
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no mans sky but the devs locked in with the combat
Couldn't get into it since I cannot change my player character to what I want to play with, this is 2026, Egosoft has no excuse. Got recommended into the "star" campaigns, not even an option for the terran start.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
НИЧЕГО НЕ ПОНЯТНО, НО ОЧЕНЬ ИНТЕРЕСНО! Разобрался с управлением, не разобрался со всем остальным. Немного однообразно все вокруг(на всех станциях одна и та же движуха), но ведь игра не про это, верно? Чувствуется наследие х3, но с большим отрывом. Для ушибленных как я, рекомендую.
This game is what I was looking for. I've been playing NMS a lot but it doesn't have the focus on space that I was looking for and X4 really deliveres there! It has quite a learning curve but you don't need to learn everything all at once. They have the tutorials playable any time so I just played them as needed. The game has bugs and issues but it's kinda like old Bethesda games where breaking some system can be fun. The game also gives you freedom, you can just easily egnore the missions and go your own way. Enjoying it so far and can see I'm going to sink a lot of hours into it. If you want to try this, set your expectations to "this has a learning curve", slow down and take your time.
Каждый раз обновление ломает игру! Запускаю сохранение, 5 минут и игра вылетает!
This game lets you start as a solo pilot and transition to an interstellar magnate or emperor- its great!
Game is still too buggy. Couldn't even open my HQ because my second ship was endlessly sitting at Argon Wharf with a Captain and orders "Fly to Grand Exchange and Wait" and would NOT move. Saving and reloading did nothing, ship was still sitting at Argon Wharf.
literally what i been looking for the past few years best game ever. combines stellaris with in person space games
This game is very frustrating. You need a PhD to work things out. It has bugs, janky animations (I watched an NPC run sideways with their arms flailing like a doll, and water shoot straight out of someone's feet instead of their hose), and voice acting where some characters whisper while others sound like they're standing right next to the mic. The default controls are a nightmare, so you'll want to change them straight away. The missions aren't clear about what they want from you either. One early mission told me to find a station and upload a virus without ever saying where to go. Turns out I had to scan for a random data leak hidden somewhere on a hostile pirate station, using an audio cue I almost missed. Another told me to deploy mines with no hotkey and no explanation, and when I finally found the right menu, it turned out I didn't even have any mines, something the game never told me I needed to buy. Then a later mission wanted me to plant a bomb costing over 90,000 credits when I'd started with only 10,000. I've failed missions and spent way longer than I should have just because the game never told me what I needed. As a new player, you're going to have a hard time. But if you don't mind the learning curve, there's a genuinely deep system underneath. Factions aren't just names on a map. They grow, shrink, and need resources just like you do. I watched Xenon push into Argon space, build a defense platform, and start wiping out ships and factories before the locals did much about it. You can help a faction grow, starve another of resources, or ignore the lot and watch the universe do its own thing. Long-term players already know about the jank and don't care anymore. They've heard the voice lines a hundred times, they're used to the animations glitching, and they've worked out the missions the hard way, including little traps like needing to select your ship on the map before you can actually give it an order, which isn't explained anywhere and cost me a good chunk of confused troubleshooting. They're not here for polish, they're here for the systems. Think of it as a budget, single-player version of EVE Online, or Dwarf Fortress with a coat of paint. If you've played Factorio and liked figuring things out rather than being told, you'll get the appeal. It's just nowhere near as polished as either of those. That's really the whole problem. It's a good game. You just need 20 to 40 hours to get past the sharp edges before you start seeing the smooth parts underneath. That's a big ask for a new player. So would I recommend it? Not yet. After years of updates and expansions, there's still far too much that needs fixing. If you can look past the broken parts, there's a real gem in here. Maybe I'll change my mind further in. Maybe I'll end up like one of those veteran players: Cypher looking at the Matrix, "All I see is blonde, brunette, redhead." Current recommendation: Not yet. Ask me again in 40 hours. And yes, written from my own 40+ hours in the game and got AI to grammar check and make it more understandable.
the game that ceep's on giving :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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