
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 20.9Kreviews | 49% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡,时不时帧数下降,忍着把浪人崛起打完来卧龙发现优化一如既往的差
还是可以的
三国粉和动作游戏玩家,类魂玩家都可以无脑入,可以见识一下一个投技一管血的刘备叔叔,还有连打13秒不带喘气的太史慈大爷
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次玩是在ps4上面,当时游戏刚出,和成熟的仁王1和2的动作系统比,不是很好玩,没能一周目通关。现在26年重新再steam上体验本作,意外的好玩,可能是后续的补丁让这套动作系统趋于成熟。至少比明末强多了。
反正我化的很爽
我觉得蛮好玩的,所以不管什么游戏,对自己胃口的才是好游戏
Nioh easy mod.
夯,无论是动作模组还是中配,很符合我心中的一部分三国情怀,调色还是拉了,我仁王3甚至没什么事但是这个大火的时候眼睛确实难受
20小时通关了本体,3个DLC没有玩的欲望。游戏做得太粗糙,难度太简单了,一个化劲框框按就没了。能玩但谈不上好玩。
还记得当时是阳了躺在床上预购的,一直没玩,2的消息出了后心急火燎捡起来玩了。 总体来说难度偏低?44小时就全成就了,除了dlc有几个boss多试了几次之外,本体大部分都是1次过,少部分死几次基本也很快,可能是因为全探索的情况下等级有点溢出了。 总体来说气势、化劲的系统还算不错,与其说是化劲游戏我感觉不如说是武技游戏,总体稍微有点单调,希望2代能有好的改进吧! 成长系统方面,五行加点的设计感觉稍微有点捞,因为没有生命体力力量敏捷之类的那么直观以及追求平衡,至少加到99前感觉无脑点武器加成最高的那个就行了。 关卡设计方面,找旗子找收集品占据了大部分时间,旗子之间不能传送增加了这个时间,并且给我上了点压力,基本都是全程只插旗不拜旗子方便回头找东西,这个感觉还是有点不舒服的。 总而言之,我是觉得还行拉,虽然没有完整版的史记很不爽,但是实际玩起来也没太大影响。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.9M | 13.2K | 69% | $39.99 |
Related
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|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |