
The original 2D wrestling sim brings the revolution to your desktop - where it now includes BOTH sides of the business in one epic universe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
big sweaty men
Lost my virginity to this game
my opponents killed me in a tag team match and their popularity went up. best game 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wrestling Revolution 2D is a deceptively deep and endlessly replayable 2D professional wrestling game developed and published by MDickie that distills decades of wrestling tropes into a compact, chaotic, and highly flexible experience. While its retro visuals may initially suggest a lightweight arcade throwback, the game quickly reveals itself as something far more ambitious: a full wrestling ecosystem where matches, careers, rivalries, promotions, and even behind-the-scenes management collide in unpredictable and often hilarious ways. It stands as one of MDickie’s most refined wrestling projects, successfully balancing accessibility with surprising simulation depth. The in-ring action is presented from a classic side-on perspective, evoking old-school wrestling games while introducing a level of physical interaction that feels distinctly MDickie. Wrestlers grapple, strike, lift, throw, and pin with a sense of weight and momentum that rewards positioning and timing as much as button input. Matches rarely unfold the same way twice, thanks to the game’s loose physics, AI behavior, and emergent chaos. A simple move can spiral into an unexpected sequence of counters, rope breaks, weapon use, or outside interference, giving each bout an organic, almost improvised quality that mirrors the unpredictability of real wrestling. Controls are intentionally broad rather than rigid, allowing players to experiment and develop their own style. While the learning curve can feel awkward at first, mastery brings a sense of freedom that few wrestling games achieve. You’re not just executing predefined animations; you’re manipulating bodies in space, improvising attacks, and reacting to the flow of the match. This design choice makes victories feel earned and losses feel like the result of genuine mistakes rather than scripted outcomes. Beyond individual matches, Wrestling Revolution 2D shines in its career mode, which transforms the game into a long-form wrestling saga. You guide a wrestler through training, matches, rivalries, and title pursuits, gradually improving stats and reputation. The game doesn’t shy away from the business side of wrestling either—contracts expire, promotions compete, alliances shift, and wrestlers may rise or fall in popularity. The sheer size of the roster and the frequency of random events ensure that no two careers play out the same way, giving the mode a strong emergent storytelling quality. Equally compelling is the game’s promotion and booking aspect. Players can take control of an entire wrestling organization, adjusting rosters, titles, and match cards while shaping the overall direction of the company. While this management layer is not as granular as dedicated booking simulators, it adds meaningful context to matches and careers. Decisions have visible consequences, reinforcing the idea that wrestling is as much about storytelling and logistics as it is about athletic competition. Visually, the game embraces simplicity and clarity over spectacle. Character sprites are expressive enough to convey action and personality, and the ring environments are functional and readable. Animations may look stiff compared to modern 3D wrestling titles, but this rigidity actually enhances gameplay clarity, ensuring that players can always track what’s happening during fast-paced exchanges. The presentation feels intentionally utilitarian, supporting the game’s mechanics rather than overshadowing them. Sound design is similarly understated, focusing on impactful effects for strikes, slams, and crowd reactions. While there is no licensed music or cinematic commentary, the audio feedback does its job, reinforcing the physicality of each move and the drama of match conclusions. The lack of polish here may stand out to some, but it also contributes to the game’s raw, indie charm. One of Wrestling Revolution 2D’s greatest strengths is how well it accommodates different playstyles. It can be enjoyed as a quick arcade brawler, a long-term career simulator, or a sandbox for creating absurd matchups and storylines. Players who enjoy emergent chaos and systems-driven storytelling will find endless amusement in its unpredictability, while those looking for strict realism or presentation-heavy spectacle may need time to adjust to its quirks. Community reception reflects this balance. Fans of MDickie’s work often regard Wrestling Revolution 2D as one of his most accessible and polished wrestling titles, praising its depth, freedom, and replay value. Criticism tends to focus on its rough edges, dated presentation, and unconventional controls, but these same traits are often cited as part of its identity rather than flaws. Ultimately, Wrestling Revolution 2D is a game that thrives on personality and possibility. It doesn’t aim to replicate televised wrestling with cinematic precision; instead, it simulates the spirit of wrestling as a living, messy, and endlessly entertaining spectacle. For players willing to embrace its idiosyncrasies, it offers one of the most flexible and replayable wrestling experiences available on Steam, proving that depth and creativity can flourish even within the simplest of visual frameworks. Rating: 8/10
This game is amazing. MDickie the goat.
So I was playing as MIKE SHAWSHOT and in my second match I was against this kid known as high note now I know that MIKE SHAWSHOT could easily take on this high note guy however what I did not know was that this high note guy had a boyfriend also known as Paul street he interfered in our match beating me up now I was angry so MIKE SHAWSHOT beat the living crap out of high note throwing him out of the ring while beating Paul street up anyway the match was finished and as it turned out MIKE SHAWSHOT killed this high note guy which was good news to me as I wont have to deal with him anymore anyway it is a good game
No other game captures the culture of wrestling like Wrestling Revolution. This is a game about character, about stories, about drama and passion and incredible violence.
the beautiful mind of Mdickie must be studied bcs idk why i crease after breakin sm1s arm
Good game but Mat Dickie needs to uncap the framerate from 15 FPS
总体来说体验完全比不上手机版,没有键位设置也没有中文,手机版起码还有汉化组出了汉化
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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