
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]5.5/10 (Meh)[/h1] In short, [b]the game feels very barebones[/b]. I understand that its a mobile port, but its also a remaster released in 2023, on PC, and at a price tag that cannot be considered cheap, even on sale. While I did somewhat enjoy the game (largely because I enjoy turn-based RPGs in general and the story was serviceable), [b]the extremely positive reviews it has is unwarranted, and the high achievement percentages are suspicious af.[/b] I'm also aware that the dev team working on this is small. I have adjusted my expectations, but I think my complaints are still valid. The devs have had it good anyways with all the glazing they received. Now let's actually talk about the game. [h2] Graphics and Environment Quality [/h2] I don't mind the graphics looking a bit dated, heck if done right it could look charming. But the world just feels soooooooooo empty, would it hurt to put more elements into it? WitchSpring R gets it right sometimes with interiors and a select few exteriors, like the Mines and Pieberry's house. But for the most part, the world feels empty and strewn together haphazardly, making it feel not at all convincing. Characters and models generally look good, feels like the one thing they focused on a lot. [h2] Cutscenes and Presentation [/h2] Presentation just feels stale. 70-80% of the cutscenes and interactions in this game is just talking, which would've been fine and normal for these kinds of games if the more action-oriented cutscenes were mostly good. Most of them don't feel good enough, and the good ones are concentrated at the final act of the game. It made me go "Where was this the entire rest of the game?!" The action sequences and set pieces in this game (barring the final act) are very short. [h2] Combat Gameplay, Overall Gameplay Loop, and Quests [/h2] By far its weakest part, WitchSpring R's combat does not feel well thought out. It does have a decent amount of elements to it, but they don't contribute to depth, or more specifically strategy variance and the necessity of it. The early parts of the game when I was still figuring out the combat was definitely the most fun I had in it. But once I figured out how to play optimally, my overall strategy pretty much never changed. Boils down to starting off with agility item, using defense item through Black Joe, and picking between two of my highest DPS skill depending on whether I'm facing a single target or multiple. The enemies almost never had anything unique that forces the player to play in a certain way. The ones that do (deers with immunity near Aimhard's Temple and the deer demons that burst you down in one turn) are few and only requires one move/turn to counter. Being able to scale infinitely also worked against the game imo. I played on the highest difficulty, and the game just turned into a glorified DPS check where I often overscale and make the game far too easy. The spells of the same orb count do practically the same thing as their counterparts from different elements, just dealing a different debuff. Most of the gameplay outside of combat serves the purpose of improving your stats, that's it. Quests, not excluding the main quest, just feel like fetch quests. I'm just running from one place to another, killing something, getting something, talking to someone. I'm sure a lot of the JRPG's I've played did this too, but with WitchSpring R it feels worse because of how bad the presentation is, and how uninteresting the story can be. [h2] Story (spoilers) [/h2] Cookie-cutter, but has enough depth and uniqueness to keep it good. I personally was still able to enjoy the story (it's a big reason I continued playing after all). Even so, I don't think its particularly good or anything, especially if you compare it to Persona or even Octopath Traveler. To most people outside the niche it's probably plain bland. The characters feel adequately written. Pieberry is generally happy-go-lucky and might make you think she's shallow, but the dialogues and some of her actions do enough to prove otherwise. Other characters are interesting but not particularly deep or well-written. Ending feels rushed, and a decent chunk of the story is delivered through exposition and dialogue, not actions. Though the reveal with Elysion and Black Joe, and the whole Anna plotline are pretty good. The former in particular caught me pleasantly by surprise compared to how predictable other reveals are in this game. Just wish the entire reveal wasn't done purely by dialogue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好有诚意的游戏,过场动画不是站桩对话而是不同机位的cg演出,棒子做这种小人有一手的。 缺点就是日语配音太夹和dlc皮肤一坨没一个能看的,还有每一部标配的天降黄毛能不能给我死一死
