
Guide a group of rectangles through 120 levels, using their different skills together to overcome a series of obstacles in each environment. Discover the human-made story of the first sentient artificial intelligences with Danny Wallace’s BAFTA-winning narration.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Thomas Was Alone. And then, well, he Wasn't.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Starting with Thomas, become acquainted with a group of rectangles-slash-sentient-AIs, learn their individual abilities, and navigate them through 120 levels of obstacles.
Listen to a critically acclaimed score by David Housden. Jump over blocks and barriers meticulously placed by Mike Bithell. Listen to a voiceover read wistfully, a bit amusingly, and BAFTA-winningly by Danny Wallace.
Thomas Was Alone tells the story of the world's first sentient artificial intelligences, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Utilize the unique skills of 10+ characters to beat 120 levels.
Uncover the story of AIs becoming unexpectedly sentient.
Immerse yourself in David Housden's critically acclaimed procedural score.
Chuckle along to Danny Wallace's narration.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 9.4Kreviews | 94% | — | $1.9M |
| $9.99 | 9.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Thomas Was Alone, Then He Wasn't?[/h2] At first this felt like a strange game with mundane graphics. Then the narrator started talking and the graphics just didn't matter anymore. Danny definitely deserved his BAFTA. This game is a great platformer but the narrator steals the show here. [h2]8/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
https://en.wikipedia.org/wiki/Artist%27s_Shit
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Thomas Was Alone [/h1] Tomek sam w domu!
I would never expect to get to attached to rectangles, but this game's narrative and the unique playfullness of it makes me jealous of this digital friend circle
SUMMARY: Overall, I play this to hear where the story goes, but in short sessions due to getting bored of the slow puzzles. REVIEW: So, I played this game as a kid and LOVED it. Having forgotten the game entirely, I returned to it. There is a large amount of narration that you will either find charming or to be absolute nonsense, meanwhile the puzzles are often quite simple but still have solutions that take minutes to complete. I'm going to recommend the game, but I'm slightly unsure about that decision because of how much I know some people would HATE this game. I really enjoy the take on AI sentience that is from a time way before it was a hot topic. The story elements you actually get are great, even if they are not too often. The characters that the narrator discusses often have such useless things to bring to the table though, but it can be kinda fun or silly to listen to. Overall, I play this to hear where the story goes, but in short sessions due to getting bored of the slow puzzles.
One of my all time favourite games, played it on Vita when it first came out years ago ... but still love it to bits. They made me actually care for these little blocks :)
10/10
Beautiful concept, story, and overall design.
You ever want to cry about a rectangle?
this game is amazing, it makes you fall in love with characters that are literally just variations on a square, while having fun puzzles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 8.8K | 58% | $7.99 | |
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| $1.9M | 3.8K | 88% | $19.99 | |
| $1.9M | 3.9K | 77% | $19.99 | |
| $1.9M | 3.6K | 77% | $29.99 | |
| $1.9M | 4.7K | 88% | $14.99 |