
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操,我一手養大的女人在故事最後措不及防的A上了其他野男人 我妳@#$^%$&*! 必須差評 !!!
over 1000+ games and this is one of the GOAT's. Everything about the game ties together in such a fun romp of a package. It is appealing to players of many different genres. If you like good video games you will like this. Pieberry the MC is a combination of psychotic and wholesome, so you never know what will happen next.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人在手机上玩过魔女之泉的1~4作,魔泉r的重置就玩过前作的玩家来说,情怀分还是很够的,但是对于路人来说游戏的整体优缺点很明显 优点: 游戏拥有多种流派玩法和各种支线小剧情,且二周目和后日谈新增了一些怪物和饰品,让装备搭配不至于千篇一律,多周目游玩体验不会过于枯燥 游戏立绘的各种小表情变化很可爱也很应景,各种唐突发言和幽默场景也能让整体游玩体验很棒 女儿派莓的养成感很强,每次收集材料回到小屋锻炼的时候亲手游玩的各种小游戏都能看着女儿一点点成长,不想玩小游戏了也能自动执行 缺点: 全游的快速狩猎和佩戴老鹰勋章战斗胜利之后无法正常让时间流逝,不管是魔杖还是剑术的快速狩猎都只能让时间流逝1个单位,如果正常进入多个小怪并击败,时间能流逝10~30单位不等,但是使用快速狩猎统统只能流逝1单位,佩戴老鹰勋章获得强制先手也无法让时间正常流逝,我只能认为该情况为严重bug,快速狩猎的目的是让玩家解放双手不再动手点击技能,老鹰勋章的目的是使用一个饰品节省开局使用速度药水和避免速度不够被敌方先手秒,但是时间流逝无法正常计算严重影响使用快速狩猎和老鹰吊坠的意愿,不仅训练次数会大大减少,其他敌方单位和资源点的重新刷新也会被影响,该bug不修真的非常影响长时间游玩的体验 游戏内充斥着大量的错字和文本描述不符合实际效果或描述含糊不清的情况,汉化组人员严重扣工资 游戏的各类小细节做的不是很到位: 比如一整个周目的都使用闪电系魔法或冰魔法进行输出,主力石板雕刻的也是闪电魔法或冰魔法,但是快速狩猎依然是甩小火球 使用普通剑,特殊剑,黑暗剑的攻击特效和音效没有任何区别,如果能有轻微的特效和魔力音效的小细节会更有游玩体验 可骑乘宠物带出家门或者召唤出来之后必须再次互动才能骑乘,如果可以设置一个“该宠物召唤出来默认骑乘状态”在整体游玩体验上会好很多 友方单位上下场、速度变化或敌方单位速度变化之后在该回合无法及时表现,需要该回合结束之后才会表现出来,如果能及时让敌我双方的顺序变化在本回合就能表现出来,游玩体验会好很多 派莓更换衣服之后无法在某些场景下做到统一更换:训练结束之后的立绘、在游戏中期派莓长大之后的建模和立绘、在游戏中期骑乘努克前往神殿的建模、如果能把这些场景下的派莓也统一适配为玩家手动替换的服饰,游玩体验会好很多 个人想吐槽的点: 警告⚠有部分剧透⚠警告⚠有部分剧透⚠有部分剧透⚠警告⚠有部分剧透⚠有部分剧透⚠警告⚠有部分剧透⚠警告 警告⚠有部分剧透⚠警告⚠有部分剧透⚠有部分剧透⚠警告⚠有部分剧透⚠有部分剧透⚠警告⚠有部分剧透⚠警告 警告⚠有部分剧透⚠警告⚠有部分剧透⚠有部分剧透⚠警告⚠有部分剧透⚠有部分剧透⚠警告⚠有部分剧透⚠警告 魔女之泉系列一项被诟病的辛辛苦苦养的白菜被猪拱的问题在魔女之泉r里实际上并没有那么严重,派莓在剧情上很早就看见了黄毛在拉拉克森林路见不平拔刀相助,在后日谈里黄毛的严重自责和担忧自己的父亲也侧面表达了黄毛的悔改之心,在一周目里,黄毛在剧情上就不可能对派莓有什么照顾,派莓也不可能对黄毛痛下杀手,派莓在贝德罗一众被拉进门里之后回头去拉拉克村庄里和利维亚对话,派莓有一句“我从来没杀过任何勇士”,贝德罗一众也确实不是派莓动的手,在剧情的逻辑性上,黄毛和派莓的相识相知仅仅是因为双方的建交比较多,所谓的“颜控”“派莓毁人设”根本站不住脚,仅仅是派莓调皮捣蛋的调戏之言罢了 整个游戏的剧情有问题的是黑暗魔力的交代太谜语人和无厘头了,黑暗魔力在阿鲁阿时期和太古神族时期我是不信没有被真正清除的,应当交代为阿鲁阿时期和太古神族时期,神族对待黑暗魔力的看法是排斥且暴力的,但是埃因哈德一众神殿长意识到了和黑暗魔力硬碰硬永远无法清除黑暗魔力,并且逐渐看见了时不时”弱小的人族“用真心和坚毅清除了黑暗魔力,众神殿长才决定为埃里斯韵时代作铺垫,让所有神族也认识到真正清除黑暗魔力的办法,但是说实话,为了教育孩子就利用了”人族自己的贪婪“,众神殿长在最后邱德在王座上和派莓对话时的自责还是太轻了,如果能把黑暗魔力这条线在整个游戏里零零散散的表达出太古神族的强硬和认识到真心和坚毅才能彻底清除黑暗魔力,这条线是没问题的,但是在短短的后日谈主线里面交代,整体的塑造就很单薄
游戏是好游戏,派莓也很可爱,玩的很开心,就是最后拿一下啵嘴,让我这位老父亲破防了,这游戏好评已经很多了,那我就来个差评发泄下女儿被黄毛拐走的愤怒吧