I bought this game on a whim because of its artstyle -- I'm so down bad for any game with a cute protagonist, so I decided to jump into it knowing nothing about the franchise. It was a good thing I did, as this game has made me cry three (3) times, and threatened to do the same for many, many more times. The voice acting (played on default Japanese VO's) was superb and really brings Pieberry to life. It cannot be overstated how well-intertwined her character is with her voice, along with several others. It allowed their emotions to resonate with me, sharing in their laughs, their tears, and sometimes even laughing and crying at the same time (for the absurdity of the situation leaves you with no other choice)! All that is to say, if you love unreliable narrators playing with your emotions, it is right here, right now. These cast of characters will quite literally bewitch your heart and leave you longing for more once it is over -- the story from beginning to end draws you in and never lets you out. For once, you'd be quite pressed to find any fault to hold against WitchSpring R at all. That isn't to say that there are literally no issues; any work will always have its flaws. Instead, what minor mistakes this game has (for example, typos I encountered in dialogue) are easily buried under the more important things: its story, delivery, and impact. This easily ticks all three boxes for me, with a solid 10/10 for all categories. In the interest of maintaining the fine line between 'describing the story without actually saying the story out loud and spoiling everyone else,' you will be taken on an adventure from the first minute until the end. You will explore a huge continent for little old Pieberry, and she is just as excited as you are, probably. This lets her meet a huge cast of the aforementioned funny, loveable, and depressing characters, who will help her grow. This is a story of growth, though it may not seem like it at first. You will grow up, literally. As someone who rarely writes reviews for games under the assumption that the product speaks for itself (in its covert art and promotional material), this is not one of those times. I wrote one of my once-in-a-decade reviews just for this game, so I hope that any readers take this into consideration. It is very much something special, and I have already encouraged all my friends to try it out, as well! UPDATE (Jan 19 2026): I liked this game so much I ended up writing THE FIRST fanfic for it on ao3 c: c: c: hopefully more people write for the fandom too since it's lonely af.
Almost exemplary game. This is how I imagined an ideal JRPG when I was a kid. Wish the next game could be 200-300 hour longer.
This is a very cute game that will definitely not lead you into dark emotional alleyways to shank you in the kidneys. Definitely.
나름 더 재밌게 진행해보려 검색 좀 해봤더니 과거의 그걸 알게 됐네요 저는 여기까지 하겠습니다. 건승하세요.
编剧就是畜生私募炼铜狗我说白了 依旧复刻甚至超越3的私冯剧情,懒得喷了,想说的话已经在3下面说完了 再玩这个傻逼IP我就是狗 以下内容转自空间: 三天之内被一个系列的游戏破防两次 跟畜生讲不了素质私募玩意,以后再玩这个IP我就是狗,本来以为这一代会收敛一点,结果拉出来的东西简直媲美甚至超越了上一代,这代的女主开局甚至还是个小孩,然后上一代是开局就遇到了男主,中间好歹还围绕男主有很多剧情,c我踏马都开始洗上一代了明明都是/便便,这一代一直到踏马中间34章我都不知道那个b黄毛是男主,开局登场的棕毛伊桑给我第一印象还可以中期开始直接查无此人,硬塞个黄毛勇者来拐我二女儿,踏马这黄毛不是有个青梅吗,甚至两代都是踏马女主主动去接近的黄毛,上一代还给你黑化灭掉所有人,这一代硬是选项都没给你,强制让你跟着他的司马剧情然后最后给你整坨大的,我还得谢谢你接吻不是CG啊,女主是后期得到了妈妈的力量才直接变大的,也就是说心理年龄没变,cnm这踏马比上一代还要恶劣,起码上一代本身就是个大人,最后就莫名奇妙喜欢上莫名其妙一起了,我真的要把你马给你杀了啥比,讲素质是给人类讲的不是给畜生讲的,甚至这一代女主从小失去记忆独自生活,自己家的魔法书都不去翻,她怎么懂的这些?上一代主角还是有个人告诉她的,这一代啥都不懂后面直接来个“这些事神族也懂哦”懂你妈个jb,而且不要说什么女主之前看着小其实不小,踏马游戏里是个人看到前期的女主都说是小孩子,男主也踏马知道女主之前是小孩子,然后无所吊谓该亲亲该抱抱该cc是吧麻了个巴子,然后女主妈最后复活看到男主还给我来一句“嗯这小子真不错”不错你妈你就该被邱德一脚踩死,男主全程剧情不如我踏马养的猪多他是个什么jb,只是因为女主每次看到他就说帅然后你们就觉得这对没问题是吧cnmb,甚至一开始主角就跟勇者敌对,还不像上一代女主从不主动招惹勇者,跟男主都是偶遇,这一代男主前面还追杀女主呢 喷完剧情还得喷游戏,上一代好歹只是剧情啥比游戏好玩,这一代踏马锻个练加的属性也没上一代多加一次又麻烦,上一代14小时就通关了这一代用了踏马21小时,中间一半都在刷东西练属性,刷的时候还开了无限魔力不然跟本不够,练到秒天秒地了还是有一堆剧情杀,结果最后boss还不是主角杀的,而且打完立马白屏开始放结束语后日谈,给老子都看懵逼了,然后就是复刻上一部的烂活了,狗屎东西抛开啥狗暧昧剧情本身就烂尾了 魔女之泉永久out KIWIWALKS全员死妈
