
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最让我后悔看社区的一个游戏 当时看的初夏的视频,给我看的热血沸腾的,大刀,长枪,各种法术,还有方灵那个战斗音乐,线下试玩直播的boss战(我还是忘不了这边跑了半天图,一扭头法爷还在刮痧) 当时在剑星和这游戏之间犹豫了好久,最后还是选择了虚渊之羽 一是因为当时也在玩无限机兵,对于类魂这个游戏类型起了兴趣 二是这游戏的战斗真的给我留下了非常深刻的印象(无常也很好看) 但是吧,我这人有个毛病,也算是最大的缺点:太关注社区了 不知道为啥,看了社区都在骂这游戏,又看到初夏和一个播类魂游戏的主播因为社区环境都不敢出游戏视频了 加上刚预购完xhh就给我推了《小黄鱼二百出头拿下cdk》 游戏刚出,疯狂推《虚渊之羽豪华版和普通版发错》《玩虚渊之羽的都是hj》 …… 我不敢玩了…… wc,我不敢玩了?! 七月上线的游戏,第一次打开愣是在十月份左右,第一个boss更是寒假才打的 我不理解 不理解为什么自己会这么想 也不理解为什么这游戏会挨这么大的骂 (不过后来看的话,其实所有国产游戏,但凡你多宣传一下,开服那一个月社区别想消停,无论是真的烂的解限机,还是虚渊之羽和异环,都是这样的) (那少部分的sb终究是声音大啊(感叹)) 所以正常人玩游戏,一定不要看社区,尤其是像我这种容易被带情绪的 (所以我到底当时是为什么被影响的,干脆游戏都不想玩了) 说回游戏 目前刚过方灵,不过路上遇到的boss应该都清了 这游戏的人形boss,目前就是统一的看法:全员疯狗 喜欢我一个技能三种变招吗? 喜欢我一个投技秒杀吗? 喜欢我一个小技能是转圈复读六次吗? 出于某些特殊情节,我是用的dlc的单手剑走法师流,最大的感受是:你一个法师跟对面玩什么近战啊?直接火球复读呲他就行了,我管你这那的,法术复读,启动! 然后我就分别在刘承恩,黄嫣,方灵这边卡了1小时,40分钟,20分钟 至于为什么有个一个小时的……(你一个法师跟对面玩什么近战啊?) (只有这仨是因为才重新开始打) 推荐想体验近距离肉搏的别走这个流派,单手剑应该算法术专精了,闪避失误一点直接gg 这boss战,无论是配乐还是动作,还是主角的性能都给我玩爽了,整个boss战纯粹的战斗爽 其他的我也没啥可评价的,地图我也不懂,玩的游戏不多,但是真的有那种“我去,还能这么设计近路”“这边怎么还有条路?”的感觉 国内的话,我个人心里目前最夯的游戏了(黑猴之前玩过一会儿,但不太喜欢) 如果有在犹豫要不要买这个游戏的朋友在看这个评论,我的建议是:可以试一下,恰个表,快的话两个小时足够见第一个boss了(大概吧),不出意外的话,后面的所有boss都是比这个设计水平只高不低的(至少才玩完的第二章是这样的) 强烈推荐一试 (预算够的话,建议买豪华版,dlc的衣服和武器质量非常好)(话说普通版是不是也有第一版dlc的那四套衣服了?)
