
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genius game, great 9.0 update. My only complaint is that some of the AI orders you can give to ships are absolutely useless because the AI just does not execute it properly, and the star system of pilots is not very rewarding. Luckily there is ways around it - the most critical orders work reasonably well, and once you get to managers pilot stars no longer matter.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great sandbox game that allows you to go about things at your own pace, Main strength X4 offers is the simulation of the logistics chain. Every good is simulated and has a purpose. I.e if you are a pirate and case a hauler to see what goods hes carrying - those goods were actually mined by npc miner ship at some point, brough to refining and possibly hauled to some other station to aid in one of many productions chains this game has to offer. Every npc ship pilot in this game is doing some assignment for some npc station that belongs and follows order for some npc faction, none of what you see is just for show. Before long, you end up building your own stations and production chains, competing against npc markets. Eventually you end up running your own military industrial complex, you can try and conquer everything, you can profit by supplying goods to both factions that are at was with each other, or focus on eliminating rogue AI threat that are slowly building up their forced in the corners of gate network (gamemap), Or you can just ignore all of that and mine some rocks, be a merc or a pirate and do some generic quests or poorly written and voice acted story missions,
I think this is a good game. I have played a total of 31 hours and I still don't understand what I'm doing. I'm used to playing Elite Dangerous, and the controls are completely different on X4. We really need an official gamepad template for this game that actually makes sense. I wish X4 would change how pilots travel in this game. Its okay to make traversing like Elite Dangerous. I wish we would get rid of the highways and jump gates. They really take a lot away from the gaming experience. Please get rid of the highways and jump gates. This game would be close to perfect if that would happen. I also hate how the game tracks your destinations. Its difficult to even traverse in this game due to stupid jump gates, highways, and how the game guides you to your destinations. Other than that, the game seems to be really well done. Graphics are good, even though I can't turn my graphics up the way I would like due to my graphics card only having 6GB of VRAM and only 16GB of RAM total, dual-channel. I want to play this game more, but its difficult to travel and also difficult to know if you are going the right way to your destinations. I can't get past the first mission where I'm supposed to plant something on the SCA's station. I scanned the leak, flew away to safety. I then, fly to my next destination, but when I get there and get close to my target on the station, I start getting shot at. Am I supposed to disembark to my spacesuit to plant it or what? The game doesn't do a very good job of teaching new players what to actually do. People should not have to google search how to do things in your game. Your game should inform players on what to do and how to do them. Its ruined the experience for me, but I can't rate the game bad just because it contains things I absolutely hate. The game seems to be very well created, but the initial missions do not tell new players what to actually do and that ruins it for a lot of people.
Начинаешь бомжом на хилом кораблике - играешь в полноценную РПГ с прокачкой корабля и средненькими но вполне сносными сюжетками заканчиваешь императором огромной галактической империи который может устроить геноцид одной из рас галактики просто по приколу) а самое главное - ты можешь обьявить официальную войну но зачем оно тебе нужно? если устроить геноцид какой-то расы не объявляя об этом на всю галактику - другие фракции даже не почешутся чтобы помочь умирающим товарищам 10/10 ПРЯМО КАК В ЖИЗНИ
If you remember Elite on the BBC Micro (or the CPC464.... and others) then this is the game that we all dreamed of being able to play. There is not one single reason to not get this.
Was watching Cohh play.. looked so much fun. But i dont have 10k ppl watching and guiding me. trying to ask anything in this forum and you get the most acoustic replies. Not so much fun alone and trying to watch videos taht make any sense on yt. over all it was a waste of money i dont thikn ill ever tough this again.
purchased this game at its release played x, x2, x3, and was super excited for x4. got over 200 hours in before I gave up. controls were wonky, and after about a week of giving it a rest, I forgot how to play the controls are so bad. So, here i am 8 years later. new computer. using mouse and keyboard instead of a joystick. Figured some issues would be fixed. Couldn't even finish the tutorials. on the combat tutorial my ship was stuck in reverse and I slammed into the station. kept resetting my input controls (mouse and keyboard, default settings) so that I had to keep hitting shift space to reenable mouse steering. But ship was still stuck in max reverse. finally fixed that (have no idea what reset it) then I started a game. did the patrol begining adventure mode, where you have to fix a satelite. (sorry, Im a bit distracted. kid keeps saying Im misspelling words, like satellite. I don't care, dads ranting) couldnt figure out how to disembark the ship. every time I go into a menu (had dead satelite targeted, was stopped within 50 meters) the stupid ship would reverse and take me away from the satellite (kid says thank you for spelling satelite correctly last time. still dont care.) Id be like 1.6k away and have to fly back. finally decided to take out my phone and look it up. Swear, I was in the ship menu (enter key) and didn't see "get up" like 4 times. but, control D works as well, and I can do that without slamming my ship into reverse. exited the ship. Now my space suit is in full reverse. Cant stop it. x dont work, y dont work, z dont work. I can hit tab and start moving forward at like 5 meters a second, but I cannot stop. Its either full reverse if im not doing anything, or max thrust with tab. Stupid game. I just saved and quit. Maybe in another 8 years we will get another 10 dlc and they will finally fix the stupid input bugs. Edit : same day, quit, restarted, issue went away. also figured out when mouse steering goes away you can left click and drag the mouse and move your ship that way without constantly hitting shift space to get steering back whenever you exit a menu.
Best space sim
I like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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