[h1][b]WitchSpring R[/b] - Мила пригода молодої відьмочки.[/h1] [b]Передмова:[/b] WitchSpring це серія мобільних RPG від корейського розробника Kiwi Walks. Перша частина якої вийшла ще у 2015 році. І ось після 8 років, розробники вирішили оновити найпершу гру серії. Зробивши її рімейк та випустивши його на великі платформи. Що особливо актуально, враховуючи, що на сучасних мобільних пристроях зіграти в першу гру серії не вийде. До цього я не чув про цю серію, але Steam вміє підсовувати мені цікаві проєкти. Мила візуально та трейлер, що обіцяв цікаву пригоду з не менш цікавою боївкою припали до душі. Так я й познайомився з першою грою серії. Пригодою повної несподіванок. [b]Ремейк мобільної пригоди:[/b] Оскільки це рімейк мобільної гри, що створювалась для телефонів 2015 року, гра зробила чималий крок у всіх аспектах. Візуально гра стала деталізованішою, а механіки було перероблено та адаптовано під більш сучасні стандарти. Однак про все по черзі. Візуально гра справді мила, а картинка приємна. Візуали персонажів милують око та доповнюють діалоги, але навіть по при них, що цікаво, усі емоції видно на лицях модельок персонажів. Локації ж в міру різноманітні, але дуже неоднакові по рівню деталізації. Деякі з них прямо виділяються цим, немов їх накидали нашвидкуруч й забули доопрацювати. Однак по при цьому світ гри має чим привернути око і його цікаво досліджувати. Ігровий процес теж має чим зацікавити. По своїй суті це JRPG з чималою кількістю цікавих механік. Так ми маємо світ повний секретів та ворогів, які після бою з ними з часом відновлюються. Покрокову боївку, що як і у більшості JRPG сильно спирається на характеристики вашого персонажа та вашу стратегію в бою. Й тут гра здатна приємно здивувати, оскільки боївка має вдосталь унікальних механік, що будуть поступово відкриватись в міру проходження. Не кажучи вже про доволі круту нелінійність в прогресії, де ви можете піти як Відьма, що може дати по потилиці й посохом, але надає перевагу магії так й Відьмою майстеркою меча. Й кожен з цих шляхів має свої переваги й недоліки. Прогресія ж відбувається як через нові предмети та навички, так й через декількох рівневу систему прогресії. Так у нас є різні стандартні для жанру параметри, які ми можемо після набору достатньої кількості досвіду покращувати за допомогою мініігор, що робить прокачку цікавішою. Крім цього в нас є ще бойова, фізична та магічна прокачка, що пасивно росте залежно від того чи ми бились з новими ворогами, покращували фізичні чи магічні аспекти нашої Відьмочки. Разом це робить ігровий процес доволі занурливим, але по при цім він все ж має певні нюанси. Так, наприклад гра як й більшість ігор цього жанру має певний елемент грінду, й хоча він не сильно давить на гравця, при потребі покращити зброю я часто мусив до нього вдаватися. Також інколи дратувало те, що зберігатися можна тільки нашому будиночку відьмочки, через що якщо хотілось вийти з гри десь по серед вилазки або сюжетного квесту, то треба було телепортуватися й тільки тоді зберегтись. Однак по при цім, в грі є й аспекти, що приємно здивували. Так гра дуже дружня до нових в жанрі, й часто дає підказки стосовно прогресії в міру проходження історії. Сама ж історія в WitchSpring R є справді такою, за якою цікаво слідкувати. Гра вміє тримати інтриги та цікаво вводити в оману. А історія, хоча й часто має комедійний тон, особливо на початку, вміє вибудувати доволі сильну драму, що здатна пробити на емоції. По при це все, це все ще не сильно складна історія без кучі книг передісторії та заплутаних сюжетних ліній. Й так, по закінченню пригоди пазл буде складено й усі його частинки вибудуються самі собою давши відповіді на усі ваші запитання. [b]Підсумок:[/b] В кінці хочеться сказати, що це чудова гра. Й чудово вам підійде якщо ви хочете щось миле, в міру челенджове та з цікавою історією. Крім того, на мою думку гра є також чудовою вхідною сходинкою для людей, які б хотіли б ознайомитись з жанром JRPG. Як так, я щиро рекомендую цю чудову пригоду Відьмочки, що дуже любить пироги та ягідки.
