
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总的来说,只能说是在及格线上一点点。 我的游玩几乎都是三人一起,所以我不对单人游戏体验做出评价。 首先是武器问题,我是用手柄玩的,打击反馈几乎没有。远程武器和近战武器强度相差太大。以及大前后摇武器基本只能用来打特殊攻击。很难想象这是与deadcell用的类似的武器系统。 其次是高饱和还色彩鲜艳的画风。并不是不好看。只是对于长时间游玩来说,太伤眼睛,游玩的时候怪的色彩也与相似。不能凸显出来。以至于完美闪避和盾反这种玩法因为无法很好看清小怪动作很难做到,boss还是可以的。 最后是构筑上的一些问题。诅咒石碑基本都是一些低风险的赐福。饰品和武器的联动比较少,武器与武器也是。各种debuff之间有联动,但是我希望可以达到苍翼混沌那种,随便两个都能联动。后期的怪没特殊机制,玩无限的时候很没意思。怪的机制可以像哈迪斯2的那个暗夜石碑(还是叫诅咒石碑,就是调难度的那个)一样自选调整。
Pure roguelike goodness
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 9.3K | 87% | $19.99 | |
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| $5.8M | 12.5K | 72% | $13.99 | |
| $5.8M | 8.7K | 95% | $24.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.7M | 183.6K | 97% | $24.99 | |
| $855K | 2.9K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
macht bock
Grear roguelite
Beautiful, challenging, and fun! I have played many roguelites in the genre and this one will be my favorite for a long time, plenty of builds, each weapon offering a challenge with timing and combinations, endless mode and difficulty scaling is tuned just right (at least so far) and the characters, story, and silly fun make this a gem. Well done to this team, all I want is more!
Gotta admit, I bought the game because A: DANGER did the soundtrack and B: it didn't look too bad. I've been pleasantly surprised by how good it is, and it's not even out of early access yet! Visuals are crisp, aesthetic is cohesive, dashing and combat is fun and fast paced. I finally completed my first expedition after about 6 hours of total gameplay, and I'm excited to keep unlocking stuff, discover new biomes, and try out multiplayer or endless modes
Muy divertido.
Macht Spaß, jedoch teilweise verstehe ich die Steps der Mobs nicht. 120HP 1x Mob nächste Map 2x Monster mit 1,5k ^^ Aber macht Laune!
Bem maneiro
Being a fan of rouge-like games like Hollow Knight, I really like this game and its soundtrack.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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