
Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.9Kreviews | 77% | — | $1.9M |
| $19.99 | 11ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought it when it came out and it was so much fun in co-op and trying to sneak around and not get found out by the robothunters. + Very good atmosphere and scary + You can generate new islands easily with the seed system - Devs broke the multiplay system with a strange "Update" that was more of a "Downdate", me and a friends struggled so much to get it to work. At one point I think we tried to use Radmin or Hamachi, not 100% sure. Just remember we uninstalled it and feelt angry about that they developers seemed to on purpose break this supergood game to get people to buy their new game with similar content but far inferior gameplay and atmosphere. Now its also lister under "Singleplayer" even though the intended gameplayloop allways was a co-op experience. Its sad.
A charming little trip through the British countryside, complete with courteous robot gentlemen who would very much like to murder me. It turns out "pastoral" can be surprisingly menacing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They say it's brutally funny. I say it's incredibly boring after 1st walkthrough.
Sir, You Are Being Refunded
In many ways, this game feels like an indie precursor to both immersive stealth games and extraction shooters. I'm not saying it directly inspired games like Dishonored or Arc Raiders, but you can clearly see the ambition of this small project, even more than ten years later. When I was younger and played it for the first time, I found it genuinely intimidating. Not because it was a horror game, but because of what I assumed the experience would be. You're stranded on an island full of enemies, with very limited means of defending yourself, forced to rely on whatever tools you can find to survive. On top of that, you can't save every few minutes. Back then, I never managed to finish it. Coming back to it now, I was surprised by how short, simple, and approachable it actually is. The stealth mechanics are extremely basic. If your visibility is low enough, enemies will bump into you without noticing. Seriously, this happened to me several times. The tools at your disposal are simple and effective, and enemy behavior is incredibly predictable. Throw a bottle somewhere and the robots will investigate it every time. I don't consider that a flaw. This is a small indie game, and even many big budget stealth games rely on similar ideas, just with a few extra layers on top. Once you get a firearm, the game becomes much easier. Defeated enemies often drop ammunition and sometimes bandages, which means that many encounters either pay for themselves or leave you with more resources than you started with. Enemies are also fairly easy to spot from a distance thanks to their glowing eyes. Even when you can't see them, the robots make distinctive and loud sounds, so you almost always know when it's time to be a little more careful. I should mention that I got fairly lucky during my playthrough. I found both a map and an artifact detector on the second island, and most of the artifacts themselves ended up being located near the coastline. For large portions of the game, I was simply walking along the shore and collecting what I needed. There is a nice variety of enemy types throughout the game, although if you play very cautiously and avoid most confrontations, you probably won't encounter all of them. The visuals are simple but stylish and pleasant to look at. The soundtrack does a great job of building atmosphere and giving the world its own identity. What impressed me most is how ambitious this game feels from a mechanical standpoint. Despite its simplicity, it offers a surprising amount of systems for a project of its age and scale. By modern standards it can feel somewhat basic, the enemies are predictable, and the game doesn't take very long to complete. Even so, it's a genuinely charming indie classic. If you enjoy stealth games, this is a piece of gaming history that is still well worth experiencing.
Sir, You Are Being Hunted to bardzo nietypowa skradanka survivalowa, która już samym pomysłem zdecydowanie wyróżnia się na tle innych gier. Trafiamy na proceduralnie generowane brytyjskie wyspy, gdzie elegancko ubrani robotyczni dżentelmeni polują na nas dla sportu. Największym atutem jest atmosfera. Opuszczone wioski, ponure pola i lasy, charakterystyczny brytyjski humor oraz roboty spacerujące z bronią po okolicy tworzą dziwne połączenie komedii i ciągłego poczucia zagrożenia. Szczególnie dobrze wypadają momenty, kiedy ukrywamy się w wysokiej trawie i obserwujemy patrol przechodzący kilka metrów od naszej pozycji. Eksploracja opiera się na przeszukiwaniu budynków, zdobywaniu jedzenia, narzędzi i broni oraz odnajdywaniu fragmentów urządzenia potrzebnego do ucieczki. Możemy unikać przeciwników, odwracać ich uwagę albo w odpowiednich sytuacjach próbować z nimi walczyć. Proceduralne generowanie świata zwiększa regrywalność, ale jest jednocześnie jedną ze słabości gry. Nie wszystkie fragmenty map są równie interesujące, a poszukiwanie kolejnych elementów urządzenia z czasem potrafi stać się powtarzalne. Mimo tych niedociągnięć trudno odmówić tej grze własnego charakteru. Polowanie na człowieka prowadzone przez uzbrojone roboty-arystokratów po brytyjskiej prowincji to pomysł, którego nie spotyka się codziennie. Oryginalna, klimatyczna i momentami naprawdę napięta skradanka. Polecam.
While Sir, You Are Being Hunted has a unique atmosphere (it offers a British countryside ambiance with amusing and somewhat charming Victorian-style robots with very British humour; the game's the first tweedpunk survival FPS), the gameplay quickly becomes repetitive. Most of the time is spent walking, scavenging, and avoiding enemies, which starts to feel tedious after a few hours. The combat is clunky and unsatisfying, and the AI can behave unpredictably. Combined with the game's slow pace and minimal story, it can be difficult to stay engaged in the long run. I've managed to complete a run, but for me the game's just not entertaining enough to justify another playthrough, and I cannot recommend it in good conscience, as for its full price, I just don't feel it's worth the time.
I went into this game genuinely excited, but it didn’t take long for that enthusiasm to evaporate. The enemy AI is, without exaggeration, one of the weakest aspects of the entire experience. Enemies either stand still waiting to be shot, run in straight lines like they’re following a script from 2005, or get stuck on the environment in ways that completely break immersion. There’s no sense of strategy, no adaptation, no tension — just predictable patterns that make every encounter feel like a chore rather than a challenge. Unfortunately, the gameplay doesn’t do much to compensate. It’s painfully repetitive, offering the same loop over and over with almost no variation. What should have been exciting combat scenarios quickly turn into mindless button‑mashing sessions. Even the missions that try to mix things up fall flat because the core mechanics lack depth and creativity. After a couple of hours, I found myself playing out of obligation rather than enjoyment. In the end, the game feels like a missed opportunity. With better AI and more engaging gameplay design, it could have been something memorable. Instead, it’s just disappointingly dull. If you’re looking for a dynamic, challenging experience, this one is hard to recommend.
I have such fond memories with this game, the first early access game I ever supported. I love the unique concept.
This is an older game that hasn't been updated in years. The negative reviews seem to forget that when this game came out (in 2013), it was really good and fun for an indie game of its time. The only downside of this game is that the companies making it shut down before fixing multiplayer into a working condition, and the reboot is canned.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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