
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
速通主线dlc都不想玩了,本以为浪人画面已经够差了,没想到还有高手。尤其是那个大火的那一章,看的眼睛都快瞎了😅,还有条龙在那里放电还不能跳上去打它,玩的难受死了。大部分地图都是黑红黑红的,制作组大概突出这种压抑乱世妖魔横行的氛围,但是根本不重要好吗,因为你这个剧情就是一坨。还有这个小地图约等于没有,迷路。速速卸载
扫码游戏狗屎一样
气死我了傻逼士气机制,脑残设计,死了掉士气是人想出来的机制?玩的恶心死我了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就是一坨狗屎
I may not have known what I was doing, but I sure what having a good time. Build, spend, spend, don’t spend, have nothing to spend, stunned, deflect, deflect, deflect a red light, chug, crit, die or win. Then the credits roll. I think the levels and setting is a leap forward over nioh and nioh 2, but the combat is a side step into a different direction. I’m happy it is very forgiving. I can see over time team ninja is getting better and better at this, the levels catching up with the combat. I can remember a bosses name Lu Bu dame you!
前面都还好,最后袁绍那张图也太死妈了
这游戏的键位真的是反人类,我操死你的妈
建議特價再買 前面難度簡單正常 最後以及DLC難度直線拉高根本在噁心人 用數值怪搞人 圍毆搞人 自己烙NPC來幫忙來過略正常 整體來說還可以 就最後很故意在鬧
遊戲單論本體滿分10分我給8分,比仁王簡化很多的系統更好上手,主線基本每關都能招助戰,一代劇情約是從黃金起義到官渡之戰,遊戲本體boss難度都在接受範圍內,也不乏有呂布董卓這種招式設計優秀的boss,單挑打起來讓人越挫越勇 但是...,如果再加上3個dlc的話,滿分10分就只剩6.5了。我知道dlc上強度是常態,但這次是真的離譜,dlc的boss一個比一個誇張,高攻擊欲望高傷害 超高連段 全程霸體 甚至雙血條,強度媲美仁王一開99的真田伊達,就算帶助戰也難打,dlc尾王更是各種負面因子的集大成者 最後說說優點 1.三國題材 2.化解紅光的演出是真的爽 3.相比仁王優化了關卡,例如中途退出不扣魂並保留所有開啟的近路,這點好評 4.本體難度合理,你想簡單最多能帶兩助戰,你想挑戰也能不帶助戰 5.相比仁王系統簡化更好上手,但換句話說就是系統深度不如仁王,這點是好是壞見仁見智 6.仁王該死的掉落即死沒了,只會清空血條但不會死 7.引入五行屬性克制,某些法術在意想不到的地方可能有奇效,現在在鐵匠那裏也能自選鑲嵌武器裝備磁條,要出喜歡的裝備應該比仁王更簡單一些 缺點 1.極其離譜的dlc,dlc的boss就是來拉低整體評價的 2.boss普通化解收益小,紅光化解收益極大,很多時候變成只能看boss給不給面子出紅光讓你化
用卧龙入门arpg真挺不错的,最难的就是主线的魔化袁术和太史慈,以及支线单挑的几个韧狗,其他的在一周目都能当路边一条踹死,能接受这个傻福画面就可以爽玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $13.8M | 17.5K | 76% | $39.99 |
Related
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| $17.6M | 62.1K | 92% | $12.49 | |
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| $17.6M | 18.9K | 88% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 |