
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
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About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]黑夜轮回[/h1] [h2]游戏介绍[/h2] 《黑夜轮回》是一款将肉鸽与战旗融合的策略类游戏,玩家可以在不断的冒险之中,慢慢开发出属于自己的强大卡组,也能思考不同的战术,以智力取胜。 [h2]游戏玩法[/h2] 玩家可以点击鼠标左键在绿色区域内任意移动,同一回合内角色可以移动多次,机动性还是挺强的。 将卡牌拖到敌方身上即可使用卡牌对敌方造成伤害,点击结束回合后,就会轮到敌方行动,经典的回合制玩法。 卡牌包含耗能、射程、专属限制以及具体效果描述,耗能代表使用卡牌会消耗的能量,而射程代表卡牌所能攻击的最长距离。 游戏内有三组元素,分为水、火、草,三种元素之间存在循环克制,水克火,火克草,而草克制水,使用克制对方的元素攻击,就可以触发元素暴击造成额外的伤害,例如敌方携带1水,就会造成额外一倍的暴击,2水的话就会造成额外二倍的暴击,所以,合理的利用元素克制,就可以大大增加战斗的获胜率。 在战斗中利用友方角色卡住位置,可以有效阻止敌方攻击特定角色造成元素暴击,大大减少承受的伤害,总而言之就是人肉盾牌,保一下C位。 开局时可以自由携带三名角色,共有6位角色,其中三位需要特定条件解锁。 左上角的红色石头代表了复活石,拥有几个复活石就能复活几次,清零后则不可复活。 玩家可以自由选择行走的路线,比如前往变换卡牌,去商店购物,或是触发随机事件等等,部分敌人会带有天赋效果,天赋与玩家的装备类似。 战斗时不小心操作失误,也可以点击右边的按键进行回溯,这点挺好的,战斗胜利后可以选择卡牌、金钱、一次性道具。 有时也能获得一些新装备,给角色带来极大的增益效果,每个角色可以装备4件装备,升级角色也可以获取对应的轮回碎片,对应的轮回碎片可以挑战对应的角色关卡,挑战通过后可以获取新卡牌与新装备。 [h2]总结[/h2] 游戏整体玩起来还是很益智的,因为游戏可回溯的特点,所以在每一次快失败的时候都可以推倒重来,推演出成功的那个节点,约等于一个无限循环外挂。 合理的叠加属性效果,可以打出相当爆炸的伤害,有时一些角色的站位也需要思考,根据敌方的攻击范围来调整角色对应的站位,例如木桶炸弹人,越往后面每回合会丢出越多炸弹,这就十分考验玩家的一些站位与思考了。 总的来说,游戏的画风与玩法个人觉得还是不错的,感兴趣的玩家可以入手体验体验。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 战棋+肉鸽卡牌,这个组合确实新鲜。本作最让人上头的地方在于,它不只是简单地把两种玩法拼在一起——站位的前后关系、火水草的元素克制、三个角色的行动顺序,全都拧成了一股绳。一不小心被敌人包夹吃暴击,和精心算计后一波反杀,体验完全是两回事。 卡池深、套路多,300多张卡配200多种装备,随便拉三个人都能折腾出不少花样。而且这游戏有个特别友好的设计:随时能撤回上一步,甚至重开整场战斗。这意味着你可以放心大胆地试错,反复推演直到找到最优解,这点对策略玩家来说太舒服了。 当然,游戏整体偏硬核,前期劝退感会比较明显,但只要熬过适应期,那种运筹帷幄的快感还是相当扎实的。喜欢动脑的战棋老ass别错过。
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Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏鼓励牌与牌之间的COMBO,很多加伤害都是本回合生效,而不是能力。但这游戏运转牌又少得可怜,所以凑COMBO很难。过渡攻击牌由于依赖元素配合,数值给得谨慎,依赖排序。所以总体上比尖塔2还玩的难受。鼓励三个角色配合,实际上各职业套路比较封闭,很难有1+1>2的配合。看排行榜的前几就可以发现,这个问题很严重,甚至有部分牌组某角色完全没有职业牌。与设计者的初衷完全背道而驰。所以,我觉得制作者需要从这方面做出改进。现在的状态只能是不推荐。
一款解谜感比战略感强的战棋×卡牌。 很容易会产生角色定位模糊+卡牌策略模糊的情况。 过多的卡牌自肃条件和站位条件导致打牌选择性极低。 元素反应导致牌效分两种,必须进一步分辨两种卡牌的类型。 讲道理我是想给推荐,原因在于卡牌数量上相当丰富。 但暂时来说不推荐。
悔棋是个突兀的设计,它不该单独存在,它让所有隐藏信息和随机性都失去了意义。比如抽牌堆的牌序,可以悔棋后它不再是隐藏信息,所以应该直接显示正确的牌序,而不是让玩家尝试抽牌后靠记忆记住牌序,白白增加这种无谓的操作。 所有这些未知的信息在添加了悔棋功能后都应该在操作前就醒目地显示在界面上,对游戏的定位也应该更偏向解谜,这样才是自洽的设计。所以我的评价是对杀戮尖塔的拙劣模仿,只学到了表面形式。
The build variety is surprisingly deep. Between different characters, different archetypes, and all the possible synergies, there's so much room to experiment. Exactly my kind of game.
