
X3: Reunion continues the epic space saga, blending deep space trading and intense real-time combat. Explore a vast universe, establish your empire, and shape the new frontier. With enhanced graphics and intricate economies, it's a journey of strategy, simulation, and interstellar intrigue.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 743reviews | 72% | — | $41K |
| $1.99−80% | 137ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never played this game, but apparently my dad loves it.
You really need to have lots of patience and imagination to enjoy it
This game is well ahead of it's time. I am a CEO and it helps train your mind to explore what others do not. Try this game as a empire builder you will enjoy the process.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Italian, Russian*, Simplified Chinese, Traditional Chinese, Czech, Polish*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
X3: Reunion from Egosoft is a space simulation that fully commits to the idea of player-driven freedom, offering a universe that feels less like a guided experience and more like an open-ended system waiting to be understood and shaped. Rather than funneling players through tightly scripted missions, it drops them into a sprawling network of sectors connected by jumpgates and lets them decide what kind of life they want to build among the stars. Whether that means becoming a trader, a mercenary, a pirate, or an industrial magnate is entirely up to the player, and that sense of autonomy is the game’s defining strength. The structure of the game revolves around a living economy that operates independently of the player’s actions. Stations produce goods, resources fluctuate based on supply and demand, and factions interact within a dynamic framework that continues regardless of player involvement. This creates a world that feels active and reactive, where opportunities emerge naturally rather than being handed out through scripted events. Players can start small, hauling goods between stations for profit, and gradually scale up to managing fleets and building entire production networks. Over time, this progression transforms the experience from a simple trading loop into a complex economic simulation, where efficiency, logistics, and planning become just as important as piloting skill. One of the most compelling aspects of X3: Reunion is how it handles growth. Advancement is not handed out quickly; instead, it is earned through careful decision-making and long-term investment. Acquiring better ships, expanding trade routes, and establishing factories all require time, resources, and patience. This slow progression can feel daunting at first, but it also makes success feel meaningful. Reaching the point where you command multiple ships or oversee automated income streams is deeply satisfying because it reflects a genuine buildup of effort rather than a series of quick rewards. Exploration also plays a key role in the experience. The universe is vast, with each sector offering its own layout, stations, and potential opportunities. Traveling between these areas reinforces the scale of the game, though it also highlights one of its more divisive qualities: pacing. Movement can be slow, and much of the gameplay involves long stretches of travel or waiting for economic processes to unfold. For some players, this enhances immersion, making the universe feel expansive and real; for others, it can come across as tedious, especially in the absence of faster-paced alternatives early on. Combat exists as an important but secondary element. Dogfights can be engaging, particularly when piloting more advanced ships equipped with a variety of weapons, and larger engagements add a sense of spectacle as multiple vessels clash in open space. However, the mechanics are not as refined as the game’s economic systems, and encounters can sometimes feel inconsistent. While combat provides excitement and variety, it is clear that the game’s primary focus lies elsewhere, in the broader systems that govern trade, production, and expansion. The game’s complexity is both its greatest asset and its most significant barrier. X3: Reunion does very little to ease players into its systems, and the interface can feel dense and unintuitive, especially for newcomers. Learning how to navigate menus, manage assets, and optimize trade routes requires a considerable investment of time. There is a steep learning curve that may discourage players who are not prepared to experiment and learn through trial and error. Yet for those who push through this initial hurdle, the depth of the systems becomes a source of lasting engagement. Visually, the game captures the grandeur of space with detailed ship designs and expansive environments that emphasize scale. Stations and capital ships feel massive, and the lighting and visual effects contribute to a strong sense of atmosphere. While it may not match modern graphical standards, its presentation still succeeds in conveying the vastness and isolation of its setting, reinforcing the immersive quality of the experience. Despite its ambition, the game is not without flaws. Its pacing can feel uneven, its interface can be cumbersome, and its complexity can be overwhelming. These elements combine to create an experience that demands patience and persistence, and it will not appeal to everyone. However, these same qualities are also what allow it to offer a level of depth and freedom that few games attempt. In the end, X3: Reunion stands as a deeply immersive and system-driven space simulation that rewards players who are willing to engage with its intricacies. It is not a game of instant gratification, but one of gradual mastery, where the satisfaction comes from building something meaningful within a vast and dynamic universe. For those who appreciate open-ended gameplay and complex economic systems, it remains a standout experience that continues to hold its own despite its age. Rating: 7/10
h3h3
The absolute worst purchase I have ever made. Half of the hotkeys don't do crap, the game has zero tutorial, and absolutely the worst damn design I've seen in a game period. Five damn hours and it's a fight to even do the most basic of things. Hope this company goes bankrupt. - Another six hours and my opinion hasn't changed. Google wont even save you with this trash.
TL;DR - Not recommended unless you’re playing it for completion’s sake. X2 and X3:Terran Conflict are better experiences. If you’re exploring the X-Universe, I’d suggest playing X2, then skipping straight to Terran Conflict. My Steam hours are not correct as didn't run the game though Steam. I probably have 60+ hours of gametime. I completed the story and did all the missions to get my own HQ. I ran the EXE directly with a limit of 2 CPU cores as this improved stability and performance a bit, found this solution in an old Egosoft Forum Post from 20 years ago lol. FULL Review Below: I’m playing through the entire X-Universe series, and X3: Reunion has been the first real stumble. While it looks visually impressive for its time, almost every part of the experience feels like a step backward from X2 in terms of usability, pacing, and overall fun. The biggest issue is the UI. X2’s interface was nicer, faster, and easier to navigate, while X3’s menus, property management, and ship commands all take noticeably longer to use. On my Legion Go, this was even more frustrating, the extra complexity made my controller setup feel awkward and slowed down basic empire management. Stability was another major problem. The game crashed often and randomly, so I had to save constantly. Some saves even became corrupted, which meant keeping multiple backups. The in-game save menu is clunky as once you fill all the slots scrolling through them becomes a chore. The Steam version also has cutscene playback issues, and I had to download an older patch from Egosoft just to get them working properly. The story is weaker and far less engaging than X2’s. Missions frequently take control away from you, forcing you into specific ships or turret roles and preventing you from interacting with your empire until the mission is finished. This completely breaks the flow between story and sandbox that X2 handled so well. The pacing feels off, and the two halves of the game never really gel. The economy also feels more grindy, and while automation is slightly improved, the clunky menus cancel out most of the benefit. The universe does feel more alive and dangerous, which is a positive, and combat is a bit better than X2 but not enough to outweigh the other frustrations. Overall, I enjoyed X2 far more as a complete package. It had better pacing, better story integration, better UI, and was simply more fun to play. X3: Reunion feels like a downgrade in usability and enjoyment, and I wouldn’t recommend it unless you’re playing through the series for completion’s sake. X2 is the better experience, and X3: Terran Conflict is essentially a refined, improved version of Reunion in every way.
2026- не работает автостыковка
Ci gioco fin da quando da bambino comprai una vecchia rivista di videogiochi e dentro c'era x3 fu amore a prima vista. Libertà totale di azione Combattimento molto divertente ma anche impegnativo a certi livelli E l'impressione di essere dentro a un universo vivo
I would love to play this the concept is great but the mechanics are so bad I used to play one version of this and built a empire but this time or this version I give up. So I get pirate to bail out and I try to claim his ship but it wont let me then trying to get back in my ship it wont let me then I get so close I collide and die. This is just the last of many bugs that make the game not playable.
Players by region
Where this game's players are, estimated from review languages.
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