
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 44.9Kreviews | 58% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
发售前预购的豪华版,因为种种原因和节奏,一直没玩,最近通关了别的游戏,不知道玩啥,朋友之前一直极力推荐我来吃这坨,所以来玩的游戏,就我目前刚到禅院的游玩体验来看,xsy被骂的不冤,无法理解那些人一直说他可惜的原因在哪。 以下为我个人的游玩体验,仅代表我个人看法,已抛开不谈发售最初的优化和剧情节奏,也不谈被刺预购玩家和豪华版玩家的事情: 1.手柄无法识别,逆天手柄按键逻辑:第一次启动就给我说推荐使用手柄进行游玩,结果折腾了半天,一直无法识别手柄,最后没办法,死马当活马医,把手柄删除了重新添加了才能识别到手柄操作。结果还有第二关,无法识别xbox的按键,导致我截图键无法正常设置使用,我在游戏内手柄按键设置里面看常用的地图键没用,就把地图键设置为了截图用,直到我在存档点打开了升级栏。。。。nmd明明有用为啥不在手柄按键里面标清楚?后面还发现这玩意在跑图期间的唯一作用就是摆动作。。。。游戏的按键逻辑也有问题,可能是我个人适应力太菜了,到现在也无法适应xsy天才般的A键奔跑,B键闪避/奔跑,而左摇杆下按使用技能,明明可以把对应的技能换到右边。xsy你他妈是不是没试过一边奔跑一边锁定敌人?你看看你这个b键位按起来舒服吗? 2.拾取乐趣多:一个拾取按键你放A键,ok,各个游戏不一样,我不挑你的理,你他妈能不能给我解释一下,我站在物品边上了,拾取标也亮了,连按3次拾取都不能捡起来是为什么?捡个道具强行要硬控角色做拾取动作,那你倒是给个无敌啊,懂不懂我捡个东西被小怪2刀砍死的含金量啊? 3.技能解锁像玩健身环,等级技能分开放:我目前的感觉是他的升级、技能很割裂,一边是他/网友强调这个游戏是类魂,一边给你做动作派生,在升级角色技能的时候还给你加属性点的选项,不加不给后续技能,技能点和角色等级还是分开的,我没升级,不知道升等级有没有属性提升,如果有就很操蛋了,我感觉像是在玩动作类游戏,但是还不准跳,2022年发售的法环都能跳了,2025年的明末还是选择把你膝盖扣了 4.名词解释堪比二游,游戏UI捉迷藏:我目前位置也算玩过几款游戏了,二游也玩过,但是没一款游戏到目前为止能让我一直无法理解游戏里面的名词,特别是蓝条,我一开始看了半天不知道说的须羽(应该是这个名字)是什么,直到我看到左下角那几个羽毛式的花纹。。。。一整根屏幕里面要你去时刻关注左下角本来就小的ui里面藏着的蓝条,给我的感觉堪比寻找xsy的🐎,这也是你的小巧思吗?崽种 5.2025年了你还在唱三百六十五里路:我说实话,现在很多玩家不是跟魂遗老遗少那种一样,你设置得难一点、恶心一点还能在那甘之如饴说这就是魂味.jpg的,我从新手村到禅院这一路给我的感觉就是又臭又长,结合我上面说的按键问题,恶心吐了。去年我就刷到过明末逆天ui导致有的哥们坐电梯踩空掉下去的视频,心想一年多了应该修了,结果在山洞那里,一个横梁上有东西,我跳下去之后才发现,打完boss才发现还不能回到之前的地方,只能硬着头皮继续走下去,直到禅院的存档点才能传送回去再走一遍,这就是一些评论里面说的精妙的地图设计吗?在我又一次回到那个地方准备跳到横梁上的时候,谁懂我都对准了下去,结果在边上莫名其妙被空气挤了一下最后掉到地上的释然一笑,没辙了,此处应播放关羽之歌。另外很多地方物品的摆放给我的感觉就是法环dlc黄金树幽影一样,地图太空,整点空地图放小垃圾,为了魂而魂,但是你又没有幽影那么好的美术,更何况幽影我当初就喷过地图太空。 6.逆天判定和角色交互:无论是刚出阁楼下楼梯遇到的梦境里面的boss,还是左边看门的那个精英怪,我都遇到了明明没看见boss打到我,但是我就是吃了一大波伤害血条清空的情况,甚至那个精英怪我看他才有抬刀的动作,但是我因为跟他挨着,结果吃到了伤害的情况。这俩怪给我的感觉就是毫无交互,各打各的,俩怪物都是霸体,我感觉有读指令的情况,而且那个boss甩翅膀后跳的动作让我想起来怪物猎人里面的一个什么龙,我实在想不起来名字了。另外我打那个看门小兵的时候还遇到了,我拿预购送的单手剑用那个左右挥剑(卡利亚迅剑?)的技能时候,哪怕跟他就差一点贴脸了,但是他一点伤害没有吃到,而我在他攻击的时候哪怕已经躲到他的关刀挥舞的平面下面了,还是会被砍到的情况。 7.背景音乐只播放一遍:在阁楼里面有一个弹琵琶的女的,我跟她对话完之后就去上厕所了,结果回来发现她的琵琶声没了,但是动作还是在弹琵琶,我不知道这算不算制作组的疏忽,但是我确实发现了这个问题。。。。 以上种种我只能说xsy被骂的不冤,作为制作负责人是失职的,更别提剧情相关的节奏和雷点了(虽然我目前才玩两三个小时,完全不知道我是谁,我应该去哪里),游戏我应该会试着通关,哪怕开叮也会通关,不要给我说你才刚开始玩没资格喷,也不要说什么不好玩为什么还要玩通关,纯粹是因为我朋友去年吃了这一坨之后怨念太重,一直想让我玩一周目而已,而我是真金白银出了钱的,我觉得不好玩为什么不能喷? 7/14 更新,打了个吃人的头陀,谁能看着自己走木头上突然无征兆滑到水里淹死的?再玩这游戏关羽之歌要成我bgm了,另外怪物视野的判定也很离谱,新手村庭院那俩怪离得老远背对着他们都能触发警戒,禅院里面的怪背对着贴身了才回头。之前提到的怪物动作刚开始做,伤害判定已经结束;战技贴脸boss结果没伤害的两点又复现了。。。。 最后总结 xsy活该被骂
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10. Absolutely amazing game! The graphics are stunning, the story kept me hooked from beginning to end, and the combat is incredibly fun and satisfying. Every part of the game feels polished and made with passion. I highly recommend it to anyone who enjoys action RPGs. Definitely one of the best games I've played!
