
What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!
Modeled estimate, not a reported figure. How we estimate →
About
WizardChess is Deckbuilding Chess from a preposterous fantasy realm, invented by mysterious wizards. Multiple game modes challenge players to think on their feet and balance tactics with speed: hit the Arcade for quick, replayable runs or explore the world in Story mode. Whether you're an amateur or an expert WizardChess has something for Grandma's and Grand Masters alike.

Manoeuvre specialized units (of 50+ unique classes) in emergent, often unhinged, turn-based combat and use unique skills to defeat enemy units. Much like chess, small errors can (and often will) lead to harsh consequences. Unlike chess, your pieces are enchanted and have ATK, DEF and SKL stats... and your opponent(s) are the Fae.

Recruit, upgrade, sacrifice, trade and gamble your units away to create the most powerful build you can. Learn the systems, unlock the full pool of units and take calculated risks and maybe you’ll defeat the Fae Queen herself.
WizardChess is entirely procedurally generated. Every run, every room, every tile, every item, and every unit is determined by a combination of luck and a dynamic response to your playstyle. Each biome features unique rooms, enemies and a boss with its own opponent "style" and scaling difficulty.
TwoPM consists of Ben Follington and Ricky James, both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As others have already written, this game has nothing in common with chess. Except that the board is made of squares, and units move vertically, horizontally, and diagonally. Perhaps if hints explaining all the rules were easily accessible (e.g., in bubbles when you hover over a detail) and the UI weren't so clunky, it would even be a fun game. But yeah, it's just annoying. And it's far from chess.
Честно, фигня какая-то. Вроде шахматы, но с магией и всякими фишками, которые только мешают. Игра не заходит, слишком странно и неинтересно. Лучше бы просто обычные шахматы сделали
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loving it! Played for a few hours so far and feels like I've only scratched the surface. Polished, challenging and engaging roguelite which has me hooked.
1/10 Half the time it puts you in a genuine no-win position from the very beginning and there's just nothing you can do about it whatsoever you don't get to choose which units you bring into a round (???????), and the game ACTIVELY TRIES TO GIVE YOU USELESS UNITS SO THAT YOU LOSE (it gave me 4 0 attack 1 health chickens and since i was out of sacrifice spots there was nothing i could do when i HAD TO go into the next round with three completely useless units and 1 gimmick unit immediately ending my run) There are CONSTANT CONSTANT CONSTANT bugs & crashes, even ruining my first final boss run WHEN I WAS 1 TURN AWAY FROM WINNING They never added misclick protection and your cursor isn't your cursor, there's an in-game selector and that's what it's selecting with BUT IT DOESN'T FOLLOW YOUR CURSOR INSTANTLY SO IF YOU CLICK ON A SQUARE BUT THE IN-GAME SELECTOR HASN'T CAUGHT UP YET IT SENDS IT TO THAT SQUARE (AGAIN, THEY HAD TO ACTIVELY GO OUT OF THEIR WAY TO PROGRAM THIS IN TO SCREW YOU OVER)
BEST GAME EVERRRRRRR
the game is a fun concept but it tries too much for no reason, it would benefit if it had a bit of simplicity and less unneeded complications that don't add to things in a way that feel nice and good for stratagems you plan, they mechanics in the game feel like they were just put there without thinking about them in a way that counts. units all have random stats that go up after beating rooms on a board, but the stats are easily cheesable because you can upgrade them to the point of over powered. elemental upgrades are a very good concept which do fit the game but with the way the you play the game by only being able to move one unit you cant do much to strategies, it would make more sense if you could move 2 units per turn. its a fun game, i must admit, but it really does need to be changed in a few places to be very good, but it is a good base and i do hope it gets better in the future either way i did have fun so that's all that matters :3
Honestly, this game was amazing. I don't really play roguelikes or 2d pixel art games, but this is one game that I 100% would play (and continue to play). The game feel is comforting and relaxing while still being entertaining. It's easy without being boring and difficult without being too hard. Honestly, a great game and if you don't think so, you obviously haven't done any research into game development or anything like that... 10/10 would reccommend. It does take bit to understand how everything works but once you do its fun. :)
já perdi 3 vezes seguidas pelo mesmo esqueleto maldito (jogo incrível)
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [h2]You're a Wizard![/h2] Wizard Chess is intriguing because it uses the traditional concept of chess. (Protect your King) in this case the Wizard and is based on a turn-based roguelike in which you select your own deck (units) and use their special effects to survive each stage while keeping them all alive. So you might get the Rogue, who can attack in any direction and move straight and diagonally across the board. You might acquire a Lancer that can dash a few steps and one-shot anything with a single strike. Sounds interesting until you discover that each unit you can obtain, the opponent can also get and use against you, resulting in a rather strategy-filled tactical game that is both enjoyable and engaging. Difficulty-wise, it doesn't appear to be that hard; it's hardly a stroll in the park, especially with the time-limited levels and challenge modes, but mixing different troops and upgrades will undoubtedly be exciting, just be sure to protect your Wizard at all costs.
Have absolutely loved this game so far. Great strategy
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