
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.83/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主线通关了 我只能说刷新了我对游戏配置优化的认知 反正我的5060是大败而归 至于网上说的5080也是频繁死机那个我没用过5080不做评价 总之这才是真正的显卡杀手 过场动画给我闪退 然后ST直接崩溃最后我是卸载重装的 我电脑上的游戏又要重新再装 这下不得不给差评了 说实话 这游戏底子真的很不错 挺好玩的 太可惜了 就是优化和配置一言难尽 目前玩过优化和配置最垃圾的游戏 没有之一 有些场景能吃满我i7—14650两个甚至还不够 我想9800×3D也顶不住长时间U满载卡死吧 显存虽然没有cpu这么离谱 但占用也是挺夸张的 荒野ff16的优化和配置要求和这个比起来都算是圣贤了 不过不开帧生成或者强锁30配置画面调低点虽然卡卡的但是勉强也能玩下去 总之就是很可惜的一个游戏 全毁在优化配置和启动器上 我是真舍不得给它差评 但是实在太恶劣了 很多次死机 这次把平台整崩溃只能卸载重装这个真是底线了 我真害怕下次把我电脑给整炸了 最后补上一句 沙比EA我槽尼玛
Denle una oportunidad es un excelente juego pero para que no les falle solo cambien el audio de stereo a 7.5 y todo nitido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 7.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 81% | $29.99 | |
| $32.3K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i liked it but optimisation is a big issue
别买
like most reviews say, optimisation is garbage (but so is monster hunter wilds). The game is actually pretty dang fun though, got some cool monsters.
什么傻逼游戏整个你妈逼大猪精看都看不清在那乱拱什么就把人拱死了玩你妈
优化不佳,开游戏5小时必定准时卡爆,帧数骤降卡主闪退,甚至会把副屏开着的浏览器一起卡爆的情况,能当新型防沉迷了。 画质一般,但是美术还不错,四季风景很有特色。 人和怪的动作都很扎实,打肉的手感反馈和音效非常扎实,不比怪猎差多少了。 机巧作为特色在战斗中帮助非常大,通过四个基础机巧还能合成融合机巧,能够打硬直,打伤害,回血,打控制。而放机巧消耗资源,攻击回复天弦,可以套循环可以说是核心战斗逻辑了。 另外还有龙脉机巧,可以造赶路的钩锁和生产补给资源的建筑,基本上可以说是怪猎旧作农场的pro max版了。 地图就四张多一点,但是纵深高体差很大,探索感不错,拉完钩锁建完营地之后赶路很方便。 怪物种类真不算多,还有1/3是亚种复用模型。 数值感觉有点问题,因为怪不多,主线偏短且数值跨越大,不更新防具甚至可能吃有些招满血被秒。推主线基本不会出现刮痧,但是到了解禁数值陡增。刚解禁拿打天蝶龙德武器打暴躁怪,体感怪物血量比崛起的怪异化还要翻个倍,纯刮痧。 感觉比怪猎要肝,由于武器是派生树形式不能直接生产,只能造初始胚子且派生过程可以绕路继承技能,每做一把毕业武器就要把游戏大部分怪的素材都刷一遍。 整体来说这游戏很优秀,可惜没下文了,估计续作没希望。
Wild Hearts provavelmente foi uma das tentativas mais interessantes de competir com a fórmula de "Monster Hunter" nos últimos anos, conseguindo ter personalidade própria ao invés de só parecer uma cópia. A comparação é inevitável: caçar monstros gigantes, fabricar equipamentos melhores e repetir o ciclo quase que infinitamente. Tendo como diferencial o sistema de Karakuri, que adiciona construções rápidas no meio da luta e deixa os combates muito mais dinâmicos. Os monstros também são um dos maiores acertos do jogo. O design mistura natureza com criaturas gigantes de um jeito muito marcante. Graficamente ele não é exatamente um “showcase de nova geração”. Em vários momentos dá pra perceber limitações técnicas e texturas menos impressionantes do que outros AAA atuais. Um dos maiores problemas quando o jogo saiu era a performance, mas esse problema de otimização foi corrigido posteriormente. Os cenários têm personalidade, boas cores e uma atmosfera muito bonita, principalmente em áreas abertas e biomas mais naturais. O foco claramente foi criar ambientes interessantes e monstros memoráveis, e nisso o jogo acerta bastante. Talvez ele não tenha o mesmo refinamento absurdo que Monster Hunter construiu ao longo de décadas, mas como nova franquia, Wild Hearts merece muito mais reconhecimento do que recebeu.
Fun Monster-Hunter Clone. A few of the lategame Monsters attacks can feel a bit cheap but overall it was an enjoyable game. I played long after release so i only played singleplayer.
Got it on sale for $7.99AUD thinking it'd be a bit of fun. Created my character and watched the opening cinematics, thinking this looks alright. It so so badly wants to be Monster Hunter, even down to the UI and over the top control scheme. Unfortunately.... The game hard crashes to desktop at the end of the tutorial. Changed settings, same thing. Do not waste your money on this broken game, it doesn't seem to have received any patches or updates in years, so i don't have faith that performance will be fixed any time soon. Based on the feedback in other reviews it seems i'm not alone. Valve should force the team to either patch performace or delist the game as it is not playable in this condition.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.