跑图好折磨。魂系地图糟粕全学去了
很少给游戏评价了,当初预购的豪华版,也是在时隔了一年之后重新开始玩的,现在已经优化的不错了,并且游戏内容也很好玩
This game is such a sleeper, I can’t even. FromSoft games are my favorites, and I try literally every soulslike that comes out. To me, this is currently the best non-FromSoft soulslike out there. The game takes a lot of inspiration from earlier FromSoft titles, mainly Dark Souls 1, but you can see some hints of Sekiro in there as well. At its core, though, this is a slow-movement game in the DS1 style, where every hit has weight and both you and your enemies can die very quickly. I love the world-building, the characters, the hubs, and the bosses. I played for almost 12 hours straight today, just hit level 30, and took down the first six-ish story bosses. The way you build your character is nicely done, with a lot of customization through amulets, weapon talents, elemental affixes you can add to weapons, and so on. There are no official classes, but all weapon styles have large skill trees with unique moves that can be developed into different versions. It gives you plenty of room to shape your build without locking you into one rigid path. Another great quality-of-life feature is that you can fully respec for free, as many times as you want, at any bonfire. That makes experimentation way less punishing and lets you actually play around with different weapons and builds instead of being locked into early choices. The game also kind of forces you to try different styles, since some of the more difficult bosses hard-counter certain playstyles. Think of the bosses in Armored Core 6, if you are familiar. Instead of being annoying, that works here because respecing is free and instant, so changing your build feels like part of the game rather than a punishment. The graphics are really nice too. Movement is a bit slow and clunky, and while the world itself is great, sometimes it does feel like you are exploring a vast network of tight tunnels. Again, very DS1. There is also a little bit of clunkiness all over the place, like action prompts only appearing when you are standing at the exact perfect angle. That said, the dodging feels very tight, and since that is basically the main mechanic of the game, it works. Most of the jank is tied more to traversal and interaction than to combat, which is the important part. Aside from those minor issues, the game is absolutely stellar. I would probably rate it an 8.5 or 9 out of 10. I’ve had maybe a few weaker bosses so far, but overall I’m having an absolute blast. If you loved DS1 like I did, and you want something that feels like Dark Souls Remastered Remastered set in Asia, with great graphics, great fashion souls, strong bosses, and that same dense interconnected world design, this is it. Honestly, no non-Fromsoft soulslike has clicked with me this much. It has that exact same vibe as DS1 all over the place, and if you are a sucker for interconnectedness, this game maxes it out, even more than the early areas of DS1. Very much worth full price. It is a love letter to DS1 and one of the best soulslikes out there. You just have to be okay with a bit of AA clunkiness. The devs did a great job overall, but there is still some minor jank left. Thankfully, it does not really affect the fighting, mostly just traversal and interactions.
基本上打完了。平心而论,这款游戏的制作水平是非常高的,人物建模,美术质量,场景建模,地图设计,战斗体验,音乐声效每一个单独拿出来都是全球一流的水平,但是游戏的故事线和剧情引导真的是太差了。前十个小时左右的游玩体验还是比较不错的,但是到了中后期,大概是从秽柳滩开始,剧情不知所云,完全靠谜语人叙事推进。到了后期美术风格也开始摆烂,只是单纯堆砌血腥的元素。其实从蜀王祠地下部分就已经可以看出端倪,如果只是依靠这种元素的堆砌来营造阴森恐怖的氛围的话,很快就会产生审美疲劳。 这款游戏的体量确实不小,但是叙事水平和剧情并没有撑起应有的故事厚度。游戏什么都好,但是就是不好玩
Искренне не понимаю откуда у игры положительные отзывы. Боссы скучные, прогрессии нет, локации линейные. Больше всего вопросов вызывает стремительность боссов, они летают на плюс-минус километр вокруг тебя, вызывая тошноту и укачивание.
Two playthroughs in, back to back. Its a phenomenal game. Took me abit to actually like it, cause it does some things different than other souls-likes. But once I figured out the interplay between weapon skills and magic and your normal basics and heavys and so on, I enjoyed the crap out of it. Easy game to recommend to its target audience.
绝对的好游戏,在类魂这一赛道上算的上顶尖👍
绝对是一款质量很高的魂游,可玩性非常高,地图设计非常好,武器系统和战斗都非常优秀,非常好玩
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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