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
身正不怕影子斜
标题:久违的诚意之作,《明末:渊虚之羽》让我看到了国产动作游戏的脊梁 在“魂Like”游戏遍地开花,甚至有些审美疲劳的今天,我对《明末:渊虚之羽》最初是抱着“又一个国产模仿者”的审慎态度的。但真正上手几十个小时后,我必须承认,我被狠狠地打脸了。这不仅仅是一款合格的类魂游戏,更是一款在“可玩性”上做出了自己独特理解,且充满了制作组诚意的佳作。 最让我惊喜的,是它彻底告别了“缝合怪”的尴尬。 很多国产动作游戏,总喜欢把《只狼》的拼刀、《黑魂》的翻滚、《仁王》的残心一股脑地塞进去,结果四不像。但《明末:渊虚之羽》不同。它的核心战斗系统是围绕“羽化”和“武器切换”构建的。你不再是那个只会翻滚喝药的“不死人”,而是一个能在人形与半羽化形态间自由切换的“羽化者”。这种切换不是简单的换皮,而是彻底改变了战斗节奏和策略。人形态下,你需要精打细算,利用格挡和闪避寻找破绽;而羽化后,你的机动性、攻击范围和特殊技能都会发生质变,可以打出极具压迫感的连段。这种“双形态”的深度结合,让每一场战斗都充满了变数和操作空间,绝不是简单地把几个游戏的机制拼凑在一起。 更让我感动的是,它没有“换皮怪”的敷衍。 这是很多大厂都难以避免的毛病,但在《明末:渊虚之羽》里,我几乎没看到。从巴蜀密林中的瘴气毒虫,到古墓废墟里的机关傀儡,再到那些被羽化之力扭曲的昔日同袍,每一个敌人都有自己独特的行为逻辑和攻击模组。你无法用一套固定的打法去应对所有敌人。面对迅捷的羽化刺客,你需要预判它的瞬移;面对厚重的重甲力士,你需要寻找它攻击后的硬直;而面对那些体型巨大的Boss,更是需要你灵活运用场景和羽化技能。这种“一怪一策”的设计,极大地提升了探索和战斗的乐趣,让我每遇到一个新敌人,都充满了挑战的兴奋感,而不是“哦,又是这个怪换个颜色”的厌烦。 最后,谈谈它的“可玩性”。 除了扎实的战斗,游戏在探索和成长上也做得相当出色。地图设计充满了《黑魂》初代那种“柳暗花明又一村”的立体感,捷径的开启总能让人会心一笑。而“羽化”系统不仅仅是战斗技能,它还深度绑定了角色的成长路线和剧情选择。你是选择拥抱羽化之力,获得更强的力量,还是坚守人性,对抗侵蚀?这种选择不仅影响结局,更直接改变了你能学习的技能和装备的适配性。这种将玩法、叙事和角色成长高度统一的设计,让每一次重开新档,都能体验到截然不同的玩法流派,极大地延长了游戏的生命周期。 总而言之,《明末:渊虚之羽》没有辜负我的期待。它用扎实的功底、独特的设计和满满的诚意,证明了国产游戏完全有能力做出不输于国际一线作品的硬核动作游戏。如果你厌倦了千篇一律的“缝合怪”和“换皮怪”,那么这款游戏绝对值得你投入时间。它让我看到了国产动作游戏真正的脊梁。
并不好玩,部分设计太恶心,在真武观和某些地方被打下摔死n次,擦边也不会擦,全无兴趣也是神了,虽然全成就,但依然给差评,不推荐游玩。
Apesar do seu lançamento bem conturbado é um jogão tá? Uma história muito daora, a jogabilidade e a possibilidade de builds são insanas. Hoje tá valendo muito a pena jogar ele.
个人觉得比黑猴好玩
在老夏复活的第二天通过了这个游戏,一周目28.5个小时,感觉自己还是蛮强的昂,哈哈哈哈哈哈,全程双刀,战斗爽,有让我换个武器玩二周目的想法。不说缺点了,希望下个游戏可以继续保持老夏制作的标签昂,加油。下个游戏会放到愿望单,但是不会首发购买,应该会在第一次折扣的时候,优化差不多了,攻略也有了一些再玩,哈哈哈哈哈哈哈哈哈哈哈,豪华版支持昂!!!加油加油呀!!!打游戏开心最重要啦!!!
第一款风灵月影点满玩着都恶心的司冯游戏
如果一板一眼按魂类游戏的思路来战斗,前期受苦后,拿到飞鸣战斧感受到什么叫中国人能飞,后期一看boss果真是中国人能飞。 整体设计很出色,地图设计还不错,就是岔路太多的同时还不容易分辨,有些地图很大玩久了非常疲劳。战斗设计真的很爽,但是星图加点真的很繁琐,来来回回看得很累,也没有模板保存。 相比于黑神话悟空,这次片尾名单就长很多了,期待未来能玩到更多优秀的国产游戏。剧情着重描绘了古蜀文化,看到三星堆文物具象化的文明有更深切的感受。 缺点也是明显的,已经一年了,但是优化还不是很好,略微掉帧,我近50个小时的游戏时长闪退和音频故障等,共出现了四五次,好在游戏实时保存,不至于丢进度。
好游戏,很有魂味
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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