
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1折补个票,当初用ea会员玩的,技巧很有意思,飞天弓可太爽了,野排三人把最高难度的猩猩打过了,光荣祖传的垃圾画面垃圾优化。
Simplesmente não roda
优化太差
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
からくりを設置してフィールド内を自分の思うように移動できるようにカスタムできるのが とにかくめちゃ楽しいです。デスストみたいなイメージ。 頑張って戦闘中にからくり発動させるのも楽しい。 モンスターの怒り演出も綺麗で、全体的にアートがいいです。 アクションゲームは下手寄りなのでからくり刀を偏重しています……他が…難しい…かも……。 戦闘中にやることが多い(ここはフォトナっぽいかもです)ゲームではあるかも。 ゲーム内ご飯めちゃくちゃ大好きなので漬物付けたり干したりするの超楽しいんですが、 拠点で全部まとめてやりたかったですね…。いうて拠点もカスタムできるから負荷とかあるんでしょうが…。
This game is super fun, i have about 800 hours on xbox and pc combined
比荒野好玩,这游戏底子不错,希望有生之年能有新投资出续作
光荣你妈死了
cnmd神人游戏,每当我见到你机巧带来的独特战斗体验,就会被你用那sb优化狠狠按在粪坑中。 底子有创意,机巧的设计充当了其他游戏中的携带道具或特殊能力,例如闪光弹,火附魔,盾牌弹反。 但是为了将机巧融入狩猎,怪物的动作设计及其恶心,有的动作明着硬锁玩家,逼迫玩家去适应。 每次狩猎我都很想放飞怪物ai设计和游戏优化的老冯,优化这方面严重影响一名正常玩家的游玩,我在游玩时基本全低,使用2560x1440的分辨率,n卡app也进行了调试,在不进行狩猎时很美好,画面画风有特色,一旦开始狩猎慢动作,大卡顿,接踵而至,本身优化就是一坨,而那让我吃着名为优化的大粪又不停肘击我的怪物ai更是恶心。 总结:有创意但不完善,如果想玩请提前做好被优化狠狠喂一口大的。
玩一会就卡死闪退玩一会就卡死闪退这么多年你优化了个啥我请问?
decent game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 82% | $29.99 | |
| $32.3K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.1K | 95% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |