主角竟然淡定的选择原谅,小遥刻画的也是一坨,连续失踪两次满地图找,喂个狗让我连跑三趟又是满地图跑!导致我对她的观感极差,她妈妈更是重量级!明明从没忘记桐生,也一直爱着他,结果你跟我说跟别人在一起了还生了个孩子,全程拼命的主角竟直接化身绿帽侠。上一代是背锅,这一代是先背锅后接盘,然后是最终boss锦,我几乎看不到蜕变以后他的手段,就是个为了树立反派而树立的黑化角色,编剧估计自己都知道设定太土了不好入手,草草登场草草收尾 整体节奏也非常差,忽快忽慢,主线中间非常一大段都是水时长通马桶,一会给花商解决儿子问题,一会给警察解决女儿问题,跟个家庭关系调解员一样,剧情也是老套的没眼看,这其中跑图我更是懒得喷,反复找个npc先跑到地图右上角,又从右上角跑到公园深处,再从公园深处跑到监控办公室才能找到,支线更不用说了,非常莫名其妙,要么还没开始就结束了,要么又臭又长又没奖励,所以我时常打完只有这么点。 本来打完0立马想打极123的,现在直接给我整的都不想玩了,干脆直接去审判系列得了
Merci RGG Studio
(其实应该是差评 但是桐生太他妈帅了所以我给好评 涉嫌剧透 没打通的慎看) 剧情: 真是拉了坨大的 所有人物的设定和前传里相差太大了 不管先玩如龙0还是先玩这个再去打前传割裂感都太强了 真岛在这一代直接变成一个天天只会找人打架的疯批 像他妈精神病院跑出来的 虽说明眼人都看出来是在装糖想帮桐生恢复 但是这种表现形式真让人难以接受 锦山在前传里是和桐生出生入死的好兄弟 到这里直接黑化成一个纯粹的傻逼 在毫无铺垫(或者很少)的情况下爆出自己喜欢由美但是得不到认可 又因为身边的人都更喜欢桐生破防 那你这个算个jb好兄弟呢 说到底还是羡慕嫉妒人家 不是说人不能羡慕嫉妒恨 但是他妈嫉妒自己兄弟然后和人家反目成仇并且还搞死所有牵扯到里面的人 真不像个东西 前传里桐生要杀涩泽的时候说要陪兄弟一起跨过这道坎 给人家劝下来 到自己过失杀人的时候直接放飞自我了 依旧严以律人宽以待己 还有风间 前传里运筹帷幄在监狱里掌控了整个如龙0的走向 到这里完全变成一个负责讲故事的工具人 在游戏里唯一的作用就是把剧情动画引出来 这么nb一个大佬在这一代啥也没干最后死于一颗的亡语手雷 与之相似的还有世良 日侠连的首领 前作都是呼风唤雨的大佬级人物到这里莫名其妙就死翘翘 总之死了很多不该会死的人 为了推动这个剧情真是他妈啥逻辑都不要了 手感: 和0一样的问题 视角只要你在运动永远转不过来 无法同时使用键盘鼠标之人 过剧情也是给玩家当狗了 很多时候从地图一边跑到另外一边只是为了和npc说两句话 说完他又让你跑回去你只能受着 无意义的跑图到处都是 路上又全是混混挡路烦得要死 还不能撒钱开路 疑似制作组被黑道堵路破防 最后提一嘴救慎次和丽奈最后打那个boss能不能他妈删了 多动症一样的你挥一拳他他妈要闪避一百下最后给你来一枪强制倒地 站起来去打他又他妈被他无cd乱闪 扫码了真是
This is more like a spiritual journey than playing a game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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