
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然画面诟病很大,但瑕不掩瑜仍是一款佳作,战斗深度不深核心化解普攻大招都能化解,化解也是最爽的,动作游戏想要入坑还是建议去玩的,难度不高又能玩的爽,建议游玩。
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极其糟糕的boss战设计和优化能遮盖这游戏为数不多的优点
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The combat is really fun. You have to experiment with the weapons and martial arts attacks, but when you find a couple weapons that you like.. can be really satisfying. In Nioh games, the combat is a little stiff. In Wo Long, you don't have to worry about Low, Medium or High stances. You can do some really cool moves right out of the box. The only problem is the game starts getting really tough the further you progress.
简单的战斗爽
角色设计和配音不错,本来是冲着打折品一下三国版只狼来的, 但是优化太差太差了,我玩到见左慈那章再往前一点就不玩了,掉帧实在是太严重了 除此之外 - 武器和装备要刷星级,感觉像是并没有设计多少武器但是为了让玩家有新鲜感的偷懒产物, 可能是我玩得进度不多吧,所以掉的东西除了星级之外的外貌名字什么都差不多,但反正看到这种机制我就烦 - 地图设计也没有什么特殊的记忆点,开头有个npc皇甫嵩那章更是黑得看不清路,但是各种特效又很亮 - 秘术(还是奇术?)系统感觉就像是为了教玩家玩游戏而存在的,且不提你这游戏本身使用道具+神兽+特殊攻击+切远程近战+闪避移动弹反就要一堆键位然后这奇术又加四个键位这件事,遇到一些对应敌人还要使用对应奇术才能好打,但是奇术还有属性克制,遇到没玩过的关卡谁知道要带什么奇术,总之是一个我看了就头疼的系统
已通关了~这个吕布卡了我一天~~~一次都不能失误~一招秒~~练了6小时才把你剿灭~通关才知道~血瓶要再道具里面吃了才增加补血次数~怪不得我一直都时3个补血次数~自己给自己上难度~基本要一条血过~好难呀~练到无伤效果~晕死~还有剧情我觉得还好吧~为什么叫卧龙苍天陨落~原来最后BOSS系你诸葛亮~挺好意思~最难点应该吕布了~~如果开始优化画质还没劝退你~最后这个游戏还不错~我打到最后还行吧~我时玩了三国起源再来打这个卧龙~剧情不错的~有消息卧龙2要出~我才猜应该是赤壁之战内容了~卧龙1后面剧情应该有透露出来~~~ 后面原来有DLC~难度很大~不是高手不要尝试~~特别魔化太史慈~袁术~我打了很久~我用了一天时间把这两个硬过了~好难~袁术我研究了很久属性双刀~法术流~都不行~后面终于研究出来怎么一周目过袁术了~提示一下青龙映月绝脉伤害大刀~2次通了一周目袁术~DLC已通关·~
Not reccomended at all. The game is a Nioh reskin but with double leveling. I really cannot understand the devs why they should have inserted a second leveling too. Each mission it has something that is call Fortitude Rank, you're obligated to search all the area to raise your morale to 20 if you want to beat the boss of each mission. Throught the mission you may find mobs with higher morale and they kill you with 3 hits, even if you level your character. And it's not only that, in half of the game a certain boss is broken. It's trashing your character at such a degree you cannot understand why they did that. I was 20 levels higher the mission and the boss was killing me all over again. You need to learn his attack patterns and deflect a lot. I only continued the game because of the gameplay... and is great! The only boss I couldn't beat was the epilogue and I don't know if I'll ever beat it... I hated the game due to the unreasoning difficulty.
好:比仁王简单,更好刷,好玩的。 不好:希望地图引导做得更好,哪里去过哪里没去过缺少道具标记。哪里有未收集的也没有指示。此外,读我的指令是坏文明。 所有武器我都试了一遍,最后选择双剑和赵云枪。 没有开发紫电玩法,例如用双刀攒气势,换大锤打技能。
太史慈依托答辩一样的东西,纯粪怪,一阶段打完已经崩溃了,告诉我还有二阶段。这dlc什么逼强度,和本体相差太大了,忍者组做的最一坨的游戏,纯傻逼游戏别买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $17.6M |
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