
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 12.1Kreviews | 82% | — | $562K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Without pain, without sacrifice, we would have nothing.
Rename this game: Poverty Simulator I've completed the game, a very slow repetitive grind. Lots of edges showing. I genuinely enjoy playing, for the most part, but I absolutely don't recommend it. In the early game you are quite literally starved, you need to constantly buy extortionate food and then balance training with working; train or no, your stats decrease dramatically every single day for some reason, so you can lose a lot of grinding progress just because you had to go to work. Several of the early game consumables are 100% useless because an energy drink that does nothing costs almost the same as the food you can barely afford. For some reason the game restricts your moves, but not the enemies, even early in the game the enemies will have 5 or 6 moves whilst you may only have 2 or 3. Additionally, the enemies also often have a far more advanced move pool, which you will not have access to for a very long time. The progression and unlocking moves is so ridiculously slow and there is no real way to grind fights to unlock the points you need to do this. The early game is by far the worst part of the game, later on you get so much money that it becomes meaningless and you can replace sleep with energy drinks. That's another issue, the money becomes meaningless instantly, like their only idea for this was to keep the player poor and desperate for their first several hours of gameplay. There's no way to test out your moves without being in actual fights with consequences, meaning you are sort of shooting in the dark and hoping, many of the move descriptions either under or oversell their ability. There are multiple sub-plots that constantly get in the way, and when you beat those challenges, take a guess, what do they reward you with? those points used for unlocking moves maybe? money? some new skill or something interesting? ... nope, you get a steaming pile of nothing. Yes by doing these challenges you CAN get points, but its near insignificant. The same is SLOW, not difficult. Not to mention there are quite a few visual glitches, very minute, but still noteworthy. I've gotta say, this game has real potential, but you spend 95% of your time NOT fighting and instead doing some endless chore, you get punished for selecting tasks and it locks you into them for about 5 seconds, which is actually massive when you consider that the days are ridiculously short, you can maybe do 2 or 3 of the workout items in one entire day, each day costs maybe 60$ just to subsist and do one of two things: work or train. The daily stat decrease is soul crushing and boring, I would much rather a much smaller increment increase rather than seeing that because i spent a day or two doing anything but training, my stats are now far lower than they should be, and then immediately being thrown into a fight that you lose which you need to wait days to reattempt. In general, highly not recommended.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Punch Club — это увлекательная симуляция боевика с ретро-стилем, которая погружает вас в мир уличных боёв, тренировок и личных целей. Игра сочетает в себе элементы RPG и симулятора жизни, где вам нужно прокачивать навыки, искать работу и бороться за честь. Графика в стиле 80-х и 90-х создает ностальгическую атмосферу, а сюжет полон юмора и неожиданных поворотов. Я очень доволен игрой за его уникальный стиль и глубокий геймплей. Игра отлично сочетает стратегию и развитие персонажа, а юмор и мелкие детали делают каждую сессию увлекательной. Особенно нравится возможность экспериментировать с тренировками и тактиками боя, а также узнавать новые истории и секреты. Это отличный выбор для тех, кто любит ретро-игры и хочет провести время с удовольствием. Однажды я решил сосредоточиться на боевых навыках и пропустил работу. В итоге меня уволили, а я случайно наткнулся на уличных бандитов, которые решили проверить мою силу. В итоге я выиграл бой, но потерял все деньги и пришлось начинать всё заново! Моя оценка: 10/10
Okay I have enough. One of the most tedious and not rewarding player game I had "pleasure" to play. Concept overall is pretty good but so poorly executed. Daily stat drain is too strong, fights are absolutely RNG fiesta and main statistics have 0 balance. I really wanted to like this game but in the end I only feel that it was wasted time.
Expected 80% pixel art boxing game with 20% resource management. Got 95% pixel art resource management with 5% boxing.
Getting stronger is about routine, and winning is more about consistency than muscle.
[h1] Time management type of game where you train your fighter in idle like fashion. Gameplay repeats in a loop. Improve stats by doing different tasks then take part in fight. Manage resources like energy, money, happiness. Before battle pick your move set in available slots. FIghting is a bit automatic. Art style is ok, remind of 16-bit era games. Some minor story is involved. Not a big fan of this one. [/h1]
Grindy AF. I spent 1 whole in game day to train for 50% of it to decay by the end of the day. Then I need to spend a few days just to work to have enough money to afford food so that I can train. In the mean time, my stat keeps decaying so I need to spend another day to catch up my missing training day. Rinse and repeat. It's repetitive gameplay makes the grind boring AF. The combat is auto combat, so you keep on grinding to see the auto battling goes on. I'm not going to finish this game. I'm gonna remove the 2nd game from my wishlist as well. It's fun in the beginning, but when the novelty worn out and the braindead grinding taking place it feels pointless. Grinding on a 2000 Korean MMORPG is a lot more fun than this Edit: I tried another 3+ hours focusing on the skill to set the stat lower limit (will not go lower than x). I don't really have flexibility to build since I need to focus on this skill. The grind still remain, but now grinding a coin instead to learn new skill. Same issue. Still boring.
I bought the game even though there are so many bad reviews, because it look fun. It was fun, for the first 1-2 hours, after that, the game became so grindy with the daily stats loss. I still try to play through till the very end of the game, and then I encounter the bugs with Dark Fist DLC, that make it unplayable (no icons on the map, cannot go anywhere). Apparently this is a well-known bug that the devs have no intention of fixing after so many years. This is the breaking point. Cleary, the devs have no care for their game, and they won't listen to feedbacks, so I just write this to warn anyone that want to give this glorified garbage dump a chance.
An absurdist surreal point and click boxing tycoon manager that can't decide if it wants to be charmingly autistic or autisticly random with it's plot and references
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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