Witchspring R is a streamlined dungeon crawler about a little abandoned witch named Pieberry who lives alone in the woods. It's very character-building focused, you'll want to put Pieberry through a vigorous training regimen, augment her spells, and upgrade her equipment. I recommend playing it on [Very Hard], which I found to have one of the best difficulty curves in any RPG I've played. The bosses are pretty consistently hard enough to kick your ass if you haven't been keeping on top of all of the games' systems, or get too sloppy with your turn economy. The game is also full of optional bosses that are usually too hard to fight right away, so if you enjoy the Super-Boss Routing Experience you'll like Witchspring feels like it's in the mode all of the time. The dungeons are really based around these sort of fixed-layouts enemy parties that all have one-time EXP rewards, which I really digged. So the game kind of resists mindless grinding, although to clear all of content you will have to spent some time gathering materials to get the best equipment. The characters and story are very cute and pleasant, it's a pretty funny and whimsical game at first but slowly becomes more heartwarming as things progress.
GER/ENG Man merkt an jeder Ecke, wie viel Liebe in diesem Spiel steckt. Die Mischung aus Story verfolgen, Sammeln, Trainieren, Craften und Kämpfen erzeugt einen starken Drang weiter zu kommen. Wer Bock auf eine motivierende Grind hat, sollte hier happy werden. Aber ich muss ehrlich sein, zwei Sachen haben mich zwischendurch echt hart genervt. Die Respawn-Mechanik der Bosse ist pure Hölle. Und die Trigger für manche Errungenschaften sowie dieses Waffen-Evolutionsmenü sind so fies und undurchsichtig designt, dass man ohne ewiges Herumrätseln komplett den Verstand verliert und sich fragt, was das Spiel eigentlich von einem will. Am Ende ist mir dieser ganze Frust aber völlig egal, weil das Spiel unterm Strich einfach ein absolutes Juwel ist. Wer Lust auf ein warmherziges, wunderschönes Grindspiel hat, muss das Ding einfach zocken. -------------------------------- You can feel how much love went into this game at every single corner. The mix of following the story, gathering, training, crafting, and combat creates a massive urge to just keep moving forward. If you’re down for a rewarding grind, this thing will definitely make you happy. But keeping it real, two things actually ticked me off big time. The boss respawn mechanic is pure hell. On top of that, the triggers for some achievements and the whole weapon evolution menu are designed in such a nasty, confusing way that you completely lose your mind without endless guesswork, wondering what the hell the game even wants from you. In the end, though, i couldn't care less about all that frustration because at the end of the day, this game is just an absolute gem. If you want a heartwarming, gorgeous grindfest, you simply gotta play this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $803.8K | 5.2K | 97% | $7.99 | |
| $371.3K | 408 | 89% | $19.99 | |
| $245.4K | 412 | 80% | $34.99 | |
| $2.1K | 39 | 62% | $3.99 | |
| — | 0 | — | — | |
| $3.5M | 8.2K | 97% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 2.4K | 86% | $49.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 6.8K | 86% | $20.99 | |
| $5.2M | 9.6K | 75% | $29.99 |