
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏挺好玩儿的,难度也算不上很高,但就是这个画面让人难以接受,玩儿的时间长了,眼睛都是疼的
玩法没得说,好玩,和朋友联机也很有体验感,画质也没得说,烂,4k 分辨率也糊
爽是很爽,非常爽,无脑爽游,爽就完了。 但是画面是真的难受,比仁仁还难受,玩一会儿就受不了的那种。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一款暗黑风格的三国题材游戏,游戏制作的还行,您值得购买!
制作敷衍,过分依赖化解。最重要的是赔我的眼睛
我玩了,我瞎了!!!
好玩,爱玩,大哥都玩二周目的好游戏
垃圾游戏,如果把arpg内容删掉做成纯粹的act我可能会很喜欢,但是不屈等级要刷小怪拿死了还会掉太tm难受了,没有魂的命得了魂的病
我上书光荣特库摩出卧龙2的事,横滨已经回消息了,竟然许!我听后大惊,却不敢相信! 纠结了很久补这个评价究竟打好评还是差评,最后还是决定差评吧,不能苦了之后想玩的兄弟 对我来说能继续看光荣系蜀汉公式化贴贴剧情就已经回本了,本作蜀汉阵营的美术人设都很不错,还有小龙人和小正太看,更何况我的钱最后化作了莱莎3和悠米雅,买3D画集送游戏,那很好了😋不是铁血三国粉很难吃下这一坨,但话又说回来了铁血粉里谁还不是个小馋猫呢 —— 游戏整体当成一个介于轻量级类魂和无双割草中间的难度算是可以接受,系统对我这种没接触过仁王的玩家来说系统乐趣尚可吧 但是游玩的每分每秒都觉得这构思的关卡设计与地图美术设计都在提升我的血压,走三条没区别的小路发现到尽头是一个地方谁能不气笑,光荣的地图设计师是觉得设计一个很coooool的场景后随便画几条看起来很酷很复杂的路线就叫关卡设计吗,以及场景美术很多人都喷就不多说了,大部分地图层次感几乎为零,偏黑的地图暗得什么都看不见,下邳的时候又全是雪地白茫茫一片晃瞎我的眼睛 怪物设计方面魔刘备和魔夏侯惇充分地给了我的显卡雷击和燃烧攻击以至于游戏卡顿严重,所以他俩喜欢乱飞不下来的事我就不计较了,饕餮这坨毫无提示如何处决的大芬怎么端上来的我真的想不明白,只能说还有吕布张辽这种好boss能玩得比较爽... 暖暖方面,一个2023年的3D游戏幻化居然不分上装下装且没有染色,证明光荣就没想好好做这个系统,大量的换皮换色盔甲就能证明这点 以及还有这诡异的中翻,不对着日语原文翻,自己自由发挥瞎几把辞藻堆叠和用完全不符的典故我就忍了,毕竟这本质上是JRPG,中二点就中二点吧,但翻译这些文本的真的是中国人吗,怎么做到每句台词都别扭得要命,既不像中文也不像日语翻译腔的,下一作找个好点的翻译吧这不算难吧...
不错,好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $13.8M | 17.5K | 76% | $39.99 |
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| $17.6M | 62.1K | 92% | $12.49 | |
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| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
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