
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've owned X4: Foundations for quite a while, but only recently decided to give it the attention it deserves. The tutorials are absolutely essential. Without them, it's very easy to feel lost. Even after completing them, the game has a steep learning curve, with countless mechanics, systems, and features to understand. One of the things I found most interesting is the variety of starting scenarios. I've restarted several times just to experience the different beginnings and get a better feel for the game. Each start offers a slightly different perspective on the universe, making it worth experimenting before settling into a long-term playthrough. The biggest challenge is how quickly the game can overwhelm you. Missions, storylines, opportunities, and activities appear from every direction, and it's easy to lose focus if you try to tackle everything at once. However, that's also part of its appeal. X4 isn't a game you rush through. It's one you gradually learn, explore, and master over time. From what I've experienced so far, this is the kind of game that rewards patience. I can already tell it's going to provide hundreds of hours of exploration, discovery, empire-building, and uncovering the many stories hidden throughout its living universe.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This a very open ended sandbox space game. Once you get pass the opening you chose... You are pretty much on your own. It's scratches an itch for spaceships and open world like gameplay. I just wish it was multiplayer =)
I write this review with a play time of 69 hours █▄ █ █▀█ █ █▀▀ █▀▀ █ ▀█ █▄█ █ █▄▄ ██▄
Surprisingly few menus. Compared to X1 or X2 where you navigated them by memory, the menus are well structured and easy to use. Love the station building, can recommend.
IDK ab this yet fr it seems ok but it seems like it will take a huge time investment and i dont have the time rn but it seems like space kenshi kinda
Great game as always
Nach über 2h Problemlösung mit meinem Joystick Logitech Extreme 3D pro (den ich damals schon erfolgreich bei X3-Reunion verwendet habe), habe ich entnervt aufgegeben. Hardwareseitig wird der Stick problemlos erkannt. X4 macht bei Zuweisung daraus irgendwelche Zufallsbelegungen. Schade, wieder rausgeschmissenes Geld.
Jeu varié et complet, entre le dogfight et la gestion de ton empire il y en a pour tous les goûts, lore bien développé. parfois un peu lent dans les phases de gestion d'empire et de station.
One of the best sandbox space games out
Симулятор поиска хороших пилотов космического корабля
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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