
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.6Kreviews | 81% | — | $1.9M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cuando yamanoi este limpiando la oficina (capitulo 5) espera un poco y luego mira el busca para avanzar en la historia (el juego no te avisa de eso)
神中神
LENDARIO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 403 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень долго искал бухло для бомжей, опозорился проиграв в гоночки на машинках был опущщен и обоссан мистером гопстопом из реддита стал мульти миллионером сьел все полученные деньги побыл куколдом в сайдквесте лучшая игра 10 из 10 абсолют синема
The story is absolutely fantastic. Though I do prefer majima's side of the story as I find his character and what he goes through more compelling, I really love what they do here. The combat while simple is extremely satisfying to master, especially in bossfights which I think are a highlight. Absolute perfection.
有夠好玩的 根本停不下來
Great
Breaking za world
Tras 60h de juego y habiendolo pausado más de dos meses, puedo decir que es tremendo juegazo. Buenisima calidad narrativa, excelentes personajes, inicio bueno, nudo excelente y desenlace excelso. No tenia fe a la saga Yakuza y, siendo honesto, lo compré solo por la canción de 24h Cinderella. Pero no me arrepiento de la compra. Muy, muy top. Recomendado al 100% si te gustan los JRPG
I finished Yakuza 0 after playing both Judgment and Lost Judgment. While the game ultimately delivers a very good story, it has by far the weakest opening of the three games I've played. The biggest issue is the start. There is almost no initial hook to pull you into the story. Kiryu's first two chapters are slow and uneventful, with very little context about what is happening or why he's getting involved with civilians in the first place. The meeting at Dojima's office is the first interesting moment, but it isn't enough to make the opening engaging. Then the game switches to Majima. His introduction is excellent, but the rest of Chapter 3 slows down again. In my opinion, the game doesn't truly begin until Chapter 4, after which it keeps getting better with every chapter. From that point onward, the main story is mostly consistent, entertaining, with excellent cinematic presentation and plenty of memorable moments. I also found Majima's chapters significantly better than Kiryu's. Majima immediately feels like a believable character with clear motivations, personality, and a difficult situation to overcome. Kiryu, on the other hand, comes across as stiff and emotionally distant for most of the game. Perhaps the English voice acting contributed to that impression, but I never felt invested in his character. He doesn't seem to have much motivation beyond blindly following his mentor. Only in the final chapters does he finally show the personality that was missing throughout most of the game. Another issue I had was the inconsistent quality of the cutscenes. Some are fully animated and cinematic, while others are little more than voiced slideshows with static character portraits. It creates an uneven presentation, especially since the fully animated scenes are so well done. I would have preferred the game to maintain a consistent level of quality throughout the story. I skipped most of the minigames because they weren't for me, but I also felt they clashed with the tone of the main story. Becoming a real estate tycoon while every Yakuza family in Kamurocho is hunting Kiryu feels disconnected from the narrative, and the same applies to Majima's side business. The story itself is very enjoyable, although it occasionally relies too much on coincidences and characters somehow planning events ten steps ahead. Despite that, it remains entertaining. I also wasn't a fan of some of the storytelling inconsistencies. Characters can be seriously injured or even shot, only to appear in the next scene wearing perfectly clean clothes with no visible wounds. It would have been far more immersive if those injuries remained part of the character for the rest of the story. Another recurring moment that looked unintentionally funny was everyone dramatically taking off their suit jackets with one hand just to reveal their tattoos. Overall, Yakuza 0 has a rough and overly slow beginning, but if you stick with it, you'll be rewarded with an excellent crime drama. Despite my criticisms, I recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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