
Guide a group of rectangles through 120 levels, using their different skills together to overcome a series of obstacles in each environment. Discover the human-made story of the first sentient artificial intelligences with Danny Wallace’s BAFTA-winning narration.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Thomas Was Alone. And then, well, he Wasn't.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Starting with Thomas, become acquainted with a group of rectangles-slash-sentient-AIs, learn their individual abilities, and navigate them through 120 levels of obstacles.
Listen to a critically acclaimed score by David Housden. Jump over blocks and barriers meticulously placed by Mike Bithell. Listen to a voiceover read wistfully, a bit amusingly, and BAFTA-winningly by Danny Wallace.
Thomas Was Alone tells the story of the world's first sentient artificial intelligences, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Utilize the unique skills of 10+ characters to beat 120 levels.
Uncover the story of AIs becoming unexpectedly sentient.
Immerse yourself in David Housden's critically acclaimed procedural score.
Chuckle along to Danny Wallace's narration.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 9.4Kreviews | 94% | — | $1.9M |
| $9.99 | 9.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is amazing, it makes you fall in love with characters that are literally just variations on a square, while having fun puzzles.
I can't be bothered to find out if the game keeps being so boring after level 30. Till that point the game is extremely easy but extremely slow. Controls feel bad. I personally can't stand the narration and I didn't feel the emotional connection to the squares some reviews claim. I would cut it some slack if this was some student project, but not a BAFTA winner cult classic.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an absolute joy to replay this game! Great puzzle-platforming, never frustrating but always a bit challenging, excellent narration and pacing, and the music is just out of this world. An absolute gem.
I never thought I'd be so emotionally invested in a bunch of cubes but here we are! The puzzles are all very well done with tight controls and nice graphics. But the story is what really sold me on this game. The narration adds so, so much to this game and I freaking adored it! It's very silly but still incredibly heartfelt and I would call this game a 10/10 for the voice acting alone!
cute little game, some levels are hard but not impossible
The story line was compelling and was an overall cute game.
Great minimalistic puzzle platformer with a nice narrative. Really enjoyed this game. Had just enough difficulty to make you think, but not so much that it was overly frustrating.
Great narration propped up with okay gameplay. Good callback to the flash games of old.
played it for the first time when i was in highschool, and just finished it for the first time today, almost a decade later. It's very very good.
I remember watching Zackscott play this years ago when I was in elementry school and finally decided to play it. Admittedly it's not a great platformer, not much challenge at all really, but it does have very good narration. The ending cutscene was a bit underwhelming and the cut to credits after is kinda jarring. I think this game would benefit from a level editer, there's some potential here. Since its fairly cheap, I don't think there's any harm in trying it if you're going in mostly blind.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 21 | 86% | $4.99 | |
| $33 | 2 | 0% | $0.99 | |
| $62.7K | 592 | 97% | $6.99 | |
| $50.4K | 384 | 77% | $8.99 | |
| $38.9K | 156 | 90% | $14.99 | |
| $18.2K | 137 | 99% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 8.8K | 58% | $7.99 | |
| $1.9M | 3.1K | 91% | $19.99 | |
| $1.9M | 3.8K | 88% | $19.99 | |
| $1.9M | 3.9K | 77% | $19.99 | |
| $1.9M | 3.6K | 77% | $29.99 | |
| $1.9M | 4.7K | 88% | $14.99 |