
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave this title a try with a buddy a few years back when it first launched, and we both bounced off it as being a little too janky at the time, but coming back now that the game's had some time to simmer I can't even remember what my reservations were any more- everything this game sets out to deliver, it does so in spades: High-octane, flashy, lightning-fast roguelike hack'n'slash with smooth controls, satisfying combos, and loads of eye candy, all backed by an amazing AAA-level soundtrack from an incredibly talented and long-time favorite artist of mine, Danger. Absolutely worth playing, either alone or with friends. One of those titles that's just so damn fun and satisfying, you'll find yourself forgetting about progression or completion and coming back just for the FEELING of playing it second-to-second.
https://steamcommunity.com/sharedfiles/filedetails/?id=3804249960 夯爆了 打了5次通关天湖 越打越爽 血瓶是给勇敢者的天赐!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 9.3K | 87% | $19.99 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 12.5K | 72% | $13.99 | |
| $5.8M | 8.7K | 95% | $24.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.7M | 183.6K | 97% | $24.99 | |
| $855K | 2.9K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
красивая игра, с крутым электро, замечательная смесь Dead cells и Hades
super fun game with or without friends!
이 게임 역시 저한텐 너무쉽네요.. 도대체 어려운게임은 머일까 또 다 클리어하고 다음게임 찾으러갑니다. 재미있게 즐겼습니다!
Probably my favorite roguelite so far, it's very dynamic and quite delmanding but the gamefeel and controls in hand are amazing! congrats Motion Twin!
nice
抢先版,还有很多东西等着优化,反正这几次更新后玩的太难受了,延迟巨大,经常卡手,好几次因为延迟死了,平衡也不行,我觉得既然有无尽模式就更应该把心思放在怎么调整武器和怪物的平衡上吧,联机也卡的要死,不知道是没优化还是就没打算好好开发联机模式,港服延迟动辄七八百,玩欧服反而没那么低,只有三四百,感觉还不如刚出那一阵呢,越更新越赤石了说是,希望能好好做这个游戏吧,优化都优化不好,玩家没有游戏体验谁还愿意玩你这个游戏
I got into Windblown for the soundtrack (Danger is awesome), but stayed for the amazing gameplay. The team has done a skilfull job making sure the player is never overwhelmed, and that they are in control of their success. There's a really nice difficulty curve where runs are still challenging but you keep getting further and further, and with the help of new items and the overall story quest, there's always a reason to keep going. I found myself getting stuck behind a spesific boss fight quite a few times, but the game has allowed me to build the random pool in my favour, giving me wayy better (for me) items that help push me past that boss. The accessibility is built into the game really well, and I think this is at the top of my roguelike list. Overall, great vibes and fun, bouncy gameplay that feels as good as it looks.
Super fun gameplay but desperately needs more content (maps, enemies, bosses).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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