
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. Enjoyment. Shirtless tatted up whip husband.
跟仁王差不多,打起来挺爽快的,但是画面真是拉完了
Yes, but no TL;DR: *This dev sucks at pc ports, repeatedly. *Nerfs/buffs the games so much that no one knows wtf is going on *Reuses maps, and bosses far too much *Has no creativity when it comes to level design *Makes the worst companions/summons *Loves the grind a lot too much *Has no idea of balance (bosses especially are all over the place) *Needs to get some weapon feedback into combat *Has effective whips *Makes a decent enough game, with far too many flaws. 6.5 out of 10 I guess The companions/followers/npc summons in this game are a joke, low damage, die easy, get in the way, stand around doing nothing etc, these devs need outside assistance. The enemies also respond very differently to them, including completely ignoring them if they are not yet aware of you... to be fair, most enemies appear to be completely blind anyway. The lock on system will get you killed more than anything else in the game. For the most part the game runs without issue with most settings maxed (I do cap at 60fps though), I have all of the stupider camera effects turned off as per usual. Loading times between levels are pathetic, can exceed 1 minute, which may not sound like much, but this game can be grindy, so it gets annoying. I have no loading time issues with any other game on steam. The game has crashed 4, or 5 times in 120 hours, all crashes in the last 30 hours for some reason. Not a big deal. The control layout leaves a lot to be desired, it is very easy to f*ck yourself over by pressing the wrong combo of buttons, I have a bad habit of switching weapons when I don't want to, and there doesn't appear to be a way of having only 1 weapon set... you can have bare knuckle in the 2nd slot if you want, you will die though. A couple of back buttons on controllers should be default by now. A lot of the weapon types are good fun and effective, probably more so than most similar titles. Combat can easily be spammy, but can also be a lot more deliberate if you want it to be, and at times it really needs to be. It's enjoyable, but really lacks compared to a lot of other games in whatever you want to call this genre right now. The majority of combat is easy once you have a half decent build. The majority of bosses are easy, but some are way over the top, the lack of balance is very amateur. Some bosses require you to change your build to suit their elemental weakness, and/or their elemental strength, at least in NG, this forces you to experiment, but is also a time waster/complication. Bosses are often reused, one of the bosses is used 3 times as a boss. Levels are also often reused, sometimes played backwards but with sections closed off, making them smaller half-arsed versions of something you have already played. There are many lesser well known/appreciated devs out there, who put a lot more effort in than this lot. QOL is far from great, and some systems appear to be broken ie: you can save your set ups, but they probably won't work because set pieces are in storage, have been modified etc Worth buying on sale if you like the genre, but there are better options around. Appreciate them having a demo, and it did get them my money. Shame on me if I ever bother with a team ninja game again though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just play dynasty warriors origins and skip this parry slop ✌️
讨厌气势系统
My fav souls like game at the moment
boss动作跟抽风似的,数值还高得离谱。
瞎眼画面太难蹦
感觉用来打发时间还不错,80/100吧
都现在时间了玩半个小时卡掉线一次。都不解决
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
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| $43.5M | 106.1K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
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|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |