
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.83/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥ not even optimized after 3 years.
I got this game during an 80% off sale, so I got to ignore the $69.99 price tag. And you know what? It's been incredibly fun. First impression, Monster Hunter. In actuality, Soulsborne combat. Monsters' attacks are slow and dramatic, and will crush you in just two or three hits, even in the early game. But once you've finally studied their movements, it's so satisfying. As for the weapons, they're surprisingly unique, and thankfully simpler than the ones in Monster Hunter, but still offer enough dynamism to stay engaging. Then there's the building aspect, which doubles as a satisfyingly customizable fast-travel system and chaotic pocket thingamajigs to dent your victim's head in. There are key moments when using them at the right time provides the greatest benefits, but just spamming them whenever they're up also pleases a stupid itch. The story's just okay, although it had a fantastic final boss that I will not spoil. There's only two downsides I have for this game. The first is a somewhat inconsistent movement system, as I'm unable to turn in place at times. The second is, unfortunately, EA's decision to stop adding more content. However, I still enjoy what this game is.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
좆망겜이란 단어에 완벽히 부합하는 갓겜 최적화가 이거보다 끔찍한 게임은 없다고 봐도 무방 4k 120fps dlss 품질 기준 5.88초 이상 프레임 유지되는 구간이 없음 그래픽이 오공급이어도 쌍욕 나올텐데(오공은 프레임 유지 좆나게 잘됨 ㅋㅋ) 20년대 게임 그래픽이 맞나 싶을 정도로 썩창 글픽인데 대체... 게다가 스터터링도 수시로 쳐일어나서 겜에 집중이 불가능한 수준 오리 키면 프레임 유지는 되는데 스터터링은 방지가 불가능해서 결국 프레임 좆나게 넘실댐 스토린 당연히 병신이고 가장 중요한 겜플레이는 몬헌 파쿠리한 겜이라 그런지 그냥저냥 할만은 함 솔직히 막 재밌진 않아서 클리어나 하려고 세번째 몹부턴 걍 구조신호 보내봤는데 동접 30명 전후 갓겜이라 멀티 불가능할 줄 알았지만 놀랍게도 이 쓰레길 아직까지 잡고 있는 정신병ㅈ...가 아니고 고인물햄들 오기는 옴 ㅋㅋ 대충 버스타고 초고속으로 엔딩은 봤는데 몹 수가 좆나 적고 엔드 컨텐츠는 그 좆도 적은 몹 색깔놀이 재탕임 재료 노가다는 몬헌급 엠창 노가다에 칼질 활질 씹질 등 행동할 때 마다 프레임 수십씩 떨구면서 노가다 뛰어야 함 헌팅액션의 꽃인 코옵이라도 원활하면 몰라 동접이 현재 이 시각 무려 '36'명임 이 정도 써 놨으면 이 폐기물의 구매 페이지까지 온 게이들 중 장바구니->결제라는 비극적인 엔딩을 맞이하는 게이들이 조금이나마 적어질 거라 믿고 물러감
The best hunting game ever—once the performance issues are fixed. I managed to fix it myself (version 1.3.3), and now it runs smoothly on both the 6800U without a dedicated GPU and the 3060 GPU. But not everyone knows how to do this, so please release an official patch—the game would truly come alive again. Don’t compare it with Monster Hunter. This game is on a higher level. It already delivers what Monster Hunter: Wilds only promises to achieve. From what I can see, Monster Hunter: Wilds was trying to copy Wild Hearts but hasn’t succeeded, and its optimization is even worse. And to those die‑hard Monster Hunter fanboys—if you’re stuck in that mindset or can’t think beyond it, don’t play this game. Step aside. Your gaming vision is too narrow.
Like the game! Performance wise, first time starting the game it crashed, after that not a single issue with performance (80+ fps). Gameplay-wise, I like that it freshens up the the standard monster hunter vibe. The way you sometime need to use the karakuri to safe yourself from a move feels very nice. Would recommend, especially when a big discount is available.
I'm having fun so far. The other reviews are wrong this game is different than MH games. Give it a try. If complain then skill issue.
Otherwise great game plagued with the worst performance issues i ever experienced in a game, its insane.
[h2] El juego sigue siendo bueno a pesar de que EA lo mato [/h2] Este lo compre de Salida y me gusto desde un inicio (omitiendo de los problemas tecnicos), que a pesar de que da la sensacion de ser un "Monster Hunter de Temu" la historia no es para nada mala y con un final a lo Dark Souls es muy bueno y sorprendentemente cuando decidi regresar a el juego tenia jugadores online asi que no creo que este del todo "muerto"; Si quieres probarlo te Recomendaria que lo compres con descuento...
遠距離武器にフォーカスしたモンスターの動きが顕著になってるモンハンに比べれば からくりによってそのバランスは保たれている良ゲー フリーズやクラッシュは一度もないので設定次第なのかもしれない
Similar a Monster Hunter
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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