非常适合新人入坑的战旗肉鸽,各方面都比较友好。 比如说悔棋和重开功能,成就引导玩法等巧思。 相较于demo,正式版的难度大幅度降低。 虽说三位一体,但无脑all in一个角色准能爽玩。 盗贼除外,自细水长流被削,已经一头扎进下水道。 堪比fgo的玉藻前。 然而本游戏着实难以安利,demo排位赛我打了3个key硬是送了快1个月才送出去。 一个好友已脱坑steam。 一个好友在静推黄油。 就很难绷。 游戏开发时间跨度过长,导致当初第一批玩家已经不懂去哪发财了。 早期还有智利老哥,新加坡老哥百花齐放,现在整整齐齐国家队。 还有就是海马组似乎完全忘了排位赛玩家的鸣谢名单这回事。 正式版完全没有相关设定。 不然当初也没这冲动肝这几十小时游戏(
修改: 该游戏的立绘风格让我判断是AI画的,文本生硬到非常像是AI写的。因此给予差评。 原 一眼丁真的AI立绘,不加掩饰的AI文本。 也许在全民AI的时代这并不是值得大书特书的缺点 但是作为消费者,我希望在我阅读商店页面的时候能够得到这个游戏有多少是由AI完成的说明 如果说明出现,我会改回好评
有时间看评论不如玩两把
我不知道該給好評還是負評 但以遊戲的深度、想法來說應該是給好評 雖然是戰棋類的rog遊戲 可是深度和套路非常的深 他沒有辦法跟一般的rog那種組了套牌爽快的玩 或是組了什麼馬上就能感覺到那種套牌爽感 算是很深的戰棋底子 從他們解鎖人物的謎題就看的出來 深怕你不知道他們這遊戲怎麼玩 但這也是缺點 雖然深但是非常的不符合效益 玩起來卡手卡腳的 一個角色可能有兩種套路 但是你其中少拿了2、3張甚至4張牌 這個套路就是成型不了 不像別的遊戲可能少一張就好 或是你組了A套萬一運不好也能中間換B套或是混套 完全就是卡死的那種 然後人物之間也沒有什麼特別配合 就完全是以三屬性相制來決定 牌跟牌之間每個角色就是自己打一套 所以你一但玩了沒有屬性的角色(好比舞女毒之類的) 你會感覺他跟隊伍根本沒有那種塔起來的感覺 以戰棋而言他算是非常的優秀 也看的出製作卡牌和謎題時特別想過 以rog遊戲來說沒有他本質的那種樂趣 牛肉麵 湯頭不錯 但就是湯是湯、麵是麵 肉好也吃但是沒入味 光這點我是想給負評的 雖然用心但真的吃的不順心 所以最後以遊戲來說他真的是一個不錯的好遊戲 但我"個人"並不覺得非常好玩或是真的很有趣耐玩 我這6、7小時單純是為了想改變自己想法看是不是有什麼誤會 結果越玩越燥
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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