Wonderful RPG Game. This was the perfect game for me right now. The story was fairly straightforward, but it more than made up for it with the focus on characters. As I get older, I honestly find some of the more simple storylines refreshing. Not everything I interact/consume needs to be deep and thought provoking, I just want to enjoy the ride. This game actually managed to make me cry and laugh even if I "saw it coming" and I appreciate that. The graphics and design are delightful and remind me a lot of the 3DS era games. I also genuinely LOVE the costume and character designs, for both the main character and ALL the other characters you run across. The amount of voice acting is also incredible, was a big part in my falling in love with the characters. I played through the game once and completed the epilogue. I feel pretty happy with the overall ending, even if I have a few questions left over. Even with the questions, I still highly recommend this game. The most minor of complaints would be that rather obscure and random scenes, hidden chests, and people to talk to to get some of the achievements. If you're trying to 100% the game, I recommend a walkthrough since some of the ways to unlock everything are time gated and not even a "use your head" kind of moment.
KIWIWALKS你就非得惦记着你那B男主是吧😓
[h1]スマホでは感じなかったストレス[/h1] スマホで魔女の泉2と3をプレイした身としては、全く変わらない雰囲気で安心しました。 ぶっちゃけスマホ版の1~4全てを合わせても本作の方が高いし、これを買うよりもスマホ版を買った方が良いと思います。 それはそれとして、コンフィグやUIの劣悪さが類を見ないレベルで酷い。 コントローラーで操作していましたが、使うボタンはLRスティック・十字キー・Lトリガー・ABXYボタンだけ。 他のキーには何の割当もなければコンフィグで弄ることすらできない。 なぜこれでPCやCS版を発売したのか本当に意味が分からない。他のボタンが余っているんだから全体マップ表示・直近で呼び出したペットの召喚・アイテム一覧の割当は必須でしょう。 移動するギミックを使うたびにペットを消されるのも相まって本当にイライラしました。 ついでに言うと鉄製武器を強化する時の素材投入でボタンを連打させられるのも、判定の分かりづらい鍛錬もひたすらストレス。 見逃すと重要イベント・強力なアイテム・超有能なペットを回収できなくなるのに、カメの起こし方にアイテム説明以外のヒントが無いのも正気を疑う。 鍵のかかった扉に対してその都度アイテム一覧から対象のカギを選ばされるのも頭がおかしい。 連鎖する攻撃がどの敵へ向かうのか矢印が見づらいのもイラつくし、7球魔法の範囲が予測線と全然違うのもムカつく。 想念でどこに向かえばいいのか分からないのは論外。龍形態を倒したあとに東北東に向かうなんて気付けるわけねえだろ。 ゲーム内容には満足していますが、全くPC・CS向きに作られていない杜撰で粗悪な操作性周りが不愉快でした。 とても4千円の価値はありません。 スマホ版と同じ800円くらいなら納得できますが、そうでないならスマホ版で十分この世界観を楽しめます。個人的には3が一番楽しかったです。
Good game, Just note that If you dont care to 100 percent for achivements its fine. But if you do look at a guide there are very thin windows of the things you can easily miss.
养女儿的休闲游戏,就是能不能把男主的剧情再好好打磨,之前的男主剧情就够生硬的了,这部也还是这么别扭,下一作的男主能不能好好写。
不必多说第一部全成就游戏,老子小小的时候就玩了234希望将来可能的话把234也重制一下吧,玩过了r再玩234画制和演出感觉差太多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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