
Create incredible parks in the original rollercoaster sim from Chris Sawyer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 1.71/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.1Kreviews | 91% | — | $1.9M |
| $19.99 | 106ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The user interface in this version is such a mess. Everything feels much less efficient and difficult to do. Yeah the core game behind it is fine, but the user interface rework is absolutely not. If you bought this version of the game, do yourself a favor and get OpenRCT2 to play instead. It'll automatically discover and use the game data from RCT Classic, and the user interface will actually work properly.
I really want to give this a thumbs up because of what game it is but apparently they broke the game back in march (2026) and haven't fixed it still as of august (2026) even though plenty of people have been vocal about the issues. It used to run great but now it's basically unplayable. You can't zoom out too far or it crashes. When building things you get a green ghost of where you're placing it but sometimes that will get stuck and glitch out and you have to restart to fix it. Gridlines on land and water glitch out as well as some textures on rides. Go-kart tracks can't have any sharp turns at all or the cars get stuck forcing you to close the ride, go into construction, and reopen it, but that does nothing to fix it since they'll just get stuck again in the same spot. If they ever fix the game I will gladly change my review but as of now stay away from this one. Get the original two games (also on steam and getting both is cheaper than this one) and download OpenRCT2, which is free and will make those originals playable on modern hardware.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been the leading cause of Roller Coaster deaths worldwide since 1999. A must play.
看了这么多条评论,居然没有一个玩家发现这款游戏在平衡性上被“重置”的如此糟糕?要知道原版1代和2代里面,大部分非轨道类的游乐设施,只要价格足够便宜,游客是一定会排队进入的。但到了这一版,除了一些大型轨道类项目(还得是三维数据优秀的)总是有许多游客排队之外,其余的温和类、刺激类游乐设施,就算把价格降到免费,排队人数常常也是0个人。再比如原版的运输类设施,基本上建立之后就是人潮不断的,而新版的运输类设施除了刚建立的头几个月有人排队,之后陆续就没有人游玩了,猜测是游客的算法把运输类设施当成一个无聊的轨道游乐项目,发现没有大型过山车那种兴奋度就直接pass了。但如果这个游戏的所有兴奋值低于4.5的项目都没有人排队了,那么它原本的价值何在呢?那个看着自己建立的、带有各种大大小小游乐项目都有人群排队等着游玩的“游乐场”去哪儿了?沦落到现在这样,只能像数字计算一样,去搞那种数值很高的轨道类项目 只是为了顺利过关么?好好的一个经营类游戏,变得“过关”的意义大于“看着游戏里小人排队游玩之后兴奋”的幸福感,我搁这儿完成KPI考核呢是么? 甚至就连我只建立了10个高数值的轨道类项目,都出现了人潮只涌向数值最高的几个top项目,而其余的数值相对一般的项目,居然也没有人排队? 这成了啥了,游客是只盯着数据的一群傻子(讽刺中国股民呢是么,只疯狂追高几个头部数据好的项目?)。这个游戏的灵魂应该是:只要价格和三维数据合理,游戏中每一游乐项目都应该有喜爱它、为它排队的游客,有喜欢刺激过山车的游客、有喜欢做运输小火车的游客、有喜欢看马戏表演做摩天轮的游客,这样玩家建立起来的游乐园才有真实感,才有玩这款游戏的意义。而不是玩家随着AI游客的“偏执”一味地去建造高数据的大型轨道类游乐项目。
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The best game that has ever been made. Why does this game still hold up? Why is it still demanding my attention after 27 years? Because its simple, and that's all it needs to be. There was a time when games were just meant to be fun. No long cut scenes, no character building, no craft systems, and no microtransactions. Sometimes games today get caught up so much in graphics or realism, they forget why we play games in the first place. For comfort, for fun, and for peace. That's why RCT still matters today and is still played by gamers all over the world. Do you know why RCT 3 wasn't as good or why no other Roller coaster sim has been able to touch it since? Because sometimes more is less, and sometimes less is more. RCT is perfect because of how simple it is, and that's why I will never get tired of it.
A convenient and more modern way to play an absolute retro classic! Rollercoaster Tycoon Classic is Rollercoaster Tycoon 1 & 2 in a more modern package that runs better on modern systems! and it runs pretty well and is easy to pick up and play! Another bonus is if you want to use OpenRCT2 this game will also work for that package too! and runs perfectly fine! My only complaint is the price is a bit too high for what is a very minor upgrade to an old game, pick up the originals and use OpenRCT2 if you can! but if you don't want to mess around with any of that, this is still a fine way to play the classic Rollercoaster Tycoon! <3
RollerCoaster Tycoon Classic is perfect! Loved it back in the day and still do! Nothing beats the classics! Definitely a Good Old Game!
glitched out and deleted all my saved progress - common bug according to reddit and they do nothing about it
joguei centenas de horas desse jogo em meados de 2013 em meu notebook com Windows XP, e posso dizer que 13 anos depois eu continuo burro que nem em 2013. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.9K | 90% | $9.99 | |
| $29M | 35K | 92% | $29.99 | |
| — | 0 | — | — | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $6.1M | 6.8K | 94% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 9.4K | 94% | $9.99 | |
| $1.9M | 8.8K | 58% | $7.99 | |
| $1.9M | 3.8K | 88% | $19.99 | |
| $1.9M | 3.6K | 77% | $29.99 | |
| $1.9M | 4.7K | 88% | $14.99 | |
| $1.9M | 1.6K | 82% | $29.99 |